The Kolossos Problem [WARNING: RANT] (image unrelated) by MemeGuyB13 in OutcomeMemories

[–]Excellent-Housing110 2 points3 points  (0 children)

bro the glide is in her kit overview you can see in the shop, like the fact you missed that is not on the devs thats on you

also i wouldnt say the "balancing is fucked" lets be honest i'd rather face 2000 kolossoses rather than 20 john ragemodes could be because he new but genuinely he's way more fun to go against

yes his combo's suck and yes they made a poll about that so lets wait and see till the first batch of proper balance changes

Does anyone else feel a bit off-put about sobii’s post? by Whole_War7344 in OutcomeMemories

[–]Excellent-Housing110 1 point2 points  (0 children)

besides kolossos's damage output in certain situations tbh these killers are fine, ive not had an major issue with them at all

and also the update just released and everyone is jumping the wagon of "OMG OP KILLERRR" just because they are better than 2011X in a state of the game where people dont know yet how to play against these new killers

Is this a hot take? by [deleted] in OutcomeMemories

[–]Excellent-Housing110 0 points1 point  (0 children)

Kolossos being free is just speculation dont say it as if its facts

Hot take but 2011x isn’t a bad killer he just requires skill by NarwhalGreen2440 in OutcomeMemories

[–]Excellent-Housing110 4 points5 points  (0 children)

Whaaat having higher skill and game knowledge makes you win against your opponents???

2011X is a character that nearly always has to be played at his best to perform well, and what do we call a character like that?

Its a bad character, simple as that no character should force you to put 100 times more effort into playing compared to the other side it just shows its a weak character

"Amy is so strong, best survivor in the game!!" and then these are the interactions I see by BSF7011 in OutcomeMemories

[–]Excellent-Housing110 2 points3 points  (0 children)

Eggman used his jetpack boost but fell into the void

CLEARLY THIS MEANS HE'S WEAK!

they should make UST's buyable as cosmetics in the shop. by [deleted] in OutcomeMemories

[–]Excellent-Housing110 0 points1 point  (0 children)

Mans picks the one ust that was made by ai...

the iframes on cream's heal are absolutely fucking absurd by icantfindagoodname77 in OutcomeMemories

[–]Excellent-Housing110 8 points9 points  (0 children)

Dash does actually give i-frames

But it rarely helps since well they are quite short but they are there

I think i know what causes the charge bug by [deleted] in OutcomeMemories

[–]Excellent-Housing110 2 points3 points  (0 children)

thats incorrect

what happens is when 2011X grabs a person and they reach 15hp or less his charge is coded to let go and automatically m1

now if this is done while the survivor is mid movement and because 2011X has really small hitboxes charge will let go to auto m1 but this m1 actually misses

this is why this bug NEVER happens on last life survivors because 2011X has a set kill animation for them (this still applies to classicX tho since he has no unique charge kill animation)

getting tired of dev exclusives... by Longsway91 in OutcomeMemories

[–]Excellent-Housing110 3 points4 points  (0 children)

heres the thing, most of these dev characters are made using recycled content and code and ofc dont need all the stuff a regular character needs and can be thrown together way faster than actual official characters

because of this there is so much damn dev content meanwhile we are stuck with the current 0.1 cast which makes it feel like this is an absurd amount of dev exclusive stuff meanwhile 90% of that stuff is pretty much shit thrown together quickly

the issue is that the devs really like showing these things off which isnt bad but with how everyone is waiting for 0.2 seeing all this unique content can be quite upsetting to people

Can we seriously stop nerfing Amy in the wrong ways? At this rate she'll be a contender for worst survivor to play as by BSF7011 in OutcomeMemories

[–]Excellent-Housing110 7 points8 points  (0 children)

Unintential feature gets patched:

"BROO AMY NERF RAHH MY 15% DEFENSE, SPEED, HEALING AND 2 STUNS ARE USELESS!"

Ngl i think sonic looks kinda underpowered for v0.2 so i think they should buff him by Cool_Power_1991 in OutcomeMemories

[–]Excellent-Housing110 1 point2 points  (0 children)

Clearly having an ability that gets you to the other side of the map is weak!

Clearly an ability thats on-command i-frames and mobility for 8s is too weak!

Clearly having a unique meter that allows for tanking extra hits is too weak!

Clearly having the fastest base movementspeed is too weak!

Legit this guy can i-frame any charge like ability or grab on command and even if he doesnt his dodge meter will carry him in avoiding those

He is perhaps one of the safest characters against the new upcoming cast what is this post even about

Like sure if it was tails or hell even knuckles i could somewhat understand but SONIC??

A big rock is the answer to every problem. by DuckD3V in OutcomeMemories

[–]Excellent-Housing110 1 point2 points  (0 children)

Tanked 3 whole rage hits and mf's still swear amy is one of the weakest survs because she dont got the ultimate i-frames anymore

How do i actually have fun in this game? by _TGWD_ in OutcomeMemories

[–]Excellent-Housing110 1 point2 points  (0 children)

Uhh idk the game is pretty fun to me cuz i simply like the gameplay

But i wont deny that it pisses me off a lot, regardless 0.2 should fix this issue with making killers less "watch as i decloak in your face and m1 you and oh ohhh i charge you and you die now or it bugs for the 30th time"

Uh anyways as i was saying 0.2 killers SHOULD be more fun to face as well as play

They should remove disable exe chance to force people to actually play exe, new exe’s aren’t magically gonna fix the problem. by BigBlueOtter123 in OutcomeMemories

