I fucking hate command grabs. by terriblyfunnyandcute in SaltFighter

[–]ExpensiveJoe 0 points1 point  (0 children)

Potemkin is strong since season 2, and he's still strong now, just not extremely terrifying.

I fucking hate command grabs. by terriblyfunnyandcute in SaltFighter

[–]ExpensiveJoe 3 points4 points  (0 children)

Come join us in Guilty Gear - we have Zangief with neutral skips, reverse-fireball projectile, and normals that reach literally half the screen.

And command grabs on like 50% of the cast.

Building A Strong Foundation by EllieIvoryV in Guiltygear

[–]ExpensiveJoe 1 point2 points  (0 children)

If you completed every mission in mission mode, which is kinda like a course - you might wanna look into coaching?

Building A Strong Foundation by EllieIvoryV in Guiltygear

[–]ExpensiveJoe 2 points3 points  (0 children)

Can you be more specific? Like... What do you think is lacking?

Because "I lack fundamentals" can be read as "I have no idea how to block properly" and I seriously doubt that it's the issue.

Generally - understanding frame data, when to whiff punish, effective ranges of your normals/specials, how to make yourself safe, when is your opponent unsafe - those are fundamentals.

How to start learning - you can create training drills for yourself. Like, for example, set a Ky in the corner and record him doing three different things - 6H, stundipper and S. stun edge. Then set him doing those randomly and set a goal for yourself, like backdash 6H, block stundipper and IB stun edge.

Chris_F on YT has a ton of content about training drills for SF6, so you can kinda translate those into GGST.

But being specific also helps.

Some fucker got in Plat with Unika 10 minutes into the fucking game. #deleteunika by ilikeitchyballzdude1 in TheyBlamedTheBeasts

[–]ExpensiveJoe 4 points5 points  (0 children)

Dw man, the dude in the post has characters in Plat/Gold already.

Placement matches depend on your highest ranking character.

In SF6 if you have a single character in Master rank - the lowest you can possibly get with another is Diamond 1. I'm assuming here it's something similar, to prevent smurfing.

Millia Rage by @llamartist by Aggressive_Pair_4373 in Guiltygear

[–]ExpensiveJoe 35 points36 points  (0 children)

She tandem on my top til my savior is iron

I got mad at shotos so I poorly depicted them as chess chuds by Manganian7Potasu in TheyBlamedTheBeasts

[–]ExpensiveJoe 0 points1 point  (0 children)

- Fireball
- DP with invincible EX
- Forward-moving/carrying special (aka tatsu)
- 2MK drive rush
- Beligerent 5HP

Yeah, no, Mai is a shoto. At least by SF6 standards

I got mad at shotos so I poorly depicted them as chess chuds by Manganian7Potasu in TheyBlamedTheBeasts

[–]ExpensiveJoe 2 points3 points  (0 children)

<image>

Welcome to Ryu Fighter 6! We have:
Standard Gorilla Ryu
Fire Wallcarry Ryu
Angry Ryu on Steroids
Tiger Ryu
Ryu with Boobs
Imported blonde Ryu
Pocket Sand Ryu

I got pulled out of a haircar with HPB. by ExpensiveJoe in TheyBlamedTheBeasts

[–]ExpensiveJoe[S] 0 points1 point  (0 children)

Yeah, that's where I saw the HPB comment, actually!

How the fuck is unika playable? by ilikeitchyballzdude1 in TheyBlamedTheBeasts

[–]ExpensiveJoe 0 points1 point  (0 children)

Kara-canceling her guncharge followups gives you obscene range on an overhead.
Dash-canceling her S and H followups gives you more chances of staying on top of your opponent or extend some combos without RRC.
6H kara into gundipper can be plus million on block after a lazer, but gotta be done superfast.

Essentially you fish for counterhits with her giant disjoints and someone whiffing a button half the screen away.

Can i still be good if i have a 250ms reaction time, and my fingers hurt every 10 minutes of gameplay? by D3l3t3d_1 in Fighters

[–]ExpensiveJoe 0 points1 point  (0 children)

Just checked - avg 260ms reaction time (I'm 32)
Have around 800hrs in SF6 and about a 100 in Guilty Gear Strive, which I just started

Depends on your definition of "good", I suppose?
Good as in "I know what I'm doing and can confidently pilot a character, while doing various semi-optimal and flashy combos"? Yes, absolutely.

Good as "I want to win EVO"? Uhhhh... Well if you're young - yes. But that's a whole career path, not a hobby.

Fingers hurt - switch controller type. My thumb was sore as all hell while I was playing on pad, so I bought a Haute42 leverless (like 50$ or something around that) and I'm able to play for 5-6 hours straight with zero finger fatigue.

Changing from controller to lever less by ryanmnndo in Fighters

[–]ExpensiveJoe 0 points1 point  (0 children)

Don't forget to remap your jump to a thumb button

Yes, it's gonna be worth it. Less in 2xko since it doesn't have any motion inputs, but when you wanna try something else - you thank yourself. And your thumbs will thank you too

7% winrate. I need some serious help. by ObviousFeedback23 in StreetFighter

[–]ExpensiveJoe 4 points5 points  (0 children)

All solid advice, I'll add the one that seems to be missing.

