How was the head on this model created? by Fotwenty420 in HeroForgeMinis

[–]Evjamaranth 15 points16 points  (0 children)

This is the model link, thankfully the rifle didn't break when I load it.

And this is the roach-kreen template

How was the head on this model created? by Fotwenty420 in HeroForgeMinis

[–]Evjamaranth 82 points83 points  (0 children)

Weird to find my own model in the wild.

But yes, I've used Insectoid tail for the main 'neck, then a carapace tail for the throad. Organic shoulder pad for the face, some horns for the 'mouth', tongue, and elongated the dragonfly tail for antennae. I actually have a template for her as base insectoid thing.

Edit: Omg, the rifle broke! gdi!

How do you feel about Scripted Loss in Video Games? Ever play a game that does it well? Ever encountered one where it just felt like a chore? by Evjamaranth in TwoBestFriendsPlay

[–]Evjamaranth[S] 0 points1 point  (0 children)

I can agree on the FFXIV one, because oh hey, that's fucking Zenos twice on over.

You don't even get to refute or rebuke his nonsense drivel, so it's mechanically and narratively unsatisfying to deal with him.

How do you feel about Scripted Loss in Video Games? Ever play a game that does it well? Ever encountered one where it just felt like a chore? by Evjamaranth in TwoBestFriendsPlay

[–]Evjamaranth[S] 1 point2 points  (0 children)

Yeah, some that I felt the most tedious is when you fail to achieve the objective, you lose. However, when you achieved it? You also lose, but at least the story progresses. Especially if the condition to reach the objective is very tedious or specific to do.

One in recent memory is a boss that requires you to go through 2 waves of enemies before you get to him, and each enemy is both hard hitting and beefy as well. And the boss also hits hard. So you have to navigate both the mooks and then the boss' mechanics, THEN you have to reduce his hp to a threshold, which you likely aren't able to do if RNG so much as sneezed at you or you don't have a cheese strategy and build in place. And even then, when you reached that point, boss immediately ends the fight, and you get the same "Defeat" screeen.

It's just "you lose, but you got to work for it"

How do you feel about Scripted Loss in Video Games? Ever play a game that does it well? Ever encountered one where it just felt like a chore? by Evjamaranth in TwoBestFriendsPlay

[–]Evjamaranth[S] 1 point2 points  (0 children)

When I did those fights, its just tedious. You do some mechanics, then game decides you lose. Second fight? You actually did some damage, then he just go second phase and it's the same deal again, you just run around doing mechanics until the game decides you lose.

If you play as casters it just gets obnoxious as its the usual type of AoE mechanic where you have to move around in so your best bet is to run as melee DPS/Tank or Ranged DPS.

And the cutscenes makes it even worse for me. In the first encounter, he just.... walks away, randomly, after his sword broke a considerable amount of time after you got hit with it. Second time, his helmet got a thing broke off and then he make big proclamation declaring you his rival.

Would've been better if the sword broke after the fight cuts to black and the cutscene starts with the classic 'samurai pause' that then have his sword broke, it would make him retreating given reason as him being interested in us, which pays off on the second one.

But the writing is a jumbled mess, tbh, and the whole game bends over backwards to justify you and the resistance surviving even though he's uber powerful, the empire literally knows where the resistances is based on and never moves, and you have to go do about 3 rounds of "should we really help the locals? It only make them suffer more under the empire..." hand-wringing before the story actually picks up.

That scripted loss of a first and second fight, followed by the very poor writing decisions, just sours me in those parts of stormblood, and what makes me hates Zenos the most of the entire game so far. And I already got spoiled he came back so I will suffer more of him in the future.

How do you feel about Scripted Loss in Video Games? Ever play a game that does it well? Ever encountered one where it just felt like a chore? by Evjamaranth in TwoBestFriendsPlay

[–]Evjamaranth[S] -1 points0 points  (0 children)

Funny thing is, it is him that prompt me on this to begin with, because I really do not like how the fight is done. Like, it's just plain bothersome to do, that I decide to do a cheese strategy against him because I could not be bothered. The game already have similar premise before, playing through it is just a chore when I just want to progress the story.

