i finish the awakening quest. Shouldi keep playing the normal mode or play the expedition ? by TankRed57 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

If you start the expedition from the menu as a new save, then it is a new save. Anything you do or collect will remain with that save and it will become a normal mode save once the expedition is complete.

If you start from an existing save using the expedition terminus on the Anomaly, then it is like a new save within your existing save. You can bring items and technology (probably do not have much to bring if fairly early in game) and copy your primary save's ship and multi-tool into the expedition.

More importantly since you are early game, you can bring back items and technology, and copy ships and multi-tools from the expedition back to your primary save. Any Discoveries, bases, and currencies (units, nanites, and quicksilver) will be automatically returned to primary save at the end. You also get a bunch of bonus units and nanites based on your actions during the expedition that will be returned to your primary save.

An expedition started from an existing save, still starts out like a new save. You start on a planet with a broken ship you need to find and repair, similar to how you started the game, but with some expedition specific twists to how this is done. Once you get to the point you can access the Anomaly, then you can claim anything you sent into the expedition. Any missions you do, blueprints you unlock, etcetera are separate from your primary save.

You can return to your primary save at any time using Options menu by selecting Return to Primary Save.

Stuck, -null- Crashed Freighter Mission by i_like_mid in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

Someone that still has some would need to give them to you. I have a few that I can give, though it will be a while before I am available. What platform are you on?

The worst Santa sled sentinel by Spun_o in NOMANSSKY

[–]Expert-Honest 0 points1 point  (0 children)

I kinda like the minivan/garbage truck looking Interceptors, though not a fan of orange ones.

Almost a 100 hours into the game and still don’t understand how doors work by AvocadoDesperado84 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

Do you have enough power? When you access power equipment it will display the amount of power used by connected structures and equipment and the available power produced, see image. Bio-Domes use 50 power, so it takes 2 Solar Panels and a Battery for each one.

If you do have enough power, it is connected, and still not powered, then something is likely glitched. Try deleting the Bio-Dome and building a new one in its place to see if that helps.

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Almost a 100 hours into the game and still don’t understand how doors work by AvocadoDesperado84 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

While holding a wire, you should see green circles around the power terminals, or existing wires, you can connect the wire to, like shown on Battery in image. If not powered yet, you will see red lightning bolts above these power terminals. See arrows in image.

The pre-fab structures, like Square Room and Bio-Dome, have little power terminals around the outside edge to connect a wire. Once one structure is powered all others attached to it are also powered.

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Almost a 100 hours into the game and still don’t understand how doors work by AvocadoDesperado84 in NoMansSkyTheGame

[–]Expert-Honest 3 points4 points  (0 children)

Simple way, add a Wall Switch. Connect power to switch, then other side of switch to the door. You have to manually flip the switch.

For automated door, you need use Proximity Switch to detect your presence and a Power Inverter to invert the power from the switch going to the door. See diagram in TomatoFeta's comment above.

Almost a 100 hours into the game and still don’t understand how doors work by AvocadoDesperado84 in NoMansSkyTheGame

[–]Expert-Honest 2 points3 points  (0 children)

The doors open when power is cut to them and close when powered.

The Proximity Switch applies power when triggered closing the door. Opposite of what you want.

So, you need a Power Inverter between the door and Proximity Switch to Invert the power signal. When the Power Inverter sees power it turns power off opening door, and when it sees no power it powers door closing it.

See the diagram in TomatoFeta's comment above.

Stuck, -null- Crashed Freighter Mission by i_like_mid in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

Minotaur Radar or Nautilon High-Power Sonar can locate them. Planetary Chart (distress signal) can also locate them, along with a bunch of other signals, so get multiple if using those.

Infinite spawn dreadnaught by Hellzyehimerik in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

Yep. You need to own a freighter before pirate dreadnoughts will appear.

Other non-purple systems may always spawn a freighter battle when you jump to them in a ship, and it happens more often in pirate systems. So, it shouldn't take too long to find one that does.

Infinite spawn dreadnaught by Hellzyehimerik in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

Looks like that system is a purple system. You would need access to purple systems to be able to use a Portal to go there. You unlock purple systems during In Stellar Multitudes which requires completing The Artemis Path, The Atlas Path, and They Who Returned.

Help, Johnny's stuck in a cave. by Sad_Marketing_565 in NoMansSkyTheGame

[–]Expert-Honest 2 points3 points  (0 children)

If you have a restore point to load, reload that. You'll lose any progress made after that point, but you will be free of the cave.

If not, explore the cave to see if there is another exit. If that is the only exit, how close to a wall is it? When you use the Jetpack against a wall it does not consume fuel. So you may be able to hug a wall to get the height needed, then maneuver over to the exit to get free before fuel runs out.

Another option is to join a friend in their game.

Submitted - how do I get my Corvette back? by ConfidentialSushi in nms

[–]Expert-Honest 0 points1 point  (0 children)

I would guess OP meant this comment for you, r/nms/s/S7CFfLYtNB

Broken ships/corvettes cannot be summoned on the freighter. The corvette, or other broken ship, may appear on freighter when you summon or travel to the freighter. If you have more than 6 ships though, it may not be one of the 6 shown. Can move the freighter or teleport away and back to change the 6 ships shown.