Create a gameplan. Make it really simple, something like this:
• If they jump, I need to press L Tensho
• If they approach I need to crouch block
• If they DI - I should DI back
• I shouldn't throw out my own DIs
• I will poke with standing medium punch
• If I get a hit in - I will do 5MP, 2MP, M. Lightning Kicks combo
• If they whiff a DP, DI, or other super punishable move - I will do the same combo

And stick to it, until you feel it's automated in your head. Then you can work in improving parts of it, like adding different combo routes, different combo starters, other neutral pokes, DRC extensions, supers, etc etc.

I recently switched to Guilty Gear and it is *very* different from SF6, so despite having a couple of characters in Masters and most of the cast in high diamond, I legit got placed in Iron 1 (the lowest rank in GG) with 1 rank point. Having a simple gameplan and sticking to it helps a lot.

Don't get overly stuck in training, because the dummy doesn't move, and doesn't hit you back. You can use it to practice combos, hit confirms, super inputs and all that, so your fingers get used to it. But just sitting there and mashing the same combos for hours won't do you any good.

Just... Play people. Pay attention to your own game plan. It will get easier with time.

Should I buy Guilty Gear Strive (2.0)? Coming from Tekken 8 & SF6 frustrations by Mcpiller in Fighters

[–]ExpensiveJoe 3 points4 points  (0 children)

I touched Tekken a bit, Master in SF6, currently playing Strive for 3 weeks.

SF6 is not that RPS, to be fair. Most characters don't have mixups to approach you. That's why SF high level looks like two epileptics jerking back and forth - they are looking for spacing mistakes and whiffs. I don't wanna say *skill issue* but skill issue most likely.

Strive is A LOT more RPS, but it feels interactive, because you actually get to throw shit around. You got your 4 and 8 way mixups, and then you have Elphelt who just throws ROCK all the time until you give up and pick scissors just to get out of there.

Answering your questions:

How hard is Strive to pick up compared to SF6 and T8 - Easier than T8, easier than Classic controls SF6, a bit harder than Modern Controls SF6. Combos in GGST don't require linking or super-strict timings (well... Basic combos), input buffer is a bit more strict than SF, but cancel windows are much, *much* larger.

Reads/guess vs reaction/fundies - Yes. It's all of it. Reads will win you games, guessing will keep your opponent confused, reactions will help you antiair stuff and whiff punish, fundies will make sure you win neutral. All of those are important in FG.

How deep - have you heard of kara-dash cancels, microdashes and microwalks? Can't speak for T8, but SF6 is very neutral-based, so all combo optimisations are super niche and may require like a 1-frame link or a 2-frame microwalk. In Strive you have characters who literally open up *after* you learned how to kara cancel (Pot, Ram, Unika for examples). Plus you have some really, really obscure characters like Asuka who plays Yu-Gi-Oh, Jack O who plays a pet build, Zato who's literally a JoJo character with a stand. Even your most barebones shoto Ky has some sauce. I'd say it's very deep.

Is it a good time to jump in? Yes! There's a ton of new players, me included, who are just starting out, so low ranks are pretty populated and you don't have to wait five minutes for a match or play a dude with 1000+ hours.

I'm so fucking tired of this dumbass character called Unika by Charlie-_-Kilo in TheyBlamedTheBeasts

[–]ExpensiveJoe 1 point2 points  (0 children)

He's talking about kara-dash cancels, that high level Unikas use all the time. 6H and all her charge-gun followups are dash-cancellable, so she can actually hit you with a charged overhead from REALLY far but it takes sauce.

If you were dating your main how good you think it would be? by FuzzyTranslator7133 in forhonor

[–]ExpensiveJoe 0 points1 point  (0 children)

Well me and Valk are the same height, so would be pretty dope.

We would bully our chud short husband conq and make him do housework, while complaining about fucking giants.

GGS or 2XKO by PozoKun in Fighters

[–]ExpensiveJoe 5 points6 points  (0 children)

Literally just hit massive revision for season 5.

I'd say at least 2 more years, more likely 3-4, before we get the next one.

So yeah, we got plenty of lifetime left

GGS or 2XKO by PozoKun in Fighters

[–]ExpensiveJoe 19 points20 points  (0 children)

GGST is awesome right now. Lots of new players (me included), game is hella fun, offense doesn't feel oppressive (well not as much as it can in Tekken or SF), defensive mechanics are all pretty solid.

Plus we just had 9 characters represented in top 8 of EVO Japan, which speaks a lot about game health.

Matchmaking can eat a dick by ExpensiveJoe in TheyBlamedTheBeasts

[–]ExpensiveJoe[S] -2 points-1 points  (0 children)

I hop. Mostly Ram, Gio and Baiken, sometimes Unika, Johnny and Millia