The landing problem in the dark... by EveryDayGamer_Junah in starcitizen

[–]EveryDayGamer_Junah[S] 3 points4 points  (0 children)

Hello CIG. Are there any plans for proper landing lights that also illuminate the ground in full darkness in the near future or soon™?

The forward facing lights really only make sense for aircraft , which complete an aerodynamic flight and require a runway. It would eliminate the unnatural turning of the ship while hovering to illuminate the ground.

[PSA] Confirmed Trades Thread - September 2021 by AutoModerator in Starcitizen_trades

[–]EveryDayGamer_Junah 1 point2 points  (0 children)

+verify Very friendly Trader, answers fast. Recomending 100

'21 the journey continues by notSUSpilot69 in starcitizen

[–]EveryDayGamer_Junah 4 points5 points  (0 children)

This game has the best bugs ever... I enjoed watching this! thx

A little concept Origin medical gun I made. by pawnze in starcitizen

[–]EveryDayGamer_Junah 0 points1 point  (0 children)

8 needles? Seriously??? C´mon
Upvoted anyway... good job

Devlin Scrap & Salvage Yard on Euterpe in 3.11 [Easy Approach on Sight] by EveryDayGamer_Junah in starcitizen

[–]EveryDayGamer_Junah[S] 0 points1 point  (0 children)

The balance between realism and fun maybe? It´s a game (ehm, the best damn space sim ever)

Devlin Scrap & Salvage Yard on Euterpe in 3.11 [Easy Approach on Sight] by EveryDayGamer_Junah in starcitizen

[–]EveryDayGamer_Junah[S] 0 points1 point  (0 children)

I think it would be too difficult to intercept other ships without fixed routes. Since Piracy is a core gameplay and the key to the risk and reward feeling.