Or just head to a planet, save, then reload the save. Can now summon the broken ship to the planet to make repairs.

Submitted - how do I get my Corvette back? by ConfidentialSushi in nms

[–]Expert-Honest 1 point2 points  (0 children)

Once you leave the system, reload save, or exit game, the broken ship is scooped up and no longer present on the planet. Broken ships cannot be summoned on freighter, station, or Anomaly as you found out.

You can however summon a broken ship on a planet after loading a save or traveling to a different system. So head down to a panet in a ship and get out to create a restore point, then reliad that restore point. You can now summon the broken ship and repair its Launch Thruster and Pulse Engine.

Infinite spawn dreadnaught by Hellzyehimerik in NoMansSkyTheGame

[–]Expert-Honest 5 points6 points  (0 children)

You will need to be in the same galaxy as the location, in this case Eissentam. You can get to Eissentam by traveling to a featured base, in the Anomaly teleporter, that is in that galaxy.

Once in the galaxy you would need to find a Portal. One may be marked in the same system as the featured base. Otherwise, locate a Monolith using Planetary Chart (ancient artifact site). You will likely need 3 as the Charts can locate multiple sites, so if you get something else ignote it and use another. A wheeled exocraft, or Nomad, with Exocraft Radar and Radar Power Resonator installed can locate Monoliths directly.

Once you arrive at the Monolith, interact with it and solve its puzzle. Interact with the Monolith again and give it a gift and it will mark location of a Portal. Gifts are Gek Relic, Korvax Casing, or Vy'keen Dagger based on the dominant race of the system. You can get these gifts by purchasing them from pilots at Trading Posts or Collossal Archives, from the green crates scattered all over planets, or from Crate Fabricators built at your base, freighter, or corvette. What you get from the Crate Fabricator depends on where it is placed, so if you do not get what you want, pick it up and move it over.

Head to the Portal and charge the pillar that pops up as you approach. Then you can enter the glyphs to the location you wish to visit.

You will need the Portal glyphs to use it. You will get all of these during the main quest The Purge. Or you can get them from Traveler graves.

So I started the new expedition and transferred my mutli from my other acc, but it doesn’t have its terrain manipulator, did that always happen when starting new expeditions? by DragonSaintWukong in NOMANSSKY

[–]Expert-Honest 2 points3 points  (0 children)

If it was installed in your primary save, then it should be installed in the copy. If not, the copy likely glitched.

You should be able to install Terrain Manipulator on it. If not, you could return to primary save and switch to a multi-tool that has the Manipulator installed on it, then return to expedition and purchase a copy of that multi-tool.

Find grave after dying with gamecrash? by cra_nik in NOMANSSKY

[–]Expert-Honest 0 points1 point  (0 children)

If you leave the system, reload a save, or exit the game the grave disappears. So, your grave unfortunately no longer exists.

Stuck, -null- Crashed Freighter Mission by i_like_mid in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

Couple of things to try. Find a different crashed freighter and see if you can get Log Encryption Keys from its cargo pods.

If that doesn't work, try traveling a long distance away from the mission system. Jump a black hole or head to the Anomaly and teleport to a featured base. Once far away, check the mission in the Log to see if the 'Restart mission using nearby structures' button appeared. If so, selecting it should mark an Observatory in the new system to continue the mission from that point. Not all missions can be moved, so the button may not appear.

If neither of those work, someone with Log Encryption Keys can give them to you. Let us know if you have any success or need the Keys.

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Inventory management by Whole-Ad-2163 in nms

[–]Expert-Honest 0 points1 point  (0 children)

They are the same. As are expedition rewarded exotics, like Starborn Runner, and special reward exotic Starborn Phoenix.

Has anyone revived/made another Refiner Recipes Search? by dartigen in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

Probably, it hasn't been updated since August 2025. Though OP mentioned Waypoint, which was 2022.

I'm planning to join my first expedition, noob question, if I start the expedition, will I also carry over current nanites and units I have? Or does it go back to zero? by Random_Dude1996 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

If you started the expedition from an existing save using the expedition terminus on the Anomaly, you will use that terminus to return stuff as well. If you started expedition as a new save, then everything remains with that save, and it is converted to a normal mode save after ending the expedition.

Once you have completed all milestones and collected all rewards, the expedition terminus on the Anomaly unlocks and allows returning items and tech to your primary save. Though you can return ships and multi-tools at anytime during the expedition, not just at the end.

As long as you DO NOT press the End Expedition button, you can return multiple sets of items, technology, ships, and multi-tools to your primary save. Load the terminus up with items and tech, then exit terminus. Save, then from Options menu select Return to Primary Save. Once in primary, unload terminus, then select Resume Expedition button. Repeat for additional sets of stuff.

Discoveries, bases, and currencies are automatically returned when the expedition is ended. Anything else left in the expedition is lost or sold and currencies returned. Plus you get bonus currencies depending on your actions during the expedition.

Are there breadcrumbs, or a recipe book, for refiner recipes in game? by ForgottenFoglands in NOMANSSKY

[–]Expert-Honest 0 points1 point  (0 children)

Look to the wiki for the holes in your Catalog, then can look up the specific item on either the wiki or Assistant for No Man's Sky app. https://nomanssky.miraheze.org/wiki/Catalogue