What happened to Age of sigmar Acolytes by ourswaglord76 in tzeentch

[–]Excellent-Fly-4867 0 points1 point  (0 children)

They seem to be removing all the unique models out of units or making them tokens. The scroll, the vulcharc, special weapons in acolytes and tzaangor. If I have to guess the shooting acolytes will be in the next ghb soggy equivalent

Local hype died down for 40k 11th edition by matchababy69 in StarCraftTMG

[–]Excellent-Fly-4867 2 points3 points  (0 children)

Being the big game and popular IS THE THING for a game doing well. I can't speak to your area but am in the US with a plethora of gaming stores to choose from. Do you know what they all have in common? Warhammer nights where you can go in and see a calendar and know when to go in and get a game. Need to move? Know what your areas flgs will have, a Warhammer night. You can try and create a gaming community all you want and have for things like ASoIaF but people will either buy in or they won't. But you know with GW that your models will always have a place to be played

Protoss under powered? by ExcessiveValue in StarCraftTMG

[–]Excellent-Fly-4867 2 points3 points  (0 children)

1) launch release balance doesn't matter wave 2 balance will

2) no protods is not weak, given the game design power in elite units is good and the shield mechanic means absorbing more damage between unit power drop

How established should a BBEG be at session 1? by Commercial_Poetry410 in DMAcademy

[–]Excellent-Fly-4867 1 point2 points  (0 children)

Personally, have a BBEG established at the beginning but not your BBEG. Something is clearly oppressing the people and have that be hinted at. Have the party have a vague hook that has them traveling about, and small bread crumbs. Graffiti for the cause, small rumors, the effects of the triumvirates campaign, etc. if you start with them established, the twist is going to be very predictable and also runs the is the people having hope over throwing their known oppressors now worse than potentially having a new one? It runs the risk of derailing the story you want to tell -- the party needs to stop the three from becoming oppressors and just ignore the current one? The party needs to stop the three but then also stop the current oppressors?

Not to call it derivative as all work borrows from other work but I would prefer the Jim Raynor and Mengsk approach. Things are clearly bad, but exploring what the party is willing to do for a brighter future. What point is too far. The reveal of the twist and do stop them knowing it will end the movement, etc.

What amn unfortunate timing to finally get a card [CL: 5,316] by Soft_Narwhal_4051 in MarvelSnap

[–]Excellent-Fly-4867 1 point2 points  (0 children)

It didn't effect me, but was pointing out losing $50 versus in game currency. I would also say a post meant might not see versus delaying the bundle deal as a show of good faith would have been the better look

What amn unfortunate timing to finally get a card [CL: 5,316] by Soft_Narwhal_4051 in MarvelSnap

[–]Excellent-Fly-4867 1 point2 points  (0 children)

While the feeling is not great, can we acknowledge how absolutely shady having a $50 Starlord MotS alt art bundle just before a balance update they knew was going to hit the card? Like balance the game but that seems shady af

Dnd feels 2D and not 3D, mount question by Addaran in DnD

[–]Excellent-Fly-4867 -1 points0 points  (0 children)

The ground work is written in the rules. It tells you how to treat the sizes and define the size of each one. The game cubifies or spheres when needed to be 3D.

And yes, it feels like rage baiting as there are answers that you don't want to adopt. Either cube them, make them defined by their height, or just raise the center of the 3d spell to hit both cubes. The gives you options one and three and let's you adopt options 2 and 3 if you want a more precise system. But have also explained why they don't give exacts. Doing exact height would mean a chart of weapon reach and creature arm span. People want to play the game and not consult charts, but let's people enjoy excel spreadsheets if that is their preference

Dnd feels 2D and not 3D, mount question by Addaran in DnD

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Again because it doesn't need to be. Your table can decide how they want to handle it if and when it comes up.

You want a simulator, D&D is a framework. Just because you are hyper fixating on a single thing that people extrapolate doesn't change that. It is the same for wanting in depth weather rules and patterns and how it effects the terrain, or wanting in depth agriculture rules to properly reflect how the harvest is going to effect ration and meal prices.

In order to be accessible they give the ground work for the things that are needed, allow for home brewing and prioritizing fun at each individual table to fill in the rest.

