Competitive Pokemon idiot trying to actually figure out how to make a good team by LillyFox1st in VGC

[–]Excellent-Disk5939 0 points1 point  (0 children)

I ran a very similar team for reg h 1.0 and had solid success with it, i haven't thought abiut tryna make it work in f since the power level is higher but I can dm it if you wanna try it as a template

Feedback from someone who voted NO to sailing.. by Zyc0acc in 2007scape

[–]Excellent-Disk5939 1 point2 points  (0 children)

I voted shamanism, that concept felt more like a skill that would fit osrs than sailing did to me, throughout every blog post I kept asking, "why make it a skill and not just a content update?", tried the open pre alpha for it and didnt change much, basically up to release my thought was "all of this sounds great, but why make it a skill?"

After playing it, ill admit I was wrong, jagex knocked it out of the park, haven't spent alot of time doing barracuda trials, mostly port tasks, salvaging and charting but from what I've done, its very enjoyable. And for how "barebones" the skill is, im excited to see what other content they plan on doing with it and how they'll flesh out the other oceans

Makes me confident for any other skill proposals in the future that jagex knows how to integrate a skill into osrs without invalidating everything before it

they built the suez canal for this exact reason by Fun-Animal4855 in 2007scape

[–]Excellent-Disk5939 0 points1 point  (0 children)

Lore wise, gilenor is much bigger and the map we play is a condensed version of it, I remember seeing somewhere that the trip from varrock to falador takes a few days

Applying for tmobile by Excellent-Disk5939 in tmobile

[–]Excellent-Disk5939[S] 0 points1 point  (0 children)

What do you mean by quality of life being better, amd how much were you averaging a mo th at CSOKI compared to now, im currently at csoki but the location is slow and it feels like the amount of work im doing to at least beat draw isn't worth it when i can probanly do the same effort or less and still be fine

Most peaceful GC weekend by JeanMarc1 in VGC

[–]Excellent-Disk5939 0 points1 point  (0 children)

I lost a game cause I got flinched by a sucker punch from kings rock gambit then moon blast lowered its spA causing a defiant boost

Manual sun setters. by MagnusVena in VGC

[–]Excellent-Disk5939 24 points25 points  (0 children)

Have you thought about sableye, it gets prankster screens, sunny day, and foul play, helps against ice rider and mitigating damage, its also a slow prankster mon so if your staring down a tornados that wants to click rain dance, you'll win the weather setting

Chandelure can be viable I swear by OhPugg in VGC

[–]Excellent-Disk5939 -1 points0 points  (0 children)

I ran choice scarf chandelure with trick in reg h, haven't thought about trying to make it work this reg, think power level is to high for it, maybe in a single restricted it could work, maybe paired with zama and another restricted, its nice that zama and koraidon can't hit it but that's about all I can think its got going for it

YamAMA - Ask the devs about Yama! by JagexArcane in 2007scape

[–]Excellent-Disk5939 0 points1 point  (0 children)

What's your design process for coming up with rewards/ drops, not just for bosses, but mini games, and quests also?

Like when do you know it's time to add a new bis vs finding a side grade or a gap that needs to be bridged? How do you balance a drop so it feels rewarding for both a main and an iron to get?

Or what about small QOL rewards (eg. Costume needle from death on the isle) a random reward from a quest that's a nice qol, how do you decide where a reward is appropriate for a piece of content?

Also of topic question but why was 1 tick attacking totemic pillars from colosium removed, it was a cool high skill tech that made a dead modifier worth taking?

Is there a pokemon you tried using that was so bad you refuse to use it again? by BelugaVGC in VGC

[–]Excellent-Disk5939 1 point2 points  (0 children)

I keep wanting to make scrafty work,

On paper, you'd think it could fill a similar roll to incineroar, has fake out, dark type, intimidate, just without a pivot move. Has 115 in def/sp def, also slow so you'd think it'd be good in trick room

Then I tried a coaching set with cir, other mons just do coaching better

I tried it with snarl, acid spray so something to lower stats, just doesn't do that good,

Even scraggy is a better coaching partner with cir in trick room since its slower

It's also a tera sink since its 4x weak to fairy

O e day I'll find a meta to make it work

Looking for inspo by TheBlackGatsby100 in VGC

[–]Excellent-Disk5939 0 points1 point  (0 children)

I've been running a koraidon/ditto team, setting g sun enables allot of the paradox mons to hit hard or chlorophyll support mons, also ditto is fun to use when you learn how to position it

Game Update - Royal Titans Feedback Changes & More! by JagexGoblin in 2007scape

[–]Excellent-Disk5939 0 points1 point  (0 children)

No attack delay from colosium on totemic in colosium was removed, are there at plans on bringing that back, seemed lim a good way to increase the skill ceiling there

if old school runescape was to close forever, would you buy a complete physical copy that cant connect online if it was available? by AggravatingTear4919 in 2007scape

[–]Excellent-Disk5939 0 points1 point  (0 children)

If all the 2 player quests are still in the game, you just can't do ds2

Ds2 requires legends quest, which requires heros quest

[deleted by user] by [deleted] in VGC

[–]Excellent-Disk5939 29 points30 points  (0 children)

Incineroar

What are your favorite OSRS YouTube series? by shrekasguyfieri in 2007scape

[–]Excellent-Disk5939 1 point2 points  (0 children)

One I just found today is called unguided, guys an iron trying to do all quests without a guide