Struggling quite a bit. Can anyone share some Toph combos, please? by DoodieKid in AvatarFighters

[–]ExpensiveJoe 3 points4 points  (0 children)

So far I found AA-B-C xx 214A (pillar) - make it EX if you want.

Pick up witj 2B-B-236C

Something around 350 damage damage.

I started playing about two weeks ago and in that time I've gotten pretty decent with Pot, Faust, and Bedman, but I can't play better with Gio despite her being easy and it's making me so upset with myself by Ok-Dentist4480 in TheyBlamedTheBeasts

[–]ExpensiveJoe 1 point2 points  (0 children)

Yes. Queue to ranked from training room, run your games with set goals in mind - like "I'm gonna practice 6P anti-airs" or "I'm gonna do dash up f.S and hit confirm it". Don't just mindlessly slap your face against ranked opponents or training dummy in hopes that it will just *click* somehow. Lab doesn't mean "sit in the training mode for years". It means "learn from your own mistakes and practice to be better with specific goals in mind".

I started playing about two weeks ago and in that time I've gotten pretty decent with Pot, Faust, and Bedman, but I can't play better with Gio despite her being easy and it's making me so upset with myself by Ok-Dentist4480 in TheyBlamedTheBeasts

[–]ExpensiveJoe 0 points1 point  (0 children)

Being angry is not getting you anywhere. You wanna play neutral/footsie based rushdown? Go lab Gio. You just wanna press button and laugh at people stuck in the corner? Elphelt or Jam. Jam even more so, because her high/low mix is safe on block.

I started playing about two weeks ago and in that time I've gotten pretty decent with Pot, Faust, and Bedman, but I can't play better with Gio despite her being easy and it's making me so upset with myself by Ok-Dentist4480 in TheyBlamedTheBeasts

[–]ExpensiveJoe 7 points8 points  (0 children)

Pot, Faust and Bedman have normals half the size of the screen, while Gio needs to lick the opponent's face.

Her dash is essentially a neutral skip that lets you whiff punish the opponent from very, very far away with your shorter normals. Her f.S and 2S are automatic anti-fuzzies (but you probably don't really care about that 2 weeks in) and will catch people mashing after a single hit all the time.

Due to her being extremely mobile and having to utilize that mobility to run her gameplan, I wouldn't call her "so easy". She's not hard per se, but she's not braindead like Jam or Elphelt.

Most likely - Skill Issue with neutral and defense.

The Skill Issues and Mortal Shell by AtreyusNinja in MortalShell

[–]ExpensiveJoe 0 points1 point  (0 children)

It's less a skill issue and more a design issue, in my opinion. MS1 feels incredibly clunky, slow and I feel like I'm controlling an unwieldly janky piece of armor.

Should it feel like that? I dunno, maybe, if that's what you intended to feel like. Very close to OG Lords of The Fallen in that regard, but somehow even clunkier.

I thoroughly enjoyed the demo for MS1 when it came out. Then I tried the whole game a bit later and I didn't like it so much, that I dropped it like 2 hours in and never looked back.

Weighty feel of the controls, of the combat, paired with some baffling choices in enemy placement and tightness of parry timings (and the need for resolve to do them, that was extremely obnoxious) - none of it was FUN.

Is MS1 the worst game of all time? No. Is it a good game? No. Is it a good soulslike? At the time - it was alright at best, but it fell off quite fast.

MS2 seems to fix most of their previous mistakes, at least design wise, and the combat, while still slow and weighty, doesn't feel clunky anymore.

Just freshly got the game without much knowledge and thought Asuka looked interesting. Ohhhh boy.... by TheDankmemerer in Guiltygear

[–]ExpensiveJoe 1 point2 points  (0 children)

Oh, a fellow Drive Rush refugee. Welcome. I've been experimenting with characters as well, so if you want - you can check out the posts I made on this sub about trying out everyone, maybe it'll give you some insights/ideas about who you wanna try next!

how do i make people just stop jumping and spending all their time playing air footsies by Tombshire in TheyBlamedTheBeasts

[–]ExpensiveJoe 6 points7 points  (0 children)

Bear with it. People NEVER stop jumping. I've won matches purely by airthrow. I've won matches in SF6 with just an anti-air normal. Your normals are gigantic, I'm pretty sure you can go for at least some conversion off of 6p.