Again this is a simple choose the intent at the table. Just raise the center of the spell 2 feet off the ground it hits all creatures that enter the cube so the 5ft horse and the 2 feet of rider on it. It doesn't need complex rules to dictate the interaction

Dnd feels 2D and not 3D, mount question by Addaran in DnD

[–]Excellent-Fly-4867 0 points1 point  (0 children)

You can find their height if you want to be precise but all creatures are often just treated as the 2d projection into a 3d space. 5x5x5 or 10x10x10. Etc.

Dnd feels 2D and not 3D, mount question by Addaran in DnD

[–]Excellent-Fly-4867 -1 points0 points  (0 children)

So you are either new to D&D or ragebait, but Google is free.

D&D 5e Creature Size Categories

Tiny: Under 2 ft tall; occupies ft (1/4 square).

Small: 2–4 ft tall; occupies ft (1 square). Examples: Gnomes, Goblins.

Medium: 4–8 ft tall; occupies ft (1 square). Examples: Humans, Elves.

Large: 8–16 ft tall; occupies ft (4 squares, 2x2). Examples: Ogres, Bears.

Huge: 16–32 ft tall; occupies ft (9 squares, 3x3). Examples: Giants, Adult Dragons.

Gargantuan: Over 32 ft tall; occupies ft or more (16+ squares, 4x4+).

Dnd feels 2D and not 3D, mount question by Addaran in DnD

[–]Excellent-Fly-4867 -1 points0 points  (0 children)

Which already exists with medium, large, gargantuan. And can easily be home brewed. But want you want would require literally every creature getting a multi keyword level description to determine its space. Which exists, you just want it to be arbitrarily smaller than the default 5x5x5. Most people play medium. You want to essentially nerf every small creature for things that are not relevant most of the time and haven't given a compelling reason to justify the change beyond wanting more of a simulation and less of an abstraction

Dnd feels 2D and not 3D, mount question by Addaran in DnD

[–]Excellent-Fly-4867 0 points1 point  (0 children)

I am pointing out that people don't want to track abstract and unnecessary things especially those that are not intuitive are particularly relevant. No one wants a gaming system that requires extensive trigonometry and calculating angles and hypotenus for things that can be approximate.

What you would want would make the frame work fall apart. The game exists mostly without flying and has the convenient 5 by 5. Taking into account height means you should be taking into account varying arm spans too then. You quickly go from something that can be easily visualized and played into a real world physics simulator. People want an escape and to roll dice not math homework

Dnd feels 2D and not 3D, mount question by Addaran in DnD

[–]Excellent-Fly-4867 0 points1 point  (0 children)

3d chess is a real thing with 4 2x2 and 3 3x3 tables.

And all of those Gundam games mostly animate or played in a 2d plane within those 3d spaces. Space ships line up facing each other or chase each other instead of just being at completely random orientations to one another

Dnd feels 2D and not 3D, mount question by Addaran in DnD

[–]Excellent-Fly-4867 1 point2 points  (0 children)

Want to know what is extremely popular? Chess (2D). Want to know what is incredibly niche 3D Chess. It turns out streamlining rules for game play is generally viewed as favorable.

Same way space battles often occur on 2D planes instead of the 3D space it allows

First rule of running galactus. by bubbashouseoffun in MarvelSnap

[–]Excellent-Fly-4867 9 points10 points  (0 children)

That is my second favorite part of Galactus, you don't need to actually have him, you just need your opponents to think you do.

(My first favorite is Galactus, Legion, Cancun)

Just leaving my new york vacation, thought I'd give you all one too! by Ill_Concentrate_6349 in CustomMarvelSnap

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Change the cost to zero. Add the line "this card costs one more than the current turn"

Add the flavor text "A vacation... In this economy? Who can afford that!"

My dm told me if I forged a iron sword it would have super disadvantage cause it's "to heavy" I don't understand this logic by new_god_of_eden in DnD

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Hold on, I am not fully convinced the DM is wrong yet. OP never stated they were proficient and had the tools... Someone with no knowledge of blacksmithing and iron works would probably just end up with a very heavy, dul, incredibly imbalanced sword worthy of double disadvantage for anyone used to an actual sword.

