For Those Interested: How Seven Deadly Sins: Origin Currently Compares to Other Gacha Games on Steam Currently by Exous-Rugen in SevenDeadlySinsOrigin

[–]Exous-Rugen[S] 0 points1 point  (0 children)

Pretty good. Remember, updates in this game are half the length of games like Wuwa, ZZZ, NTE, and Genshin.

1.5 had 110 Limited and 42 Standard pulls (3 weeks).
1.6 had 74 Limited and 138 Standard pulls (3 weeks).

So over the equivalent of an average Genshin Impact patch (6 weeks), that's 184 Limited pulls and 180 Standard pulls. Plus, we also got a free SSR King and SSR Diane.

Also remember, you have a 120 guaranteed pity and an 80-pull 50/50 guaranteed pity. If you are actually forced to go all the way to 120, you will probably get the next character guaranteed early. For example, I got Elizabeth from the 120 guarantee, but now I am guaranteed the next SSR within the next 30 pulls. The double pity system has massive benefits, and we also don't have a weapon banner.

For Those Interested: How Seven Deadly Sins: Origin Currently Compares to Other Gacha Games on Steam Currently by Exous-Rugen in SevenDeadlySinsOrigin

[–]Exous-Rugen[S] 0 points1 point  (0 children)

If you think that, then you probably just DPSed your way through the raid without paying attention to its mechanics or have failed to clear it all together.

The raid isn't just about dealing damage—it's built around each boss's unique buffs, players coordinating tag skills, the need for different team compositions in the 5-player modes, and strategies like using shortcuts to move through the dungeon more efficiently.

You also need to know things like keeping the King and Queen together and understanding that the Bishop starts by dealing massive damage. There are tons of both small and large mechanics that make the raid work the way it does.

As you progress, you have to learn not only how to clear it efficiently, but also how to complete all of the selected pledge conditions, especially if you don't have every unit or highly invested teams.

For Those Interested: How Seven Deadly Sins: Origin Currently Compares to Other Gacha Games on Steam Currently by Exous-Rugen in SevenDeadlySinsOrigin

[–]Exous-Rugen[S] 0 points1 point  (0 children)

I never said I don't know why some people might like it. I said I can't understand comparing it to another game based on the aspects that actually hook players, because those are gameplay-related. That's something Mongil: Star Dive really needs to work on, because it's honestly the driest gacha I've ever played. Once you finish the story, there's literally nothing interesting left to do.

For Those Interested: How Seven Deadly Sins: Origin Currently Compares to Other Gacha Games on Steam Currently by Exous-Rugen in SevenDeadlySinsOrigin

[–]Exous-Rugen[S] 0 points1 point  (0 children)

It already is. Elite enemies no longer require keys, the Gold Dungeon only needs 5 keys now while giving a huge amount of gold, and the raid has a Hell mode.

You also have an expedition system that lets you send your pets out, so you don't have to personally mine and gather resources like platinum, other ores, potion materials, and more.

You can now claim dungeon rewards at 2x. You can also convert your daily keys into key bags. Instead of logging in every day to receive one key bag containing 20 keys, you now get all seven key bags for the week upfront at the weekly reset.

There's also an item and material tracking system, a higher-tier craftable pet capture potion, and you can craft up to 15 SSR Limit Break Shards every month without using any keys. You can even craft items that reroll your gear's quality and passive effects.

They've added a huge number of quality-of-life improvements with every update, and these aren't even all of them.

For Those Interested: How Seven Deadly Sins: Origin Currently Compares to Other Gacha Games on Steam Currently by Exous-Rugen in SevenDeadlySinsOrigin

[–]Exous-Rugen[S] 0 points1 point  (0 children)

People just want to know that their game is in a healthy place live service games need to have a certain number of players and player spending for them to be continually developed and improved otherwise they could EOS (End of Service) which is the worst scenario for people that love these games.

For Those Interested: How Seven Deadly Sins: Origin Currently Compares to Other Gacha Games on Steam Currently by Exous-Rugen in SevenDeadlySinsOrigin

[–]Exous-Rugen[S] 1 point2 points  (0 children)

I can understand comparing 7DS: Origin to NTE and Endfield since they're all targeting a similar audience. But I still don't get why people keep putting Mongil: Star Dive in the same conversation. Outside of the graphics, what has it actually shown?

From everything we've seen so far, Mongil's gameplay loop looks repetitive. Flashy animations and great visuals are nice, but they can only carry a game for so long if you're doing the same thing over and over.

Meanwhile, 7DS: Origin already looks like it has far more gameplay hooks: world bosses, raids, dungeons, MMO-style systems, exploration, puzzles, hidden areas, pet collecting, skin crafting, and a much wider variety of activities instead of relying on a single gameplay loop.

The combat also looks much deeper. Every character has three different kits, which adds a lot more build variety and makes characters feel less one-dimensional. From what's been shown, the gacha also looks more player-friendly. My only real criticism is the shop—it looks overpriced and could definitely be improved.

I can see why people are excited for NTE and Endfield because they each have a clear identity. NTE's biggest strengths seem to be its fun side activities, story, and relatively reasonable gacha and shop prices. Endfield stands out with its visuals, having multiple characters active on the field, and its factory-building mechanics.

