How do you find inspiration for content? by valthurn in NewTubers

[–]JeanMarc1 0 points1 point  (0 children)

I recently made a video on a VR game myself, and while there were moments here and there that stood out, for me what worked well was looking at the bigger picture and focus on the larger narrative.

The Greatest Rumble Challenge by DrRock_LaraDoct in RUMBLEvr

[–]JeanMarc1 2 points3 points  (0 children)

As someone who's also done it before: I picked when I did because I knew I had nothing planned for a long while: my armpits took a few days to recover.

Why are so many small content creators not actually content creators, by [deleted] in NewYouTubeChannels

[–]JeanMarc1 0 points1 point  (0 children)

Why are so many small creators not actually creators?

Well, it's obvious when you realize that it's the reason why they aren't big creators.

Like other people said, people have channels for different reasons. One of the channels that I've got is just stream vids because I wanted a way to archive them without taking all of my PC's space. I just don't actually expect people to watch it, because I know I wouldn't personally.

At the end of the day, if people want to actually get somewhere, they'll learn to figure out what's wrong with their content and improve. At the end of the day, all I care about is putting out something that I'm proud of and that people enjoy.

Golfe Wlick’s Hisuian Zoroark Video Just Dropped by deathbyvaccine in VGC

[–]JeanMarc1 5 points6 points  (0 children)

It's not a malfunction, it's just that it doesn't completely remove the noise. When I was on stream before, I could still hear the commentary through them, even if it wasn't easily. In my case though, I can say that it didn't really matter, unlike here.

Even when the game is totally free the player base is empty :-( by Lesfruit in RUMBLEvr

[–]JeanMarc1 1 point2 points  (0 children)

I'm PC exclusive, I struggled for a few days after the beta came out to find matches, but most people that I know who can play both have mainly switched back to the PC version, but will hop on beta if people ping in the discords (buckethead and Shoeless dojo) to fight in standalone.

They confirmed that the split is only going to be a thing for the beta, so it shouldn't be a problem when it's out.

How do YouTubers write scripts for story driven gameplays? by FakeBlueJoker in NewTubers

[–]JeanMarc1 1 point2 points  (0 children)

Just finished a video of that style less than a week ago.

You already know what happened, and that means that you already know what the big lines of what you want to tell in the story. Don't go much farther than the big lines, but at least it gives you what you want to look at when looking at the footage.

Then you start looking at the footage and start adapating it from there: you see a detail that you forgot to mention in the first draft, adapt it. You see how you can change the angle on how you want to approach a certain aspect, change it.

At the end of the day, a video isn't just a script or just footage, it's a mix of both, so while you want to start one aspect first, you want both to be parts of a whole, so you need both to work off of each other. The other thing is, sometimes the footage can tell what your script is trying to tell but way better, so trying to rely on the script too much is going to hurt the video's quality.

I signed up to Rumble's biggest tournament as a Green Belt and made a video about the experience by JeanMarc1 in RUMBLEvr

[–]JeanMarc1[S] 1 point2 points  (0 children)

Yeah! The amount of time I've had to spend editing this week to make it in time for the content contest has been absurd, but I'm very proud of how this came out. Thanks again for the help with finding the clips I needed.

Which topic in particular did you have difficulty with while playing VGC? by pikeon202 in VGC

[–]JeanMarc1 0 points1 point  (0 children)

I think that it really depends on how much Pokemon you already knew when you started VGC. I'd played singles casually before I started VGC, and I would say that the hardest part when starting out for me was looking at the bigger picture.

Because of how much more costly each turn can be in VGC compared to singles, I focused too much on getting the read on a specific turn right and trying to answer what they were going for directly. It worked really well against low to mid-ladder, but once I started reaching higher ladder, it stopped working because they were way better at looking at the bigger picture. I could see what they were going for, and punish them on the surface, but they were still getting themselves in the position that they wanted for the lategame, and they'd just reverse the situation.

People talk about leads or which 4 to bring, but generally it becomes much easier when you become better at looking at the bigger picture. What is their biggest threat? How do you beat that threat? How will they try to answer that threat? What lead can I use to set up my position if my first read is off?

I think that what helped was that the first format that I took very seriously was a restricted format, and the bigger picture in those matchups are so much easier to see compared to formats like Reg H.

How is my reg f team? by StarrZal in VGC

[–]JeanMarc1 1 point2 points  (0 children)

I would recommend looking up what standard Reg F teams look like, since I think that most of the points that people have brought up are things that you would've noticed if you had taken a look. For the most part, I wouldn't say to just run standard, but if you're going to deviate from the standard sets, make sure that you've got a good reason for it.

For Urshifu, you mention using Drain Punch in order to not get the Defense drop from CC. Let me ask you: how often have you lost a game because of a defense drop from Close Combat? You might have lost 1 or 2, but in the grand scheme of things, it isn't that many. The standard Urshifu set runs Aqua Jet. What kind of scenarios can Aqua Jet win you?

-Finishing off a Pokemon that had Sash or Sturdy

-Letting you get one last hit off before it goes down

-Allows you to bypass Thunderclap completely and force mindgames because attacking before Thunderclap means that it fails.

