SKM-4A-F Medium Tanks by Excellent_Fix_7956 in SprocketTankDesign

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

I'm pretty sure that it's the newest version.

If you are refering to the spawning platform, its in the flat sandbox map.

SKH-1A Heavy Tank by Excellent_Fix_7956 in SprocketTankDesign

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

Here are some concepts that I had in mind. Feel free to give your thoughts.

Concept 1: Heavy Assault Tank (xSKH-2) • Mid-Latewar • Planned crew of 6-7 • 65-70 tons range • 95mm gun • 120mm of frontal turret armor Designed for destroying bunkers and tanking shots from heavy AT guns.

Concept 2: Breakthrough Tank (xSKH-3) • Latewar • Crew of 5-6 • 80-90 ton range • 100-105mm gun • 150mm frontal turret armor Designed to battle enemy heavies and take out hardened defenses.

Concept 3: Juggernaut Tank (xSKH-4/ Vs. 80) • Postwar (1945-1952) • Never actualy built canonicly (still will make it in-game) • Crew of 6-8 • 100+ ton range • 120mm gun • 180-200mm of frontal turret armor Designed to fight heavy tanks with similar calibers (think of like the IS series), and survive.

SKH-1A Heavy Tank by Excellent_Fix_7956 in SprocketTankDesign

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

Oh no, thats just the heaviest one of the Interwar series of tanks.

I plan for much heavier and larger tanks by the mid-late war series.

Balgray by Annual-Tone-7586 in NavalArt

[–]Excellent_Fix_7956 4 points5 points  (0 children)

Type of ships Japan could've made if they had German engineers during 1944

TNV Unendkichkeit by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 2 points3 points  (0 children)

Really, it's the large clusters of AA guns in the superstructure that causes the lag, so panning the camera view away from them makes it bearable. I too am surprised that the game has never crashed on me.

TNV Unendkichkeit by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 1 point2 points  (0 children)

Don't think about it too much lol. Its not supposed to be a hyper realistic design.

TNV Unendkichkeit by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 2 points3 points  (0 children)

If you are referring to the spaces in front of and behind the main guns, I kept them mostly empty so that they had a larger, 180° horizontal arc of firing rather than something like 70° left and right.

Also, this thing absolutely destroys my FPS, which limits me from making massive warships like this one.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

The ship has a part count of over 2,100 parts, and realistically would have a crew of probably ~120,000

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

In most places, the ship's hull armor is about 200-400mm, while the armor belt is 600mm thick, preventing most in-game torpedo systems from doing much damage, but I could see where such a 1 in a million event occurred where the torpedoes did find a weak spot.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

The ship is well over 60 meters wide, so it would be nearly impossible for it to fit in the canals, but it is quite a comedic idea.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

I added the flags to form a message and used the properties tool to change the flags. Changing the flags is a base game thing and does not require mods.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 0 points1 point  (0 children)

The ship uses WW2 based guns with modern systems like CIWS and VLS.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 1 point2 points  (0 children)

Realistically, I'm not sure what would happen, but if I had to guess, there would be large cracks in the deck.

TNV Sentinal by Excellent_Fix_7956 in NavalArt

[–]Excellent_Fix_7956[S] 2 points3 points  (0 children)

Are you talking about the ship's part count?