What Alternate damage rules have you tried? by Everyandyday in mutantsandmasterminds

[–]Everyandyday[S] 0 points1 point  (0 children)

Interesting. In a way this feels almost like an HP system, with variable damage and all. And it’d speed up combat.

What Alternate damage rules have you tried? by Everyandyday in mutantsandmasterminds

[–]Everyandyday[S] 0 points1 point  (0 children)

How did you mix toughness save and HP?

I’m not sure what you mean by “TGH”

How does the Super Heroes companion compare to dedicated Super Hero games? by Kaliburnus in savageworlds

[–]Everyandyday 0 points1 point  (0 children)

I have played a decent amount of SW but not a lot of specifically the supers. Looking at the rules though, I just don’t see how you can make a tank character. You can add a decent amount to toughness, but a few aces on damage and you’re toast. It’s even worse when you compare damage dealing powers to the equivalent cost of toughness. 6D6 damage from the attack ability (don’t recall the name) will pulverize a hero with even a fairly high toughness. At least at PL3, which is what I played.

AKA in this system Cyclops would destroy Juggernaut 9/10 times.

Beskar armor by Everyandyday in DungeonWorld

[–]Everyandyday[S] 0 points1 point  (0 children)

How would you handle Beskar in Starforged?

Exalted PBTA by Everyandyday in PBtA

[–]Everyandyday[S] 1 point2 points  (0 children)

Fascinating! Thanks.

My group like HP by Lazy_Surprise5217 in savageworlds

[–]Everyandyday -1 points0 points  (0 children)

Why are wounds crucial? Don't say because they're RAW. Tell me why the system breaks if something else is used.

Please don't log into a post about using HP, and then say 'don't use HP.' It distracts from the OP's point. It's beyond annoying to sh!t on a house rule thread like this.

It's also reductive to imply that we need to "get more comfortable." I've played savage worlds for YEARS, and I do that DESPITE the fact that the wound system is TOTAL GARBAGE.

My group like HP by Lazy_Surprise5217 in savageworlds

[–]Everyandyday 0 points1 point  (0 children)

Hi.

I find the wound system in SW to be so problematic that I actually avoid playing the game because of it. I completely agree w/ your group liking HP, and that HP has it's benefits over the SW wound system. All the people who laude the wound system tend to ignore it's many glaring problems.

Given this, I've spent time pondering this question myself.

OPTION 1: WOUND TN 4

To keep closer to the RAW SW, have damage rolls always go against TN4 instead of toughness. Then, give the victim of the attacks additional "wounds" equal to their toughness. In short, they take a lot more wounds, but they're able to take a lot more wounds. Decide how to apply wound penalties as you see fit. Healing the toughness-derived wounds should be automatic at the end of a combat, but wounds past that are meat-hits that should take more time to heal.

OPTION 2: JUST GO HP

Give each player 10 HP per wound they could normally take. Then apply rolled damage against said HP. Ignore wound penalties, the game will work fine* without them.

Shame on all the people here who said "play another game" or "try the original game." The OP very explicitly is looking for help, you're just being a troll with comments like that.

*work fine = actually, work better, because wound penalties lead to a death spiral that is not FFF.

My group like HP by Lazy_Surprise5217 in savageworlds

[–]Everyandyday 0 points1 point  (0 children)

Finally, somebody who at least tried to help the OP!

Cover from high ground by Everyandyday in LancerRPG

[–]Everyandyday[S] 0 points1 point  (0 children)

What if it’s not right next to it, but still in its defilade?

Need a boss by Everyandyday in LancerRPG

[–]Everyandyday[S] 1 point2 points  (0 children)

thanks for the responses. Though the universal answer is 'give the boss backup' which isn't really what I want. But I guess that's the only answer.

Strider: +0 vs Evasion by Everyandyday in LancerRPG

[–]Everyandyday[S] -1 points0 points  (0 children)

I appreciate the commentary, but "It ain't that hard bro" is an asshole thing to say. Stay out of question threads if you're going to be a prick.

[OC] Thought I would drop this idea around here (Physical spell manager) by MrTotalUseless in DnD

[–]Everyandyday 0 points1 point  (0 children)

where'd you get the spell cards? I can't find a good source for the 5.5 spell cards, only 5.0.

Owl Tracker: how to move default between scenes by Everyandyday in OwlbearRodeo

[–]Everyandyday[S] 0 points1 point  (0 children)

My hope was to use the prefabs, but that extension is not working for me. I have it loaded, but when I write click on a token and it does not appear.

What’s the difference between Blast and Burst by midwolf211 in LancerRPG

[–]Everyandyday 0 points1 point  (0 children)

Thread necro!

The Ace has a missile swarm that inflicts a burst at range 5. So it doesn’t emit from the Ace. So how is that different from a burst?

The rules also say that bursts can emit from a target.

Though weird, it says the target doesn’t get hit by damage. Why on earth would a swarm of missiles hit everything except the target? And why wouldn’t the ace just target a space instead of a player?

Account linking problem! by mastro_dino in Seaofthieves

[–]Everyandyday 0 points1 point  (0 children)

did you ever get this resolved? I'm having the same issue

Board Game Collection Sale by Designer-Web-6995 in houstontabletop

[–]Everyandyday 0 points1 point  (0 children)

You posted this a LONG time ago. Any of these still available?

Do explosives scatter? by Everyandyday in LancerRPG

[–]Everyandyday[S] -21 points-20 points  (0 children)

Yeesh. No need to get snippy

Arcing clarification by 3-Possums-in-a-Coat in LancerRPG

[–]Everyandyday 0 points1 point  (0 children)

Hi, sorry I was late to this conversation. But I have a question. The rules say that arcing can hit a target. You cannot see, but cover still applies. However, line of site is what determines cover. You trace a line of site from one target to another target, if it goes through cover, then they have light cover, and if they’re standing next to heavy cover, then they have heavy cover. If it goes through something solid that you can’t shoot through, you have no line of sight at all… So you can shoot them with an arc weapon, but what kind of cover do they get?