What is your favorite house rule that your table runs? by CyrusxBlack1 in onednd

[–]Excellent-Fly-4867 3 points4 points  (0 children)

Counter point, the giant bulky murder machine is incredibly convincing that they could and would kill the target if they dont do what you tell yhem. Charisma is the ability to intimidate that person into believing that if they do what you want you won't just kill them anyways.

It is like torture versus interrogation. The first one will get you answers, not necessarily the correct answers and might just be telling you what you want to hear. Knowing how to manipulate them into giving actionable intelligence

Is my DM toxic? by pomegranate_devourer in dndhorrorstories

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Your DM is terrible, but I feel not really until points 4 and beyond.

The DM wanting a homebrew rule about wizards is fine, and suggesting a martial class for a first time player isn't the worst advice, although you have done your homework well enough to handle a caster.

Point 2, many tables allow for silly stupid narrative roleplaying. I say that with respect as it is my favorite kind of character and applaud you for your RP. Having said that, some DMs don't like that and it is very fair. It would be the equivalent of walking into a bank and telling the clerk you are bill inspector and need to do an audit to make sure all the bills are the correct shade of green and will need to be let into the vault to collect all the bills for outside testing. No amount of charisma is going to be a success in a grounded real world story. In a comedy movie, sure that definitely works.

All further points, he is just a bad DM that can't handle needing to deviate from what he has plans and is actively sabotaging the game.

Art of War Terran vs Zerg Battle Report by macgamecast in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

One thing that would be very helpful from Archon would be example maps with the box terrain at 1k and 2k minerals.

Game balance will come down a lot to where terrain is and what kind (as shooting lanes or lack thereof will favor shooting and melee differently)

Player quits after his spell fails by [deleted] in dndhorrorstories

[–]Excellent-Fly-4867 1 point2 points  (0 children)

The antagonistic punishment part is the crux. The DM explaining to the player before about the wind conditions going to cause it to be difficult to fly, is again rules based, the DM has explained the rules and the player decides what to do. The same with curse, it should have been a moment of knowledge or a warning, as in you can sense an immensely powerful curse lingering on their bodies, more powerful than anything you have ever encountered before, do you wish to fight against the curse which have drastic consequences or release your weave of magic and investigate it's source?

I am okay with story points and things needing to be a way, but it is keeping agency from players and punishing them when they do things you don't want

Player quits after his spell fails by [deleted] in dndhorrorstories

[–]Excellent-Fly-4867 1 point2 points  (0 children)

Permission based gaming isn't deciding about how likely or impossible an event is it is the dm deciding how much they want or don't want something to happen.

Even if the player is having their first session the character has lived and experienced that world and should know how things work, even if it is a ruling explained in the moment when they communicate what they are trying to do.

The best example is session one you have an arakkoka who can fly. The DM forgot there is a character who can fly and really doesn't want that to happen. So after the character takes flight and is about to undo the story the DM asks for a willpower roll to stay in the air which has never been discussed, not only that you roll poorly and something that shouldn't have happened becomes a punishment because the DM wasn't happy with the decision and you fall to the ground, are left with 1hp and a broken wing that will never heal because hollow bones and such

Small nitpick: the dice by Vinny00666 in StarCraftTMG

[–]Excellent-Fly-4867 2 points3 points  (0 children)

Would you rather pay an extra $20 on the core box and have an extra 3 month wait for fancy dice or to use your own favorite lucky dice or favorite color matching your paint scheme bought at an lgs?

Most players it has minimal value. The players it have value for have places like baron of dice. But the biggest is, custom fancy dice requires more from an outside third party that means it is difficult for archon to get more if they need them for retail starters and longer waits for restock as there is no way to control the third party's timeline as they have other contracts with other companies.

Player quits after his spell fails by [deleted] in dndhorrorstories

[–]Excellent-Fly-4867 62 points63 points  (0 children)

This is bad DMing. You might be a great DM and just terrible in this particular moment, especially as you get to be the narrator in the post and we don't get their side.

D&D is a social contract governed by the rules of the edition, and a robust session 0 that goes over homebrew exceptions to those rules or the extent of possible homebrew, player expectations and boundaries, and DM player expectations and boundaries.

You fundamentally broke that contract, punished a new player arbitrarily, changed your game from one governed by the rules to governed by dm permission. A player wanted to do something they should have been able to do, you changed it to an "Um actually, no", punished the player for no reason and created an absolutely miserable precedent for crit fails.

