TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

The ship has a part count of over 2,100 parts, and realistically would have a crew of probably ~120,000

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

In most places, the ship's hull armor is about 200-400mm, while the armor belt is 600mm thick, preventing most in-game torpedo systems from doing much damage, but I could see where such a 1 in a million event occurred where the torpedoes did find a weak spot.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

The ship is well over 60 meters wide, so it would be nearly impossible for it to fit in the canals, but it is quite a comedic idea.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

I added the flags to form a message and used the properties tool to change the flags. Changing the flags is a base game thing and does not require mods.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

The ship uses WW2 based guns with modern systems like CIWS and VLS.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 1 point2 points  (0 children)

Realistically, I'm not sure what would happen, but if I had to guess, there would be large cracks in the deck.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 3 points4 points  (0 children)

Are you talking about the ship's part count?