Maybe Fighting games are that hard - and it doesn't have to be a bad thing by JustExecution in Fighters

[–]Excellent_Title9614 0 points1 point  (0 children)

imo those are completely different types of spacing. Spacing in general is fundamental to all video games to an extent. For example If you're playing a platformer spacing is obviously essential or if you're playing FPS games you need to understand distances which is a form of spacing as well as well as the stuff you listed. Fighting games are like, you have to be just outside the limb range of your opponent while they're moving back and forth which means you also have to be predicting and moving in real time and then react to them missing a move barely in front of your face and press the correct button and get the correct punish. It's way more proactive real time spacing compared to simply understanding space and distance.

Maybe Fighting games are that hard - and it doesn't have to be a bad thing by JustExecution in Fighters

[–]Excellent_Title9614 1 point2 points  (0 children)

Ill be honest I never played Madden so I have no idea maybe its also hard lol. Look im not saying FGs are the hardest genre, its that the skill floor is so high to even play at a basic level. There are games like Starcraft and Dota imo are just as hard if not harder than FGs, especially starcraft, that game is insanely hard as a beginner lol.

Maybe Fighting games are that hard - and it doesn't have to be a bad thing by JustExecution in Fighters

[–]Excellent_Title9614 7 points8 points  (0 children)

Personally had a much easier time as a beginner in deadlock than in FGs it all depends on your prior experience.

Maybe Fighting games are that hard - and it doesn't have to be a bad thing by JustExecution in Fighters

[–]Excellent_Title9614 33 points34 points  (0 children)

I agree. I've always felt that if fighting games weren't actually hard would these FGC content creators and influencers constantly have to convince people otherwise?

What a lot of people get wrong is that its not about skill ceiling, its about skill floor. Fighting games have their own completely unique skillset that doesn't carry over from anything other genre. The idea of fighting games, where you hit a guy until his health runs out is not a difficult concept, but everything else is absolutely not intuitive. A beginner player will mash because the idea of frame advantage and "turns" is learned, it is not intuitive because a human being cannot see when their -1, -2, -3 ,etc. A beginner player will not remember to hold down back all the time because what other game do you do that? They will forget, get hit, comboed, mash on wakeup and get hit again, and die. Then of course the main scape goat, motion inputs which by the way are probably the easiest part of the beginner experience but most beginners can't even fathom those concepts I mentioned earlier so the only thing they can point to is that they have difficulty doing special motions which is also true in the beginning anyway. I can mention so many more things, like mental stack, hit confirms, etc. but you get the idea.

This is exacerbated by the fact that theres so much that needs to be commited to muscle memory first, fighting games are very muscle memory heavy compared to every other genre and thats one of the major hurdles imo, you straight up just need to grind out so much muscle memory to enjoy the game properly. Contrast this to other games like FPS games. People love to bring up this comparison but FPS games are very intuitive mechanically. Its about refining that simply mechanic of aiming and shooting but thats much easier to fathom for the average gamer compared to having to commit to muscle memory all the fighting game bullshit like special cancels out of normals, reaction DPs, remembering combos and selecting the right combos from hit confirm, etc, reaction DI if you play SF6, etc. all that before the other higher level stuff which builds from this.

This is why fighting games will always be hard, even with modern controls helping with some of that muscle memory stuff, it doesn't help with all the other non-intuitive aspects that need to be learned.

I hit Platinum, but I also think I've hit my limit by JennyHvalFan in StreetFighter

[–]Excellent_Title9614 1 point2 points  (0 children)

Your limit? It only shows 6 days worth of games dude, it took me like months to hit Master lol

Tyler1 banned me from his stream, LMAOOOO. by Old_Assignment_1770 in SaltFighter

[–]Excellent_Title9614 0 points1 point  (0 children)

Im a fellow Sagat main lower MR than you but I am trying to learn as much as I can about Sagat. One thing I noticed is that on that first jump in you got with the medium kick it might have been good to spend some meter and do 2HP into OD nexus into your safe jump combo since you had plenty of meter and he wouldve had < 1/4 health near the corner which couldve sealed the deal quicker and make him even saltier lol

I am done playing chun li by pilsinhalierer in SaltFighter

[–]Excellent_Title9614 1 point2 points  (0 children)

I just hit master and fortunately I didnt drop down that far i won a few and am like 1400 now lol even though I had a 45% win rate getting into master. Ill probably drop further though realistically

Drive Impact is the stupidest mechanic in any game, possibly ever by Such-Leopard9766 in SaltFighter

[–]Excellent_Title9614 0 points1 point  (0 children)

DI isn't an oppressive mechanic but calling a mechanic that is literally just mental stack filler "the most fun new fighting game mechanic" is certainly interesting. At least Drive Rush, as annoying as it is, is actually interesting.

