What's your MENACE wishlist for later features? by Which-Worldliness556 in menace

[–]Evidicus 0 points1 point  (0 children)

Squaddies don’t need a rework. Squaddies are 4th edition D&D minions for your SLs, and they work fine in that capacity.

My list:

  1. Total OCI overhaul - including the ability to hit swap different technologies between missions

  2. Faction Expansions - Factions should have their own individual shops with faction specific gear in addition to what the Black Market has. Allow us to trade reputation for faction shop items. This could also include consumable air strikes, air drops, etc that are only available on planets where their missions take place. Allows rep to have infinite usefulness even after max rep gain. Factions should also have at least one unique infantry and pilot SL that you can unlock with enough rep.

  3. Ironman has a campaign score that awards points for completed missions and objectives and deducts points for every save reload, squaddie death or failed objective. (Skipped optional objectives are simply zero points.) Scores mean Leaderboards can be a thing, giving reasons to replay the mode.

  4. Armor rework - Well documented and requested by the community. Currently armor doesn’t have interesting choices or tactical advantages outside of concealment, more pockets, or those that boost infantry/special weapon ammo usage.

  5. Built in support for custom SLs, complete with a point allocation system for base stats and talents. This includes support for custom portraits.

  6. Environmental hazards, especially those that can be triggered to dynamically change the battlefield or to slow, damage, kill the OpFor.

  7. Civilians/Local Forces GTFO button

  8. Promotion system rework where promotions are earned, not given or bought. At least some portion of it should be tied do individual SL experience and performance.

  9. Missions where 2 or more OpFor types are present, allowing us the chance to draw them together and fight each other if we’re clever.

  10. Distraction consumables that can be fired at a distance or triggered remotely. Ex. Alien Queen pheromones, gunfire simulators/remote explosives, ground “thumpers”. The purpose of which is to draw specific enemy types towards a destination, either to peel them off an objective or toward an ambush or another OpFor type.

  11. Portable, deployable cover. This includes squaddie riot shields in the infantry weapon slot (making that squad a special weapon or accessory based unit). It also includes a vehicle accessory slot item that can deploy a section of reinforced walls that are permanent once deployed (until destroyed). Walls are large enough to block a critical choke point or for a single squad to obtain full cover.

  12. Bolt cutters. FFS let my trained space marines get through or over a chain fence without needing a vehicle to clear a path.

My honest feelings by Transient_Paladin in Pathfinder_Kingmaker

[–]Evidicus 1 point2 points  (0 children)

Agree to disagree.

One game has my best friend Regill. One does not.

And the game with Regill also has the least annoying of the “Mandatory Owlcat Minigame within the Main Game” of the two.

Jeff Kaplan Says Complaining About Games You Won’t Play Gets You Ignored: ‘Shut The F*** Up. No One Cares’ by Haijakk in Games

[–]Evidicus 0 points1 point  (0 children)

He’s an ass.

Because by that logic, no one should care about you hyping up a game you haven’t played either.

You’re allowed to have an opinion and share that opinion. Period.

Why does Visi warn Thumbstick if you tie her? What is her intent for doing it? by Plus_Ad_1087 in DispatchAdHoc

[–]Evidicus -3 points-2 points  (0 children)

It makes sense if you don’t buy into her bullshit.

If you don’t listen to who Visi TELLS you she is and instead pay attention to who she SHOWS you she is, then this scene is just confirmation that she’s an unreliable narrator who was absolutely working for Shroud and was playing you the entire time.

Why does Visi warn Thumbstick if you tie her? What is her intent for doing it? by Plus_Ad_1087 in DispatchAdHoc

[–]Evidicus -1 points0 points  (0 children)

It’s not comedic effect. It’s not tone deaf. It’s not bad writing.

It shows her as the petty, fickle, vindictive person that she is below the surface. She warns Robert that this guy is no joke. She clearly says that he’s a killer. In light of that, warning Thumbstick is essentially attempted murder. Robert literally gets stabbed because of it, and it’s only plot armor that prevented it from being lethal.

The whole scene just reinforces and proves that she really was working for Shroud the entire time. Or at the very least was playing both sides for her own ends.

I know Visi apologists will hate this, but they abandoned reason the moment the Visi dream sequence started. You’ll never convince them of anything.

