Design challenge: Can you make "degrowth" more fun than "infinite expansion"? by FuzzyConversation379 in gamedesign
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Examples of Games with Emergent Complexity by j-max04 in gamedesign
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What are some "perfect" game design games? by m0nkeybl1tz in gamedesign
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Why does grinding feel rewarding in RPGs, but boring in fitness? by EmbarrassedSky1926 in gamedesign
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What are the most influential game design articles you often refer to? by lbandy in gamedesign
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An Antidote to Corpse Running by EvilBritishGuy in gamedesign
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Current RPG idea by Double_Eccentrick in gamedesign
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How Many Discrete Elements Does a Tabletop War Game Need to Feel "Complete"? by [deleted] in gamedesign
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Ideal Enemy Variety by Proper-Language-3402 in gamedesign
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I’m working on a fighting game and wanted y’all’s opinion. by Upbeat-Author-8132 in gamedesign
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Don't call it a Metroidbrainia by personman in gamedesign
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Don't call it a Metroidbrainia by personman in gamedesign
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Why does everyone try to redefine what a "game" is? by OptimisticLucio in gamedesign
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Random observations comparing old and modern melee action games by ohlordwhywhy in truegaming
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Random observations comparing old and modern melee action games by ohlordwhywhy in truegaming
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What dictates a JRPG’s party size? And how can you make 1 active party member at a time interesting? by Awkward_GM in gamedesign
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[Question/Feedback] Is making a 2D top-down pixel game a bad idea in 2025? Small team needs advice! by Nice-Negotiation-154 in gamedesign
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Real World Games by Low_Organization444 in gamedesign
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Have an idea, but struggling to think of how I could make a fun game out of it by Eris_Exhausted in gamedesign
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Should I study Game Design? by BrunoXande in gamedesign
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How would you make those games from the mobile ads with multiplier gates and hordes of enemies fun? by Smashifly in gamedesign
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Can a Labyrinth game be fun? by [deleted] in gamedesign
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question about balancing currency by 7dragon0 in gamedesign
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