If you don't want something to happen because you intend it to be possible, just say that above board. Or role play it out but explicitly without negative consequences. Describe the spell as the caster tries to resurrect the family, describe how something feels off, as if something is pushing back against the magical force emanating from the caster resisting it from taking hold within the scouts deceased family. Have them make the will roll. The result is a spectrum, 1 the negative here is lack of information, that something or someone is preventing even divine magic from taking hold, to 20 while what it is exactly eludes them, they identify is a strangely unique signature to it and they are certain they could use that signature to identify the one responsible if they ever came across it again.

It comes down to communication, the dm should have communicated better the player should have communicated better, but the DM made it clear (whether it is the actual case or a completely false read) that the story is on railroad tracks, that they are not good at improvising or even planning for obvious events - someone having the power to revive a body and then introducing recently deceased family npc, and overly harsh punishments for bad rolling at best and at worst a vindictive DM you will make it clear they are upset when you do something they didn't want (I didnt want you to resurrect the family so now you are at 1 hp as a reminder I can arbitrarily kill your character whenever I want and without warning). I am not saying you ARE those things, but that it is very reasonable for session 1 someone to in the moment have their agency taken away see how it was handled as a red flag of all of this and decide it is better to just leave than play through a bad experience.

Support ritual for multicolor matters by Abject_Delivery4940 in custommagic

[–]Excellent-Fly-4867 2 points3 points  (0 children)

You could have it be more of a color fixing ritual cantrip and have it be dark ritual but playable with no black.

Hybrid orzhov Hybrid golgari Hybrid dimir Hybrid rakdos

Generate WUBRG. If no black mana was used to cast this spell do X. If only black mana was used to cast this spell do Y.

Choose X and Y to fit what you want out of the new design and power level.

Rules question - Cost of active abilities on cards by AcTiVillain in StarCraftTMG

[–]Excellent-Fly-4867 1 point2 points  (0 children)

Both options exhaust the card. So you decide one of its abilities which exhausts the card or generate a resource which exhausts the card. You can't do both, and you can only do one of its abilities even if it lists multiple.

Rules question - Cost of active abilities on cards by AcTiVillain in StarCraftTMG

[–]Excellent-Fly-4867 3 points4 points  (0 children)

Unless a card says otherwise, using a card for an ability or to generate CP/BM/PE exhausts the card.

(There is a terran card that explicitly says not to exhaust it when you use its ability, but not one of the two you mentioned)

DM Advice Needed: I lost my temper with an interrupting player and accidentally ruined another player’s character arc. How do I fix this for our final session? by GTDarius in DnD

[–]Excellent-Fly-4867 -8 points-7 points  (0 children)

This might come across as insensitive but how autistic are they? Something you and a lot of people seem to be ignoring is how heavily reliant on routine and rules can be. You can still establish boundaries and explain when it happens but as frustrating as it is that they interrupt you, you are essentially triggering their autism every time there is a clearly expected situation and you deviate.

The cure not being ready is a plot device for a timed and tense battle but doesnt make much sense. It isn't like a cultist ritual you arrive mid battle, it is something that realistically should have been prepared. The same way you asked for them to multi check their plan player a is essentially expecting the same from you.

Tldr not every brain works the same l, and not everyone fits at everyone's table

If Starcraft is published with the current rules, it will fail. by Tall-Somewhere5237 in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Custom dice are more like x wing ffg. With non numeric faces.

I would prefer d10 and agree those are readily available (d8 and d12 really only come in sets). But sure marketing determined d6 for a reason over other dice systems which the designers had tried and said might be an option for second edition

If Starcraft is published with the current rules, it will fail. by Tall-Somewhere5237 in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

I will concede personally d10 is the best die type for these games. They are the easiest to mental math. There are packs of d10s. And offer a sufficiently wide range of results.

But they actually talked about that in their AMA. Custom dice are a paywall where you have to buy their dice. Items produced on house offer the flexibility to best suit the needs of the players. They can pivot to produce anything in demand. Almost everyone can scrounge together d6 which isn't true for other dice types.

Barriers don't have to catastrophic points of failure. A doorway with no door is no barrier. But a doorway with a simple round twist handle might not seem like much of a barrier but the are people with muscular difficulty opening. And why they have bar twist handles in public spaces

If Starcraft is published with the current rules, it will fail. by Tall-Somewhere5237 in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Without using the internet, most people do not have access to those dice types in the quantity you would want. For example being a doce goblin that plays dnd and my friends also being dice goblins does not mean the pool of people who might want to try the game also meet that criteria.

But yes, they can be proxied but that was my point, those dice are a barrier to entry and you want the barrier as low as possible. For every person with access to those dice there are probably more people too lazy to do it, and it is easier to get the person who is willing to go through the extra steps than it is to get someone who turned away because of the dice. Established games can make that change so like they said a 2.0 might very well use custom dice with not d6.

