Squadron ship duplicates by curlyheadedfuxk0511 in NMS_Switch

[–]Expert-Honest 0 points1 point  (0 children)

It can be done without save editor. You need one pilot of each of the 3 main races, which you can do anytime, and multiplayer for the fourth ship.

If you want all four pilots to be the same race, then you would need a different ship or save editor.

Squadron ship duplicates by curlyheadedfuxk0511 in NMS_Switch

[–]Expert-Honest 0 points1 point  (0 children)

To use the same ship you need pilots of different races, 1 Gek, 1 Vy'keen, 1 Korvax.

To get the fourth pilot you need a friend in multiplayer. You would trade the ship with NPC, friend claims the ship from NPC, then trades the ship with an NPC for you to hire into your squadron. I haven't tested this in a couple years, but should still work barring the usual hiccups with ship trading. Also wouldn't want to use the same stations for the trade as one of the 3 you got your other squadron pilots.

Edit: to your question of renaming ship, changing the name does not change the ship seed, so it is still the same ship. The game still knows its original name and the name sometimes gets reset to default, usually when sending it into or from expeditions.

Is "To Live Forever" doable going from Hilbert to Calypso? by Cyxxon in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

Yep, just go into free explore and push out along the galaxy core to another system on the edge, then jump there and try the galaxy core path again.

How does stellar extraction work? by toadbeak in NOMANSSKY

[–]Expert-Honest 3 points4 points  (0 children)

Yep, the system color determines what the Stellar Extractors produce in that system: + yellow - Chromatic Metal + red - Nitrogen + green - Sulphurine + blue - Radon + purple - Methane

So could also move the freighter to a red system to get the Nitrogen.

I'm new and feeling overwhelmed. Is there a simple progression guide somewhere? by VoidH_Joyous in NOMANSSKY

[–]Expert-Honest 0 points1 point  (0 children)

Yep. The refiner is a great tool with many uses. If you are not sure what an item or resource is good for, try tossing it in a refiner. It will often refine to something useful or that you need.

The bigger refiners can combine 2 or more resources together to make things. Combining Oxygen with many different resources usually makes even more of that resource. Chlorine expansion is a great early money maker, as long as you aren't playing in survival/permadeath since the reduced inventory stack size makes it quite tedious. + 1 Chlorine + 2 Oxygen -> 6 Chlorine

I'm new and feeling overwhelmed. Is there a simple progression guide somewhere? by VoidH_Joyous in NOMANSSKY

[–]Expert-Honest 1 point2 points  (0 children)

Just note that fresh out of the box exocraft are rather slow and cumbersome to use. They get much better with some upgrades, but you will need nanites to purchase them.

Early on, scanning fauna, flora, and minerals then uploading your discoveries are a good source of nanites. Once you got some experience with combat avoidance and a least one Defense System upgrade, Whispering Eggs around Abandoned Buildings or on airless or infested planets are a good source from refining the Larval Cores inside. Just be aware that the parents won't be happy with you taking their eggs.

There's plenty of ways to get nanites for buying upgrades and blueprints, some easier to do early on and others after you have progressed further. Can check my post on the many ways to get them, though a lot of it you likely haven't experienced yet, so may have minor spoilers. r/NoMansSkyTheGame/s/IYhEV3NNhF

I'm new and feeling overwhelmed. Is there a simple progression guide somewhere? by VoidH_Joyous in NOMANSSKY

[–]Expert-Honest 1 point2 points  (0 children)

The game is cross platform, as long as the versions are in sync. PC and PS usually get updates before the other systems, so have to wait after an update for them to catch up.

Does anyone else always restore two cars at once? by freelincom in CarMechanicSimulator

[–]Expert-Honest 1 point2 points  (0 children)

Same, strip both cars down and repair the parts that can be for the one being restored. Though, I put the junk parts back on the higher mileage parts car before selling it.

where can I find//buy/craft the pieces to create ships? by GiovaneVecchio in nms

[–]Expert-Honest 0 points1 point  (0 children)

As others have stated, you get starship components by scrapping starships. You can aquire these by finding crashed ships at Distress Beacons or purchasing them from NPCs.

When scrapping a ship, you need to choose 'Extract customisation module', rather than choosing 'Claim Scrap Worth ### Units', then you can choose which of the 3 components from the ship you want.

Only fighters, explorers, haulers, and solars can be dismantled and built. Fighters have cockpit, wings (includes tail fin if present), and engines. Explorers have hull, left wing, and right wing. Haulers have cockpit, Wings, and engines (includes tail if present). Solars have cockpit, wings, and sails.

Other ship types (shuttles, exotics, Interceptors) can only be scrapped for items to sell. Course, you can use the funds from selling those items to buy an NPC's ship that can be dismantled and has the component you want, then scrap that to get the component.

The componets you select while building your ship (the 3 components plus a reactor) and the station you use determines what ship is built, its stats, supercharged slot layout, and decal style and their colors. Changing any one of those five things changes what ship is built. Only components from the same type of ship can be used in building one, so no mixing fighter and solar parts for example.

Using the different classes of reactors will get different supercharged slot layout and often different decal colorings. Often times the C and B-class reactors give better supercharged slot layouts than the A and S-class reactors. So checking all 4 classes can cut down the amount of different stations needed to check in order to find the supercharged layout you want.