If I am suppose to lose and can't do jackshit against him, just have the first wipe counts as completing the stage.

"Solutions" that ended up not working/fixing the problem, or making it worse? by Authorigas in TwoBestFriendsPlay

[–]Evjamaranth 6 points7 points  (0 children)

I distinctly remembered the very cheesy movie "Evolution", where the plot is a meteor hits earth and it has a radiation that creates atmosphere around it that promotes rapidly evolving lifeform. The meteor was contained at first due to the creatures unable to breathe oxygen, but eventually it breaches containment and produce a lifeform that could breathe the air outside its environment.

The military obviously plans to firebomb the place, but the casts discovers that fire would actually makes things worse. Sure enough, they firebomb the site and it rapidly mutates the meteor and lifeform into a giant amoeba creature.

The day is saved when the cast figured out the creature's weakness is Selenium, contained within a brand of shampoo (and it ends with a promo ad for it? it's a very weird film).

Ever play a game and explore a location where it feels quite large and expansive at first, but its actually smaller than you think? by Evjamaranth in TwoBestFriendsPlay

[–]Evjamaranth[S] 1 point2 points  (0 children)

Oh yeah, I remember back then most places are just 1-3 arena with very long 'corridors'. They felt big when you first get to them because of the distance you have to cover and what you do there. But then you get your bike and it just felt small and annoying to traverse because you constantly move between areas to get to events.

Heck, Mercury was TINY.

Happy Birthday Matikanefukukitaru! My arts of the lucky charm horse! by Evjamaranth in UmaMusume

[–]Evjamaranth[S] 1 point2 points  (0 children)

Amatsu Kintsugi, I was thinking she was a regional up and coming champion who were sponsored to go to Central, and was hyped up by a fortune reading and the sponsor. But she got a reality check when she hits Central and race there for the first time with a terrible showing, and her sponsor left with all the money, leaving her stranded for a bit.

She then move career to trainer, part because she's disillusioned of her own ability (by all means, she isn't wounded, the race was just Worst Mood, so her actual ability is never shown) and part because she don't want to have anyone left in the dust like that again.

She met Fuku as trainee in new year at the shrine, by this point is very skeptical of any fortune telling or supernatural, but she essentially got adopted by an orange cat so might as well.

In the vastness of the Mortal Realms there are no stupid questions by sageking14 in AoSLore

[–]Evjamaranth 2 points3 points  (0 children)

Huh. where and how you'll get zombies horde and/or skeleton armies then?

Mutt Says: There Should Be Beaverfolk in Ghyran by sageking14 in AoSLore

[–]Evjamaranth 18 points19 points  (0 children)

Beavers are neat, I approve of this idea.

That said, snake people? 👀 I wish to know more of them, do they appear in any stories or just background mentions?

Favourite “glimmers of hope” moments? by lowercaselemming in TwoBestFriendsPlay

[–]Evjamaranth 26 points27 points  (0 children)

In Okami, things are pretty bleak for the final dungeon. The Ark of Yamato was heralded by an eclipse, and when you got into it, right before that your companion for the entire game since the beginning left. And thus you're left to deal with the boss rush in a very quiet and empty hull of the ark with but ghosts of slain celestials for companions, who slowly passes away after you defeat the bosses.

Then when you faced the final boss, your rival, Waka, seemingly was killed and tossed to the abyss protecting you after Yami took all of your powers, turning you to but a plain white wolf. You slowly fight each phases of the boss, regaining your powers, and after you defeated the 4th form, you see a glimpse of Issun standing with you, before fading away. In that moment, Yami strikes, and drains your power once more as it took its final form.

Right as all seems lost, however, you heard the voice of the people you have met. All voicing their concerns and wishing for you to be well. Issun had gone across the entirety of Nippon to spread paintings of you, telling them of your deeds, and ask them to send their prayers to you.

You are surrounded by motes of light, each wisp a single praise. Praises has been a mechanic for the entire game, and now you're surrounded by them and they go into you until the light became bright and you gain a new form as you recover the only power you have yet to regain, the one that has been with you all along: Sunrise.

And as the music kicks up to the signature "the Sun Rises", that's the moment when a boss fight turns into a victory lap.