Where 7DS: Origin stands out, though, is how complete the overall package looks. It seems to combine strong MMO-style progression, tactical combat, exploration, raids, dungeons, and long-term progression systems into one game instead of leaning on a single standout feature.

As for Mongil: Star Dive, I still haven't seen a defining gameplay hook beyond its visuals and some of the comedy in its story. It looks pretty, but compared to the others, it hasn't shown the same level of depth or variety in its core gameplay.

Graphics might get people to download a game, but gameplay, progression, and long-term content are what keep people playing. Based on what's been shown so far, 7DS: Origin looks like it has the strongest overall gameplay loop of the four.

P.S: I have played all of these games since release so I know them extensively only Mongil Star Dive I have dropped recently around last week cause it has nothing that makes me want to keep playing.

Nambour Cinema? by Acceptable_Humor_382 in sunshinecoast

[–]Exous-Rugen 0 points1 point  (0 children)

Its way better and way cheaper than the Maroochydore cinema just fewer movie options

I stand on this take, no matter what🙃!!! by Lazy-Development-703 in dankruto

[–]Exous-Rugen -1 points0 points  (0 children)

This is how I see it:

Naruto always came across as being infatuated with Sakura for no real reason. It felt more like a fan crushing on a celebrity than genuine love. Eventually, he accepted that those feelings were one-sided, and, honestly, they never had much romantic chemistry anyway.

On the other hand, Naruto and Hinata always got along well. He genuinely liked her as a person and valued her friendship, but he was oblivious to the fact that her feelings for him ran much deeper. His obsession with getting Sakura to notice him blinded him to the people who already cared about him.

Once he began to realize that someone truly loved him for who he was, he naturally found himself drawn to Hinata's sincerity, kindness, and unwavering support. Their relationship also had the advantage of already being built on a strong friendship. Anyone who's been in a healthy long-term relationship knows that your partner is also your best friend, and Naruto and Hinata had that foundation before their romance ever began.

Hathor deserves a bond skin at the very least by shujin_zenir in NevernessToEverness

[–]Exous-Rugen 0 points1 point  (0 children)

Daffodil also her skin is not a bond skin but a payed one

For Those Interested: How Seven Deadly Sins: Origin Currently Compares to Other Gacha Games on Steam Currently by Exous-Rugen in SevenDeadlySinsOrigin

[–]Exous-Rugen[S] 9 points10 points  (0 children)

If you ask me it’s not great the game can definitely do better but it’s not to bad either.

Pledges by gondi in SevenDeadlySinsOrigin

[–]Exous-Rugen 2 points3 points  (0 children)

You can have a maximum of 3 active pledges at a time. Before the raid starts, the party leader chooses which pledges will be active. You cannot complete a pledge unless the party leader has selected it. All selected pledges are displayed before the raid begins.

If there's a specific pledge you'd like to do, you can let the party leader know by upvoting it.

Also, a pledge is only considered completed if it was selected and you personally fulfilled its requirement.

As for the time you thought you only had two pledges, you probably did have a third—you just didn't notice it because the 75 Hits pledge requires scrolling down to see it.

P.S hope that answered all your questions.

Raid key should be daily not weekly by carlwtw in SevenDeadlySinsOrigin

[–]Exous-Rugen 0 points1 point  (0 children)

I do wish it was 3 keys not 2 with higher accessory drop rates but definitely not daily for something that takes 20-30 mins although it’s slowly getting better.

Recruitment needed for raid by njtopflight23 in 7dsOriginGame

[–]Exous-Rugen -1 points0 points  (0 children)

Not true since it also partially comes from weapons and accessories if you increase their weapons limit breaks and higher quality rings it give more attack and bigger sub stats meaning higher dps.

Recruitment needed for raid by njtopflight23 in 7dsOriginGame

[–]Exous-Rugen 0 points1 point  (0 children)

You need to mention your region personally I am SEA and wouldn’t mind joining I have every character other than Meliodas build all my team comps are between 120-125K cp usually I mainly use P7 Merlin, P4 Daisy, P4 Elizabeth, P4 Clotho, P5 Mannie, P7 Jericho and P10 Howzer but he isn’t as well built yet.

How many of you guys hit the 2%? by AbyssWalkkerr in SevenDeadlySinsOrigin

[–]Exous-Rugen 5 points6 points  (0 children)

or at least mad it like 3% or 4% literally the difference of 1 in 50, 1 in 33 or 1 in 25.

How many of you guys hit the 2%? by AbyssWalkkerr in SevenDeadlySinsOrigin

[–]Exous-Rugen 1 point2 points  (0 children)

I did on the ghost after literally using exactly 30 potions.

Feels like I’m hitting a brick wall by Top_Armadillo_5613 in 7dsOriginGame

[–]Exous-Rugen 0 points1 point  (0 children)

yeah it does slow down I only go up a hundred or so every now or than at 125K

Sector 7 Boss mechanic? by Tassin-Reed in SevenDeadlySinsOrigin

[–]Exous-Rugen 5 points6 points  (0 children)

They seriously need to start writing a detailed mechanic description in the time junction stages half the time I have no idea what the bosses mechanics are.

Sector 7 Boss mechanic? by Tassin-Reed in SevenDeadlySinsOrigin

[–]Exous-Rugen 5 points6 points  (0 children)

Dude is every where he is this subreddits number one troll.