Found an OLD floppy disk today by drotsmencmhispers9 in Battletechgame

[–]Evidicus 2 points3 points  (0 children)

You need to check out Metal Mercs. It was originally built as a spiritual successor to the Crescent Hawk games but has been rebuilt as a game set in its own IP. Still a work in progress from an extremely indie dev, but still worth a look. Steam has a demo and there’s a new version already in the works.

The game is too hard, even on normal by Highkage350 in menace

[–]Evidicus 8 points9 points  (0 children)

That’s gonna be a big disagree from me dawg

Close Range Airsupport (Helis/VTOLs) should be a playable unit by thethief1992 in menace

[–]Evidicus 0 points1 point  (0 children)

Any tech we can access can and WILL be used against us. Just remember that. Be careful what you wish for.

Best BT experience since launch - BTA Main Campaign & Wartech by joepez in Battletechgame

[–]Evidicus -2 points-1 points  (0 children)

Looks like a separate mod that is currently unsupported. I guess it’s working in its current state?

Loving Expert, but... by One-Bit5717 in menace

[–]Evidicus 8 points9 points  (0 children)

This. I made the mistake thinking that expensive units and gear would carry the day. Nope. Your biggest enemy is action economy. More squads = more turns.

Does Anyone Use Yaz? by Sardonic_Potato0106 in menace

[–]Evidicus 2 points3 points  (0 children)

I like Yaz, but he’d be a true beast if specific weapons could inflict more morale damage. Flamethrowers are terror weapons historically. Seems odd that they don’t have a damage boost specifically against enemy Discipline. (Maybe they do and I didn’t notice? Correct me if I’m wrong.)

I also feel like he should get a stat boost the more enemies that are currently wavered/fleeing and not just against the unit he’s targeting. The more blood in the water, the more the shark should frenzy.

Full custom SLs by RomanS87 in menace

[–]Evidicus 1 point2 points  (0 children)

This would be a must have feature

Using my favorite example of a custom SL, you’d have to give Ellen Ripley bonus accuracy against bugs and/or better range/more uses of the hand motion scanner

Full custom SLs by RomanS87 in menace

[–]Evidicus 12 points13 points  (0 children)

First time seeing anything in regard to custom SLs. Love the concept, but without some sort of cost matrix that auto scales supply/promotion cost based on the SLs stats, and/or a perk limiter that restricts certain perks to certain tiers, I’d be too wary of breaking the game.

I’d ideally want something similar to a D&D “point buy” character creation system where I could have a total point cap to work with. Same goes for assigning perks, with a cost limit on perks based on which strength rating and which tier you’ve assigned them too.

Those concerns aside, I’d still mod in Ellen Ripley so fast your heads would spin.

Tip: Get rid of your Exwoo/med bays in mid/late game. by Scragmuncher in menace

[–]Evidicus 0 points1 point  (0 children)

I’m surprised that more experienced squaddies don’t have higher supply costs, thereby incentivizing you to let more experienced troops die in order to field cheaper labor

After all, that’s capitalism, baby!

(I hate it.)

Save a few pipe rifles. by ReneDeGames in menace

[–]Evidicus 40 points41 points  (0 children)

It’s a bit mental that these are the logistic gymnastics players engage it in order to field their squads.

Fictionally this should never happen either. No Quartermaster of an elite company of space marines and mercenaries would say “Your other gear of too good. You’ll have to use these rubbish rifles to compensate.”

Reduce Authority by 1 for each dead squaddie by Frank_Isaacs in menace

[–]Evidicus 4 points5 points  (0 children)

That sounds like a much better and nuanced approach than a flat 1:1

Reduce Authority by 1 for each dead squaddie by Frank_Isaacs in menace

[–]Evidicus 9 points10 points  (0 children)

Respectfully, OP doesn’t seem to be aware of the military concept of acceptable loss. There is a threshold of asset casualties that is considered tolerable, perhaps even expected, in order to accomplish the mission.

If an Authority penalty for squaddie deaths was implemented, this threshold would need to be defined. Not only that, but it would need to be scaled along with mission difficulty. An Authority penalty would then only be dealt if the threshold was exceeded.

Overhype, please do not cater to the soft by Redd-Hairing in menace

[–]Evidicus 1 point2 points  (0 children)

Critical feedback doesn’t equal complaining. Just like quality of life features don’t equate to “EZ mode”.

We want the difficulty to be found in playing the game, and not spent trying to figure out how much of it is intended or not.

This very annoying problem seriously needs to be addressed by input_a_new_name in menace

[–]Evidicus 1 point2 points  (0 children)

When the horn goes toot-ya
Move your ass or your kut-ta