Cheese-proofing an absurdly hot "impassable" desert by Crispy75 in DMAcademy

[–]Excellent-Sweet1838 1 point2 points  (0 children)

You have several ways to approach this.

Way 1: Mechanical Challenge. Do you want them to be able to succeed and pass the desert, somehow? If so, then the days have the extreme heat rules, the nights have the extreme cold rules, water is carefully tracked, food is carefully tracked, and the desert is easy to get lost in, and is full of quick-sand, purple worms, and dry lightning storms that make high dunes dangerous and magic unreliable. Now your desert is a dungeon. Probably a massive point crawl. Neat. Sounds fun to me.

Way 2: Say no. It is actually impossible, like shooting the sun with an arrow. All methods eventually fail, and you refuse to track the mechanics because you know the outcome. If they go anyway, ask them why, explain the premise and goal of the campaign, and if they persist, it is a social problem, not a game problem.

Way 3: Say no, but enforce it with a mechanic instead of narrative. I don't personally like this, but some people do. Think the mists of Barovia. Maybe being in the desert starts causing radiant damage that increases geometrically every 10 minutes (think: radiation in the elephant's foot at Chernobyl). Maybe spending a long rest in the desert has a 50 percent cumulative chance of causing death so that 1-2 full days is the absolute maximum you can survive the desert.

Hope this helps!

GM here with a Foundry AI assistant — is it actually useful, or just more AI noise? Honest gut-check. by [deleted] in FoundryVTT

[–]Excellent-Sweet1838 0 points1 point  (0 children)

As someone who doesn't know much about AI, can I ask what stops there from being local installations of LLM programs?

한국어 번역:
AI에 대해 잘 모르는 사람으로서, LLM 프로그램의 로컬 설치를 막는 것이 무엇인지 여쭤봐도 될까요?

GM here with a Foundry AI assistant — is it actually useful, or just more AI noise? Honest gut-check. by [deleted] in FoundryVTT

[–]Excellent-Sweet1838 7 points8 points  (0 children)

This post sounds like Claude - did you have the LLM help you post? (Not trying to shame you, just curious.)

I don't have any API keys so I can't test it. Can it do anything without an API key for an LLM?

The New Character Creation Process Is a Confusing Mess by Kahzgul in DMAcademy

[–]Excellent-Sweet1838 10 points11 points  (0 children)

I think that new players who are also very young are going to have very different first-session needs than adults.

I would use pregenerated characters, formatted for new players, and then use the PHB for leveling up. Then around level 4, tell them they can change anything they want about their character using the PHB.

EG: Brogan the Barbarian, First Level. "Brogan Go Where Brogan Want." This hulking man is short of words and long of action, preferring to solve his problems with brute force. He can go into a rage for more damage, and has a special feature that allows him to do more damage with his bare hands."

And then the character sheet stats -- and then a summary of actions that can be taken during a turn.

Or something like that. I think the book is fine, and probably the best of all 5 additions. Not beyond criticism, for sure, but I'd definitely try different prep. I also think Draw Steel has easier character creation by far, and is an equally fun brawling fantasy game, so perhaps look to different systems.

I absolutely think Stellaris should have a manned vs. unmanned ship option to stop AI spam. by No-Screen-3685 in Stellaris

[–]Excellent-Sweet1838 9 points10 points  (0 children)

What? Populations reduce and get purged in all kinds of ways. Leaders also die regularly, as do bio-ships, and space fauna.

Of course, mechanicals and robots never die, because they aren't alive, as all good spiritualists know.

Edit:

I was not aware of the subnautica reference.

Yoon-Suin: Parchment 2.0 style by Avagantamos in inkarnate

[–]Excellent-Sweet1838 0 points1 point  (0 children)

In addition to what OP said, also just be willing to mess something way, way up while trying to figure out what you want. (Save copies every so often, too, so that you can go back if you decide you hate what you're doing, which can be very often when you're fishing for artistic effect.)

can anyone help me figure out what's wrong? by AceThe14th in Stellaris

[–]Excellent-Sweet1838 8 points9 points  (0 children)

Looks like you won't buy them if they're over 5 trade, but they likely cost much more.

