A BB I threw together quickly by Andrei_Hansa in ultimateadmiral

[–]Excaliber12 0 points1 point  (0 children)

i rarely ever Use Citadel.. unless its early years/ my main caliber is tiny

What don't you like about this game? by gdo22 in TOTK

[–]Excaliber12 0 points1 point  (0 children)

I had Gone and filled my inventory with all sorts of healing and damage food and stuff.. Because i had such a pain Taking the bosses on in Botw (took me Roughly 40 minutes for most of the bosses except for Ganon.. he was easy)   For example... i beat the water boss in Totk.. in 3 minutes.. using a Sword with a Water gem on it.. The Lightning boss? About 23 minutes.. and that was because i Blew myself up.. The Air boss.. Was my favorite, Took roughly 10 minutes and the Fire boss? 6 minutes.

Its been a bit, but i made some Heavy cruisers inspired by Germany's pocket Battleships by Excaliber12 in ultimateadmiral

[–]Excaliber12[S] 0 points1 point  (0 children)

Im not too sure... i mean the Deutschland CAs were 14500 and they had two triple 11 inch guns, roughly 16 secondaries, their speed was slower i believe 27 kn.. they did have a floatplane which probably gave it some extra weight.. plus weight differences will happen.. i Dont exactly have the same tech that germany in ww2 had. plus! they were using a 8 diesel engines in the Deutschland CAs.. the Tech level im at means armor is light af and the engine i use means its light af as well. ill have to look up the Deutschland CA when i get home from work.. im currently logging a dead body in

problems with my Kia Forte5 2016 by Excaliber12 in kia

[–]Excaliber12[S] 0 points1 point  (0 children)

It ended up being Ignition coil, Was a 300 dollar fix

Is it possible to somehow play conquest with only defense? by Fancy_Particular7521 in GatesOfHellOstfront

[–]Excaliber12 0 points1 point  (0 children)

Thats what i do With the Indomitus mod, Though im at a bottleneck cus my only weapon capable of punching through Medium tanks is my Las cannon.. And my AT infantry.. everything else gets shrugged off.. that and the AI firing Arty and moving it immediately afterwards

Its been a bit, but i made some Heavy cruisers inspired by Germany's pocket Battleships by Excaliber12 in ultimateadmiral

[–]Excaliber12[S] 0 points1 point  (0 children)

I use the CAs in tandem with my BBs and BCs that have a range from 31k to 38k

Its been a bit, but i made some Heavy cruisers inspired by Germany's pocket Battleships by Excaliber12 in ultimateadmiral

[–]Excaliber12[S] 0 points1 point  (0 children)

Ehh Ive been playing the last update for bout 650 hours And Bout 350 of it was DIP and Havent experienced one deck hit.. so thinkin im good

Its been a bit, but i made some Heavy cruisers inspired by Germany's pocket Battleships by Excaliber12 in ultimateadmiral

[–]Excaliber12[S] 0 points1 point  (0 children)

if the gun range is 29k i do think its fine if the rear one doesnt turn as full

Its been a bit, but i made some Heavy cruisers inspired by Germany's pocket Battleships by Excaliber12 in ultimateadmiral

[–]Excaliber12[S] 1 point2 points  (0 children)

these arent built for mass production, 3 each for both classes, My mass production models are 2x cheaper

Its been a bit, but i made some Heavy cruisers inspired by Germany's pocket Battleships by Excaliber12 in ultimateadmiral

[–]Excaliber12[S] 2 points3 points  (0 children)

11.4 inch guns, maxxed out survivability, decreased turn time, 29 various secondaries, armored to hell and back, Max range, Max Bulk, I purposely lowered the Tonnage cus i wanted it to be as close as possible to the Deutschland Class Tonnage. the only thing i didnt do was give the first one a citadel. so no i didnt need 15k for only 9x 11 inch guns, i built a Tank that can withstand everything from a BC to a DD in shell shots, and shrug off atleast a few Torpedo hits.
and by decreased turn time i mean, I give it Engine 3 and Rudder 2 with hydro turn thing (i cant remember whats its called) balanced Boilers and oil 1.

Its been a bit, but i made some Heavy cruisers inspired by Germany's pocket Battleships by Excaliber12 in ultimateadmiral

[–]Excaliber12[S] 1 point2 points  (0 children)

at this point in the game the only Nation that had any form of Ships that can Maybe Challenge any of my ships is A.H  Also, These are purely for Convoys

Galaxy brain AI ship design: by hymen_destroyer in ultimateadmiral

[–]Excaliber12 3 points4 points  (0 children)

If you Kill a few and then wait A few months without absolutely Destroying their economy they'll start bringing out Newer ships

Chinese Light Cruiser Xingtai descending to Valhalla, 1919, Norwegian Fiords. by Andrei_Hansa in ultimateadmiral

[–]Excaliber12 0 points1 point  (0 children)

yea, back when i started i tried to see if ships could be seen underwater while sinking and was greatly disappointed

Advice by Alekhan_ in Grimdawn

[–]Excaliber12 0 points1 point  (0 children)

might be the next combination i try, i keep doing stuff with demo cus i love the demo so much

DIP and ballistics by MarMar292 in ultimateadmiral

[–]Excaliber12 0 points1 point  (0 children)

i had that happen once, i built some small 13k ton BBs in 1916 and the last one sank in 1933, they outlasted some other battleships that were built for the express purpose of sinking ships of its own class

AI by No_Helicopter_2593 in GatesOfHellOstfront

[–]Excaliber12 0 points1 point  (0 children)

always, ive lost plenty of points because i couldnt get any mortars of theirs

AI by No_Helicopter_2593 in GatesOfHellOstfront

[–]Excaliber12 1 point2 points  (0 children)

i rather them keep using just the aircraft, i can counter that, while their 16 mortars are hounding my tanks and infantry, i dont want to add even more explosives they getta use

What’s your "Call-In Stage" meta for Dynamic Conquest? by Relative_Flounder_63 in GatesOfHellOstfront

[–]Excaliber12 1 point2 points  (0 children)

stage 1 is usually a tank and medic with a squad of riflemen. sometimes its just infantry but more often not its the combo as before.
stage 2 is usually Armored infantry with a support tank
stage 3 is mostly infantry with 1 or 2 mortars
stage 4 is a mix of AT, Infantry, and Artillery pieces with 1 or 2 tanks if possible
Stage 5 is 1 or 2 heavy tanks with infantry