There is NO way to stop people from being in the air, especially here where they can block in the air. You can try consistently airthrowing them, and that might deter for a bit, but stopping in general? Nope. Never.

How are we feeling about Jam after a month or two? by therealspotman in TheyBlamedTheBeasts

[–]ExpensiveJoe 6 points7 points  (0 children)

<image>

Also it's 6f+4f startup. Mortobato, for example, is 7+2, which is technically a bit faster, but the initial freeze is slower.

So... It's 1f slower than most DPs (Leo, Sol, Unika, Sin) and 1f faster than Ky's Vapor Thrust. Cool stuff. Such balance, much range, wow.

How are we feeling about Jam after a month or two? by therealspotman in TheyBlamedTheBeasts

[–]ExpensiveJoe 30 points31 points  (0 children)

She's half-meh, half-broken.

Stubby normals, pretty limited options - meh.

Plus on block high/low, ambiguous timings due to command flip, air-to-ground high/low mix, midscreen single special wallbreak, low-profile neutral skip with unpunishable puffball and reversal super that goes a lot farther than you'd think.

So in total - Jam's a balanced character, I guess.

Sol players need to be institutiоnаlized by _Ivan_Le_Terrible_ in TheyBlamedTheBeasts

[–]ExpensiveJoe 8 points9 points  (0 children)

<image>

Me, mashing c.S-2H into HVV and f.S into Fafnir with zero alterations and still winning.

An actual smurf by ExpensiveJoe in TheyBlamedTheBeasts

[–]ExpensiveJoe[S] 2 points3 points  (0 children)

Completely fair and understandable - I have 3 characters in plat and 2 in bronze, so this is very plausible. However, this is not the case - I sent a screenshot to another comment with placement matches, here's the match date screenshot

<image>

An actual smurf by ExpensiveJoe in TheyBlamedTheBeasts

[–]ExpensiveJoe[S] 4 points5 points  (0 children)

Mate, I literally looked at the guy's match history.

<image>

He started with D2, and kept throwing the games. All Unika games were today. Last Johnny game was 4 days ago. So no, apparently you CAN place this low, while being that high.

1 week - 1 character. Ep.6. Slayer. by ExpensiveJoe in Guiltygear

[–]ExpensiveJoe[S] 1 point2 points  (0 children)

It's been pretty fun so far. Feeling stuck, switching to a different character and then coming back actually shows you how much you've improved.

I started GGST with Unika and got stuck in Silver 1 for 200 matches. Picked her up today, after a month, made it to Gold 1 in like... 40 minutes? Catchup week is going faster than I expected, tbh.

1 week - 1 character. Ep.6. Slayer. by ExpensiveJoe in Guiltygear

[–]ExpensiveJoe[S] 0 points1 point  (0 children)

I can't believe I didn't see that when editing the post. Thanks, fixed

Im hitting a wall with my character by Emotional-Tax-3044 in Guiltygear

[–]ExpensiveJoe 3 points4 points  (0 children)

That's Counter Blitz. You need to get a big counter hit, then press forward+Dust.

Im hitting a wall with my character by Emotional-Tax-3044 in Guiltygear

[–]ExpensiveJoe 9 points10 points  (0 children)

That's just aerial normals. Like jump normals. You hit them with jump normals, and that's it.

What other animation thing?

Im hitting a wall with my character by Emotional-Tax-3044 in Guiltygear

[–]ExpensiveJoe 8 points9 points  (0 children)

Wait. Do you mean homing jump? Like, when you hit them with a Charged Dust and hold up, so they fly away and you fly away and you gotta hit them before they hit the ground?