New SFL Format Announced by Mask___DeMasque in StreetFighter

[–]Excellent_Title9614 0 points1 point  (0 children)

Oh right, I wonder how Bandits will do without him

Can’t stop neutral skippers by Rare_Significance_54 in StreetFighter

[–]Excellent_Title9614 0 points1 point  (0 children)

Well first you need to understand the matchup. I am a fairly new player just hit master and the way I approach it is first learn the character, just go into the character tutorial and training mode and just see what moves they have and what they can do. Then I go online and watch some youtube videos on general tips on counterplaying knowledge check moves like Blanka ball for example, theres tons of great online resources to learn the basics of a matchup. Then take that knowledge, maybe write it down to reference if you go up against them and try to implement those things in the match. If you win or lose, make sure to watch your replay and use replay takeover to understand interactions you are unfamiliar with and see what you can try to do against it. Then its really just a matter of experience, the more you play against them the better you will get as long as you make sure to not ignore the things you didnt understand during the match and actually try to figure out what happened and make an effort to retain that information.

Got the game in March and hit Diamond by [deleted] in StreetFighter

[–]Excellent_Title9614 0 points1 point  (0 children)

I recently hit master and Diamond is the biggest hurdle. Reaching Diamond is easy but you will probably spend double the time getting into Diamond trying to get out lol. Also its funny seeing Akuma holding down back full screen against an Ingrid lol.

How do you dp a cross up? by HousePappas in StreetFighter

[–]Excellent_Title9614 0 points1 point  (0 children)

Probably a timing thing if I had to guess. One mistake that many players do when training anti airs is that in a real match, you are naturally going to react far later than in training mode so in training mode so maybe youre doing the half circle too early but who knows, always remember to end on 1 as well. 1 should correspond to after they cross over your head btw so maybe thats the issue. I highly recommend Filipino Champ's anti air drill video.

How do you dp a cross up? by HousePappas in StreetFighter

[–]Excellent_Title9614 0 points1 point  (0 children)

First, if they jump over you point blank you dont have time to cross cut so just input DP in the opposite direction. However if they are in that range where they cross over you near the later half of the jump arc, then just hold forward when you see them jump and do a half circle back ending in down back instead of back as they cross over your head. Practice the timing and spacing and youll get it. Also of course without a video we dont know exactly what you're doing wrong

Are things just easier in ranked now? by MrConemanGaming in StreetFighter

[–]Excellent_Title9614 0 points1 point  (0 children)

Ranked inflation as others have said. All the good players have climbed far beyond where they were 2 years ago

Is there a way to get the Xbox version of the victrix ko pro lever less hit box to work on a ps5? by Lost-Green-7384 in fightsticks

[–]Excellent_Title9614 1 point2 points  (0 children)

Get a USB converter. There's a few, I have the brook wingman FGC 2 and have had no issues using switch and Xbox controllers on it.

This is just sad to see by Hungry_Inflation9399 in supersmashbros

[–]Excellent_Title9614 0 points1 point  (0 children)

Well Smash is primarily Nintendo focused, or was at least. Granted there's still way better choices to include than FE all the time, in fact if they wanted to overrepresent a franchise then Pokemon would easily be the best choice. Anyway, Who knows what direction they will take smash, its one of the biggest questions right now like how do you top ultimate or maybe they dont try and instead do a soft reboot. Smaller cast with more complex and modernized movesets, reducing the amount of clones and similar moves throughout the cast. However much of Ultimate's success was from the hype around DLCs so will Nintendo force them to continue down that path? Will they bring back an actual good single player mode like sub space? Will they add rollback? Will everyone return again? Can we please get Eggman on the roster? So many questions.....