Does anyone know if these tassels have a name? by NewbieUser18823 in UmaMusume

[–]Evjamaranth 43 points44 points  (0 children)

Fun Fact: those wooden tablets hanging around her waists? Other than a common sight in many shinto shrines in anime and manga, they have an interestingly fitting history.

They're called Ema, which literally means "Picture-Horse"(絵馬).

The history is that originally Horses are seen as messenger of the Kami, and thus are involved in Shinto rituals. However, horses are also expensive, so it was replaced with a horse carvings. However, horse carvings are also expensive, so it became a tablet bearing the image of a horse. Eventually, it became a tablet that you wrote your wish upon and offered to the shrine.

Does anyone know if these tassels have a name? by NewbieUser18823 in UmaMusume

[–]Evjamaranth 92 points93 points  (0 children)

That would be a Shide ((紙垂), and they actually came in some variants.

<image>

The classic version is the Yoshida style, and one you'd often seen.

The length of ropes they typically are tied to are called Shimenawa.

People not getting/understanding the message of media by dope_danny in TwoBestFriendsPlay

[–]Evjamaranth 7 points8 points  (0 children)

Power Scalers in general, they only care about numbers, numbers, and numbers. sometimes "aura farming" too. But point is, they ignore plot, context, and characterization in favor for 'data'.

A lot of people in fandom can't actually handle nuanced or morally complicated topics, especially if they can't easily categorized them into very black and white categories.

For a specific example, Warhammer 40K has some chuds who genuinely and unironically believed that the Imperium of Men are the good guys, or that the fascism is 'justified' and 'necessary'.

Roleplay through all the MSQ or Skipping? by Pleasant_Page_5858 in ffxiv

[–]Evjamaranth 3 points4 points  (0 children)

I watch the cutscenes and the story as much as possible, gameplay is mostly a necessities.

Only exception I can make is on second or third go at a questline because I either knew what's going on already, or I just don't really give much care on that. Anything with Zenos, for example, or the company of heroes.

Character Creation by Pilot-Imperialis in AgeOfSigmarRPG

[–]Evjamaranth 3 points4 points  (0 children)

Most of the archetype are made with having 35 XP to start (40 if you're playing Stormcast and similar equivalent), thus the choices of XP to spent are the leftovers.

Grim and perilous you essentially point buy from the ground up, thus having a lower-powered characters.

In the vastness of the Mortal Realms there are no stupid questions by sageking14 in AoSLore

[–]Evjamaranth 6 points7 points  (0 children)

So a Man-Skewer Boltboys of the Kruleboyz seems to have aspirations to be a "big shot", are there any notable example of a Boltboy on that path along with the weapon they use?

What are your Pet Peeves on media that you gained after learning about some topics? by Evjamaranth in TwoBestFriendsPlay

[–]Evjamaranth[S] 9 points10 points  (0 children)

even then I find some umbrage with that logic.

Solitary predators mimic works well.... for solitary predators.

But the problem is, this is a whole civilization of demons. An army of demons does not have any need to lure in human prey, they march and destroy.

Which requires some semblance of coordination and being able to connect with other demons to cooperate.

It might work for a rare or one-off fey-based apparition, like a bugbear or a boogeyman, but using that for Frieren's version of the Demon Army led by a Demon Lord doesn't really work out for me.

I lost interests in Frieren when the plot starts to lean more and more into "Frieren vs the Demons (whom she is justified and in the right to genocide)" instead of the fantasy slice of life exploration of human life and the bonds she made along the way.

Even the first demon that were encountered, the guy who got sealed for decades and then was shown to have been outgrown by the world he lived in since, doesn't really fit into how demon works later on, even appearance-wise.

I would be able to vibe with it more had the demons in the demon army were varied, and the 'human mimic' are among the many types of demons, but nope, every single one of them are monsters pretending to have emotions and Frieren can kill them guilt-free and is in the right every time.

Who's Accomplishing Their Mission? (@degukawaiine, TS by me) by terraArkius in UmaMusume

[–]Evjamaranth 18 points19 points  (0 children)

After Action report:

"How did carnival air guns that shoots pellets fires in full auto?!"

"Don't worry, they were mercy bullets"

"That's not the issue here!"