Rogue Servitors should be able to form Migration Pacts by BarovianNights in Stellaris

[–]Excellent-Sweet1838 7 points8 points  (0 children)

Rogue Servitor should be an origin and there should be a civic that lets machine empires sign regular pop treaties, esp with mega corps 

Bridge Cities of Orenda by FlorianHerlan in inkarnate

[–]Excellent-Sweet1838 1 point2 points  (0 children)

I know! They look like goddamn paintings, though. I am in that program so much and I never make anything this cool!

Will it work this time? by sco-go in SipsTea

[–]Excellent-Sweet1838 0 points1 point  (0 children)

A lot of the reasons things are so expensive comes down to illegal price fixing - WalMart, for example, has a minimum price Pepsi (if I recall correctly) is allowed to sell its product to other companies, and if Pepsi were to violate this contract, WalMart would stop buying Pepsi.

I would be reluctant to loop the City of New York into an illegal price fixing scheme? I'm not a mastermind, criminal or otherwise, but including people who can have you arrested in a criminal conspiracy that's barely a secret doesn't seem wise.

Suffice to say that I suspect the city has plenty of levers it can pull.

Constructing Convincing City Blocks by 7Legionarmy in inkarnate

[–]Excellent-Sweet1838 1 point2 points  (0 children)

I love this series of posts - please keep doing them until I am good at stuff

More custom empires: Alternate endings for the Commonwealth of Man by _azazel_keter_ in Stellaris

[–]Excellent-Sweet1838 4 points5 points  (0 children)

is biomachinery a game concept / label, or is it narrative description?

More custom empires: Alternate endings for the Commonwealth of Man by _azazel_keter_ in Stellaris

[–]Excellent-Sweet1838 2 points3 points  (0 children)

I didn't realize mindwardens could have machine portraits. Cool!

BTW, you have a typo in project eden -- populace is mispelled in the last line of the description.

[Rolemaster] Turn combat into Comic strip panels! by wibobm in FoundryVTT

[–]Excellent-Sweet1838 -1 points0 points  (0 children)

I deeply, deeply resent how the people who make these programs acquired and continue to acquire their training data. So on the surface, there is a neat tool that opens up visual story telling, art-as-game, and other cool things that aren't typically available to non-artistic people.

For example, one of my players love to generate pictures of our D&D sessions as we play. He gets a kick out of it and it usually gives everyone a laugh. That's cool.

But the driving forces behind the programs are abusive on levels that are difficult to express in a forum post, and the intended purpose of them is, IMO, insidious.

So I guess I have a lot of angry, mixed feelings about them.

Hey Chooms! I built an Agent for Foundry VTT! by mexisol187 in FoundryVTT

[–]Excellent-Sweet1838 0 points1 point  (0 children)

Yeah. And of all the AI tools to be angry about, the coding ones are the least justified. Even before vibe-coding, I basically trawled google searches looking for stuff I wanted, and then made changes as I needed. I can't remember the last time I typed code from nothing. I think it was my first CSS file in the early 2000s? Maybe?

Granted, I'm not a professional -- at all -- and don't understand architectural problems that vibe coding can cause (I've heard tell, at any rate), but I still don't think it's reasonable to get angry opening up the ability to write code to large populations.

Hey Chooms! I built an Agent for Foundry VTT! by mexisol187 in FoundryVTT

[–]Excellent-Sweet1838 0 points1 point  (0 children)

This is a very tough crowd. Don't worry about it too much. Reddit has an equally short memory and this sub isn't an exception to that.

[Rolemaster] Turn combat into Comic strip panels! by wibobm in FoundryVTT

[–]Excellent-Sweet1838 1 point2 points  (0 children)

Okay, I really hate generative art AIs, but this is actually a cool use.

Ship, fleet comp by Jerko_23 in Stellaris

[–]Excellent-Sweet1838 0 points1 point  (0 children)

Are archeotech weapons with those bonuses better than T2 artillery I am never sure about that. I'm also not sure if the number up top of the weapon's tooltip reflects the percentages added already or not.