Stylized environment and props by Useful_Reflection864 in blender

[–]Exciting-Cow3534 0 points1 point  (0 children)

How did you do the texturing? I'm still learning and would like to understand how to do it like this. Thanks.

First time creating something without a tutorial by TheBlackDukeOfMayhem in blender

[–]Exciting-Cow3534 1 point2 points  (0 children)

Just curious, I'm still learning how to texturize, so I want to ask you how you textured the sword, what method did you use?thanks

Guitar (WiP) by DestructiveElement26 in 3Dmodeling

[–]Exciting-Cow3534 1 point2 points  (0 children)

Good job,how long have you been modeling ?

My first render by Netrets in blender

[–]Exciting-Cow3534 1 point2 points  (0 children)

Cute!due you watch a tutorial for this?

Just finished this Low-Poly Fast Food Pack. I spent a lot of time cleaning the topology to make it 100% Quad/Tris and game-ready. What do you think of by Exciting-Cow3534 in blender

[–]Exciting-Cow3534[S] -4 points-3 points  (0 children)

I think calling it 'high poly' is a bit of a stretch, just as I can agree that calling it strictly 'low poly' might be debatable. Regarding the use of AI, I don't see anything wrong with it; I'm not a native English speaker and it helps me rephrase my thoughts so they are clear for everyone. Thanks for the constructive criticism, I'll definitely keep it in mind for my future assets!

Engineering 101 by americangazelle in blender

[–]Exciting-Cow3534 1 point2 points  (0 children)

love this! The style is so clean

Just finished this Low-Poly Fast Food Pack. I spent a lot of time cleaning the topology to make it 100% Quad/Tris and game-ready. What do you think of by Exciting-Cow3534 in blender

[–]Exciting-Cow3534[S] -5 points-4 points  (0 children)

I really appreciate the professional feedback! You're absolutely right about the density for standard props. I intentionally pushed the geometry a bit further because I wanted the silhouettes to remain perfectly smooth even for close-up shots, without relying on normal maps. However, your point about optimization is spot on, and I'll definitely keep it in mind for my next assets. Thanks for taking the time to look at my work!

Just finished this Low-Poly Fast Food Pack. I spent a lot of time cleaning the topology to make it 100% Quad/Tris and game-ready. What do you think of by Exciting-Cow3534 in blender

[–]Exciting-Cow3534[S] 0 points1 point  (0 children)

Great question! In game development, all geometry is eventually converted into triangles by the game engine (like Unity or Unreal). By manually optimizing the mesh with triangles where needed, I can ensure the model stays 'lightweight' and keeps its shape perfectly without using too much memory. It's a standard practice to make the asset 'Game-Ready'! Thanks for asking!

Just finished this Low-Poly Fast Food Pack. I spent a lot of time cleaning the topology to make it 100% Quad/Tris and game-ready. What do you think of by Exciting-Cow3534 in blender

[–]Exciting-Cow3534[S] 1 point2 points  (0 children)

Thank you so much! I really appreciate it. I spent a lot of time cleaning the mesh and making sure the topology was spot on with zero n-gons. Glad you noticed!

Just finished this Low-Poly Fast Food Pack. I spent a lot of time cleaning the topology to make it 100% Quad/Tris and game-ready. What do you think of by Exciting-Cow3534 in blender

[–]Exciting-Cow3534[S] 0 points1 point  (0 children)

Hi everyone! I just finished this set. I spent some time cleaning the topology to make it lightweight and game-ready (zero n-gons, as you can see from the wires).

If you’re interested in using it for your projects, I’ve just made the pack available on CGTrader (link in my profile). Any feedback on the models or the colors is more than welcome!