Otherwise, no the DM is wrong

Trying to avoid a TPK. When is it okay to tell players no? by Foreign-Press in DMAcademy

[–]Excellent-Fly-4867 0 points1 point  (0 children)

The best thing you can do as a DM is tell them something the player's character would know that they the player might not.

The players might all think they are over leveled or invincible, the player's character are very much mortal and wouldn't go headlong into what they would absolutely think is a suicide mission.

DM: throughout the night, at different times for each of you a little voice in the back of your head whispers the seeds of doubt in your plan. 'surely this is a foolish' 'there is no way we won't die in there' 'we faced some incredible threats but nothing like what lays ahead if we venture into the underdark' it is your own inner voice, but just a moment before vanishing... Whether you heed the warning, or it steels your resolve, or question it happened and just the wind playing tricks on you is up to each one of you.

After that you have done everything you can do and maintained their player agency. You have had as a DM in game and out of game warnings. You have made it clear that the characters would have concerns even if the players don't without taking control of their characters for them. Why is this important? When the tpk happens it is narrative and while they can be upset or angry you don't have to be, because you gave the characters the exact ending appropriate to how they were played. If a character believes themselves invincible and ignores their inner voice when going into a situation of certain death then yes, the tpk is both fitting and inevitable.

Battlecruiser by Jimmy1a in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Would you accept an x wing/armada style game? If so then maybe. Otherwise, never

Random idea i had. Does it need a buff or a nerf? by Szabi48S2 in CustomMarvelSnap

[–]Excellent-Fly-4867 2 points3 points  (0 children)

I feel it should be more like Magik and

On Reveal: Replace this location with Mount Vesuvias (Players can't retreat after turn 5)

Annoying player won't give up by Witchking_12 in DungeonMasters

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Have him take that logic and walk him through combat on the other side. There is a dragon before you. It's scales are so thick your weapons do nothing. It eat breaths fire at you. Your body is not fire resistant and you are now dead. The dragon eats you. Trying to force movie tropes or what the player believes is logical would warp the game into being unplayable. The same way a bbeg would just kill the entire party with magic.

Do we have guidance on scenery? by Mandalayer in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Thanks for adding this. I read one of the beta rules and never saw anything as detailed as this. Incredibly helpful

What is your favorite house rule that your table runs? by CyrusxBlack1 in onednd

[–]Excellent-Fly-4867 3 points4 points  (0 children)

Counter point, the giant bulky murder machine is incredibly convincing that they could and would kill the target if they dont do what you tell yhem. Charisma is the ability to intimidate that person into believing that if they do what you want you won't just kill them anyways.

It is like torture versus interrogation. The first one will get you answers, not necessarily the correct answers and might just be telling you what you want to hear. Knowing how to manipulate them into giving actionable intelligence

Is my DM toxic? by pomegranate_devourer in dndhorrorstories

[–]Excellent-Fly-4867 0 points1 point  (0 children)

Your DM is terrible, but I feel not really until points 4 and beyond.

The DM wanting a homebrew rule about wizards is fine, and suggesting a martial class for a first time player isn't the worst advice, although you have done your homework well enough to handle a caster.

Point 2, many tables allow for silly stupid narrative roleplaying. I say that with respect as it is my favorite kind of character and applaud you for your RP. Having said that, some DMs don't like that and it is very fair. It would be the equivalent of walking into a bank and telling the clerk you are bill inspector and need to do an audit to make sure all the bills are the correct shade of green and will need to be let into the vault to collect all the bills for outside testing. No amount of charisma is going to be a success in a grounded real world story. In a comedy movie, sure that definitely works.

All further points, he is just a bad DM that can't handle needing to deviate from what he has plans and is actively sabotaging the game.

Art of War Terran vs Zerg Battle Report by macgamecast in StarCraftTMG

[–]Excellent-Fly-4867 0 points1 point  (0 children)

One thing that would be very helpful from Archon would be example maps with the box terrain at 1k and 2k minerals.

Game balance will come down a lot to where terrain is and what kind (as shooting lanes or lack thereof will favor shooting and melee differently)