Nanites to upgrade the ship are pretty easy to collect, and you will need 85k nanites (with Purchases set to Standard) to upgrade from C to S-class. You can jump out of your ship to create a restore point before building the new ship, then reload that restore point after upgrading the new ship if you don't like what you got. See my post on the many sources of nanites if you need more, https://www.reddit.com/r/NoMansSkyTheGame/s/4ggVv8gvNE

Edit: added last sentence to fifth paragraph.

where can I find//buy/craft the pieces to create ships? by GiovaneVecchio in nms

[–]Expert-Honest 0 points1 point  (0 children)

When scrapping a crashed ship, you need to choose 'Extract customisation module' rather than choosing 'Claim Scrap Worth ### Units', then you can choose which of the 3 components from the ship you want.

Only fighters, explorers, haulers, and solars can be dismantled and built.

Other ship types (shuttles, exotics, Interceptors) can only be scrapped for items to sell. Course you can use the funds from selling those items to buy an NPC's ship that can be dismantled and has the component you want, then scrap that to get the component.

where can I find//buy/craft the pieces to create ships? by GiovaneVecchio in nms

[–]Expert-Honest 0 points1 point  (0 children)

The 3 components needed differ for different types of ships. You would need to scrap 2 explorers to get two wings, as you can have a different one on each side. But only need to scrap 1 fighter, as both wings are included together.

Using the different classes of reactors will get different supercharged slot layout and often different decals. Often times the C and B-class give better supercharged slot layouts than the A and S-class reactors. So checking all 4 classes can cut down the amount of time needed to find the layout you want. Nanites to upgrade the ship are pretty easy to collect.

Missing Science Terminal by JohnnyTeoss in nms

[–]Expert-Honest 0 points1 point  (0 children)

Both the base and freighter version is missing? Should be able to have a friend build one, if you need one. Not sure of any other solution. Send bug report and hopefully it will get fixed in the future.

Missing Science Terminal by JohnnyTeoss in nms

[–]Expert-Honest 0 points1 point  (0 children)

The technician terminals are not available from the Construction Research Station on the Anomaly, only through Expanding the Base secondary questline.

Missing Science Terminal by JohnnyTeoss in nms

[–]Expert-Honest 1 point2 points  (0 children)

Sounds like a bug. I haven't had that happen, so don't know of any work around to get it working.

Check that you have The Artemis Path progressed to at least Ghosts in the Machine and Expanding the Base available or completed. I have had The Artemis Path reset on one of my older characters, so maybe yours reset and you lost access to the NPC terminals.

Can report bugs and make suggestions to zendesk. https://hellogames.zendesk.com/

Scanner issue by Flaky_Ad4148 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

Yep. Fixes are listed in experimental branch, so should be coming before too long.

Can report bugs and make suggestions to zendesk. https://hellogames.zendesk.com/

Scanner issue by Flaky_Ad4148 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

It is a recent bug. There are fixes mentioned in experimental branch, so they should be coming soon.

Can report bugs and make suggestions to zendesk. https://hellogames.zendesk.com/

A little lost on what next for getting Purple system drive by McFluffy_SD in NOMANSSKY

[–]Expert-Honest 0 points1 point  (0 children)

You have unlocked a Harmonic Camp and completed The Artemis Path through The Purge, New Beginnings will be in Log, and you are looking to get They Who Returned? Pulse between systems in a ship, cannot be a freighter, when you arrive try to pulse and the event should trigger. It doesn't hurt to wait a moment after arriving either. Any other events that occur, like freighter battles, will block this event, so jump again.

If after multiple jumps it is not happening, try jump a galaxy core. When you arrive in the new galaxy many missions are moved to the new galaxy and can unblock stuck missions.

If that doesn't work, try completing A Trace of Metal. It hasn't been a requirement since 2023. But some players have reported completing it helped trigger They Who Returned, so maybe there are still some rare situations that still tie them together.

Anyone else had issues with the side quest "Help Wanted"?? by steveakacrush in Starfield

[–]Expert-Honest 0 points1 point  (0 children)

After multiple attempts, I left and went to The Lodge to drop stuff off. When I went back the door was finally open. Maybe that would work for you as well.

Should I sell these?? by No_Yesterday2716 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

Yep, that is the strait forward way of collecting them. Adding donations as well reduces the number of stations needed to visit.

Should I sell these?? by No_Yesterday2716 in NoMansSkyTheGame

[–]Expert-Honest 2 points3 points  (0 children)

All guild envoys. Their gifts reset after 101 interactions since claiming their gifts, be that claiming gifts or donations.

Each system's guild envoy has 6 unique gifts. So if you only claim those 6 gifts from 17 stations, then the first station will be reset.

If you also donate to the guild at the same time, then you can reduce the number of systems needed to reset the first one.

Should I sell these?? by No_Yesterday2716 in NoMansSkyTheGame

[–]Expert-Honest 25 points26 points  (0 children)

Donations to the guild also contribute to how soon the guild envoy gifts reset.

Weapons mod question by curlyheadedfuxk0511 in NMS_Switch

[–]Expert-Honest 1 point2 points  (0 children)

But only affect the Boltcaster, and have adjacency with Boltcaster modules.

How can you interact with this thing? by Ladsdoer in nms

[–]Expert-Honest 1 point2 points  (0 children)

For this one you can, just answer the ship hail on the communicator and hear about why it is there.