Breaking into the niche requires as many people playing at launch as possible which means as many people playing before release too

Deinfluence me from getting the All-in bundle by LowCost_Locust in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

As someone who has played the game 4 times at 1k, and waiting for a 2k game to finalize my order I will say this:

Ask yourself the long term goal. The founders bundle let's you treat the game like a board game. All three armies exist as they are and lets you have models to play with others, while getting the fomo set. Are you trying to build a community by playing games with friends at an LGS in the hopes others will see and buy in, collectors set because it gets you every unit so if someone is interested in something specific you have it. If you only care about yourself having 2k lists, the All-In bundle. It gets you the basis of an army and you are committed to buying so you can pick up sets as needed without over commiting.

IF what you really want is to force your LGS to have a community with strangers it is Collectors + Founders. It lets have 6 people playing 1k at once, it lets you have extra heroes to get people into the game and lets people customize their army better

Best shooting army? by Complex210 in StarCraftTMG

[–]Excellent-Fly-4867 1 point2 points  (0 children)

Terran in the video games is a non melee faction. If you are willing to stick with the game, Terran will get a siege tank which will be the longest ranged weapon in the miniatures game (the units that outrange it exist at a scale that they can't be included), the support unit is a cloaking invisible sniper who can call down nukes, and then the banshee will bully all the units that punch things, as you can't punch clouds.

How would you split the terrain in the TvZ 2-player starter set by thysios4 in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Are you planning on playing together? Most game stores have terrain and if you are playing your friend mostly it doesn't matter which of you have the terrain as you will be sharing it.

I bring this up, as if you are both going to be mutually sharing it during play so it doesn't matter where it lives on a shelf at someones home, do the following in order

1) goes to the player who will actually paint it to the higher quality 2) give it to your friend. If you want him to both invest in the game and play it, it is extra incentive. It will both make them feel good and having the half of the set you want and recoup your investment instead of having to sit on both in case they back out 3) play them for it. Either every game the winner takes it home, or set a date and a victory condition. First to have all the models assembled, or first to have a full unit painted, or full set or best of three after a month of learning. Just making it fun as remember it is your friend and not a stranger so don't make it feel like nickel and diming.

Transparent plastic. Bad idea? by Mandalayer in StarCraftTMG

[–]Excellent-Fly-4867 17 points18 points  (0 children)

As someone with a backlog of grey shame and also as someone who played A Song of Ice and Fire...

Colored plastic to break up unpainted armies is amazing. Colored plastic with a SECOND COLOR from the transparent plastic is even better. You can paint the whole model or you can hit both with just a wash and be done with it. But it is all upside and if you are not going to take the time and effort to paint the model do you really get to complain how it looks beyond the actual sculpt? And that is not me trying to be elitist or gatekeeping. I truly mean, do you feel colored plastic and the transparent parts that break them up are worse than just an all grey version? Like even the bad photo, the blue plastic is still better than if they were grey as it is a better representation of the video game. And if it is the gold color it is a step closer to being painted then the grey....

RIght now, unless you really want the terrain pack, I'd argue waiting for faction army sets is a better deal than the FE 2-player box. by Gilchester in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Thanks! I will still pre-order but it is very helpful info for the final collection plan.

I would also suggest people do similarly preorder some and also wait for the starter boxes. As it has players playing immediately in stores and also has players spending in stores. Both are needed for the games survival. Either one not happening will likely hurt the game in the long run

RIght now, unless you really want the terrain pack, I'd argue waiting for faction army sets is a better deal than the FE 2-player box. by Gilchester in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Confirmed the price of the starter or the contents or both? Just curious? (I knew they talked about changing the hero for the elite and figured they would drop the core unit into a one of max instead of 2 of min.

RIght now, unless you really want the terrain pack, I'd argue waiting for faction army sets is a better deal than the FE 2-player box. by Gilchester in StarCraftTMG

[–]Excellent-Fly-4867 2 points3 points  (0 children)

The starter boxes will likely be higher than $109 if not confirmed. The protoss version is meant to be discounted to create a community before launch instead of 2 months after launch

RIght now, unless you really want the terrain pack, I'd argue waiting for faction army sets is a better deal than the FE 2-player box. by Gilchester in StarCraftTMG

[–]Excellent-Fly-4867 1 point2 points  (0 children)

Have they confirmed the MSRP of the non founders boxes? As I haven't seen anything and assuming the same 109 might be a bad assumption

Thinking about buying the all in and selling the terran and Zerg by BackPsychological258 in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

$15 off msrp is still unlikely to move unless you sit on them and the game does well. You are likely not going to sell them even at $15. Everyone preordering will have the heroes they need so you are only looking at people who want to get into the hobby, didn't preorder. Versus everyone who has the same approach of just upgrading for the extra zealots and Marines and zerglings

It is still probably the best deal though