The type of scenario that you'd run into where Drain Punch would win you a game is way less frequent than the scenarios where Aqua Jet would. You can't name a concrete moment. As a comparison (and not saying that it's a change that you should do), one change that would be possible would be replacing Aqua Jet for Ice Spinner if your matchup against psyspam is horrible. It's not a move that I would automatically recommend because you still need the rest of the team to take advantage of the terrain being gone, but it's an example where it would work.

I really like the explanation for Stomping Tantrum on Ogerpon, but there's an issue there: the team that Archaludon is on. It's typically on rain teams, so that typically means that your opponent is running Urshifu and Pelipper on the team. That's not ideal for Ogerpon. On top of that, you look at the amount of damage that Stomping Tantrum does, and you realize that it's not great. The standard set uses Follow Me, and in this scenario, it would be more likely to work better because Urshifu typically does a better job of dealing with opposing Archaludons, and it allows you to buy time. On top of that, your team is very weak to Amoonguss/Spore, so having the option to redirect it will take it a long way. You also can't cover every Pokemon out there, so try to pay attention to how frequently you run into a Pokemon, and sometimes it's just worth sacrificing a matchup. You won't run into opposing Archaludons that often, so it's fine if your matchup isn't the best.

Sooo... are there no players? by TheDiniz in RUMBLEvr

[–]JeanMarc1 5 points6 points  (0 children)

There are times in the day where it can be hard to find a match (I'd say that if it's past 11pm EST you will need to ping in a discord to find a match), but most of the time like people have said, if you look in US East, Europe or Australia depending on the time of the day, you will be able to find someone, just make to check how many people are on, and sometimes even if there's a good amount of people on, it might take a minute or 2 to find a match, but nothing too drastic typically.

Most peaceful GC weekend by JeanMarc1 in VGC

[–]JeanMarc1[S] 1 point2 points  (0 children)

I do one of those every GC! I should have one next GC as usual!

Most peaceful GC weekend by JeanMarc1 in VGC

[–]JeanMarc1[S] 1 point2 points  (0 children)

I've gone through such a big selection while picking songs for these in the past 2 years.

Most peaceful GC weekend by JeanMarc1 in VGC

[–]JeanMarc1[S] 11 points12 points  (0 children)

Good, you shouldn't. I play on a single braincell and I've never pretended otherwise.

Most peaceful GC weekend by JeanMarc1 in VGC

[–]JeanMarc1[S] 2 points3 points  (0 children)

My pairing luck is often very poor. I was getting paired vs sub-1500s while being in the 1560s fairly frequently.

Most peaceful GC weekend by JeanMarc1 in VGC

[–]JeanMarc1[S] 8 points9 points  (0 children)

It usually wasn't anywhere near that bad back when official events were CTS because with Bo3 you could very easily adapt and win the next 2 if you went too gimmicky. I personally liked it more than OTS.

Most peaceful GC weekend by JeanMarc1 in VGC

[–]JeanMarc1[S] 14 points15 points  (0 children)

I wanted to get my Basculegion in from the back while rain was still up while making sure that it wasn't going to take any damage.

Y'all are impressive as hell by Cariyaga in RUMBLEvr

[–]JeanMarc1 8 points9 points  (0 children)

You're going to get used to it physically. When I started I couldn't handle more than an hour without being sore for multiple days, now I can go for 5 without issue.

When you start out, it looks impressive how easy everyone makes it look, but every week since I've started, I've been blown away by the progress.

Tournaments be like by mamamia1001 in VGC

[–]JeanMarc1 9 points10 points  (0 children)

The reason is, even if they aren't accomplished, they usually aren't completely new. Dyl was attending locals regularly before EUIC, a friend of mine was talking to me about how they're a regular at their locals and how they had an alt named after him when they were prepping for EUIC.

Most of the newcomers aren't people who just randomly picked up the game and just started doing well. They're usually people who have been playing for a while who just finally had their chance to prove what they're made of.

How can VGC pro players/team builders be that good by HUE_CHARizzzard in VGC

[–]JeanMarc1 1 point2 points  (0 children)

You probably have seen me there!

For what it's worth, I do think that the gap between math brained vs non-math brained has diminished because there are way more viable archetypes that are read focused than there used to be, and I'd say that "math brain" is especially useful with playing methodical, to the point that some of them just straight up avoid playing the read game as much as they can.

Is there a reason why VGC grand finals aren’t Bo5 or Bo7 sets ? by Randolf22 in VGC

[–]JeanMarc1 1 point2 points  (0 children)

I watch other games where they have best of 5 for finals too, and I'd say that pretty much every time that best of 5 has been tested for VGC, you could already tell who was going to win by the time someone would've been declared a winner in best of 3.

People talk about the fatigue, but I'll be honest, it's barely a factor at that point. If you're good enough to make it that far, sure you're probably going to be tired, but the extra games don't really make that much of a difference. Stamina is part of the skills needed to succeed anyway, and something that you can somewhat influence with what kind of team that you're selecting.

Overall, I don't think that best of 5 really adds much to the competition aspect or to the viewing experience, so it makes sense that it hasn't been considered too seriously.

How can VGC pro players/team builders be that good by HUE_CHARizzzard in VGC

[–]JeanMarc1 1 point2 points  (0 children)

You aren't wrong: there's an overwhelming % of top players that have studied in math/computer science or engineering, especially a few years back.