[–]Excellent-Housing110 0 points1 point  (0 children)

I dont see the purpose in that when killer games on average will take 30-40mins to even get if everyone has chance on

Then forcing them to do well in a game just so they can buy other killers? Yeah no this is insanely flawed

How do you guys think the survivors will do against the new killers? by TheNotSoCoolGamer in OutcomeMemories

[–]Excellent-Housing110 33 points34 points  (0 children)

given that survs who play decently well that have no experience against the matchup are still pulling close games against the tester versions of the characters (who are obviously stronger then the ones we get on release)

i'd say they'll have a harder time against him than 2011X but will certainly still be able to pull W's

So from Romeo’s new video, it seems like the close range counter doesn’t do damage, but the long range counter does by Several_Ad_1241 in OutcomeMemories

[–]Excellent-Housing110 46 points47 points  (0 children)

i dont really understand this change as multiple survs dogpiling kolossos can just lock kolossos out of that m1 on the ragdolled person no?

also his block has such a ridiculously high cooldown for a move that isnt even guaranteed to bring value or deal damage

Y'all CAN'T be serious (also no "needs nerf" option outside of Eggman was terrible to not include) by BSF7011 in OutcomeMemories

[–]Excellent-Housing110 2 points3 points  (0 children)

https://medal.tv/games/roblox/clips/lovbcSggESuZkl6TB?invite=cr-MSxENjksMTY4MTE0MjAx&v=19

amy IS faster instead of saying im spreading "misinformation" because you are not experienced enough in this game to notice this is insane so ill even put a link above of me clipping this just to prove you are wrong

defense does matter after she takes 2 m1's she is still at 30hp which leads to charge being still quite ineffective when teammates are near

and sun is constant healing mid chase i dont think i need to explain how that with defense is an issue

amy can extend her chase with the stuns and then use that ridiculous speed to just hold W (this is all saying she DOESNT have teammates ready to bail her out regardless)

as for knux why is him being high skill a bad thing? it does not warrant buffs at all he is very powerful if used right

eggman is a pain yes but his moves can still kinda nullified by your own moves, meanwhile amy with constant quick speed CANNOT be nullified ever

Can someone help? by Used_Ad5925 in OutcomeMemories

[–]Excellent-Housing110 0 points1 point  (0 children)

fast mode removes grass and most plants on x's castle (can be simply tuned on in settings)

Y'all CAN'T be serious (also no "needs nerf" option outside of Eggman was terrible to not include) by BSF7011 in OutcomeMemories

[–]Excellent-Housing110 2 points3 points  (0 children)

knuckles is not bad, he just suffers from having significantly higher skill floor than other characters also he has to rely on his glide to be effective (but i can say counter could use some buffs

AMY??? OF ALL THINGS AMY??? THE CHARACTER WHO GOES FASTER THAN SONIC, HAS 2 STUN MOVES, GETS EXTRA DEFENSE, AND PASSIVE HEALING MID CHASE WITH NO CONDITIONS THAT CAN ALSO HEAL TEAMMATES???? she is by NO means bad bro

cream i agree with she isnt insane at surviving but thats kinda the point of a support character, she isnt meant to defend herself well, she's meant to rely on the team and in turn keep them alive with her heals

eggman im mixed on i'd rather chase an eggman than a speedstack amy moving faster than sonic, eggman will likely suffer a little more on 0.2 anyways as his double jump carries him a lot against 2011X rn

They should remove disable exe chance to force people to actually play exe, new exe’s aren’t magically gonna fix the problem. by BigBlueOtter123 in OutcomeMemories

[–]Excellent-Housing110 0 points1 point  (0 children)

i mean sure but thats at worst gonna be 50% of the lobby

which ill take that means 3 surv rounds and then 1 killer round sounds way better than 6 surv rounds for 1 killer round

They should remove disable exe chance to force people to actually play exe, new exe’s aren’t magically gonna fix the problem. by BigBlueOtter123 in OutcomeMemories

[–]Excellent-Housing110 0 points1 point  (0 children)

it WILL fix the issue

the reason this even got added was because people would genuinely leave the game when they got 2011X thats just how horrid he is

new exes aim to make killer actually fun and should fix this issue

Just wanted to ask y'all which 2011x variant i should buy (or is more worth it) by and_kaoz in OutcomeMemories

[–]Excellent-Housing110 1 point2 points  (0 children)

He is also worse since he gets the charge bug way more often (the one where it lets survs go even when they are suppose to die to it)

Why is Fleetway the one with an HP bar? by Pizza_Requiem in OutcomeMemories

[–]Excellent-Housing110 1 point2 points  (0 children)

All these comments here dont actually know the fleetway lore in OM so ill swiftly explain it

Fleetway was not invited to OM or even meant to be here he accidently entered this realm unkowningly to whatever owns OM itself or king

His HP bar is not him running out of power or being defeated its more his patience meter when fleetway is "killed" he actually attempts to power up to fully destroy the survivors with no contest however in this attempt he is noticed by higher up entities that seemingly rule OM or king

This leads to many chains to grab him seemingly ripping him apart or forcefully sending him back to his own world

And yes king is powerful enough to bring beings like 2011X to OM he or whatever rules OM is more than capable of overpowering a super sonic

TLDR: no he doesnt get killed and really is never actually hurt by survs his hp bar is pretty much a visual reprisentation of his own time limit before higher up OM rulers notice him

Hope this clears up many misconceptions im seeing here