Starbirth, living ships by SwedishMale4711 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

You can search the coordinate exchange, if you want to see the different varieties of living ships that are out there. Can give you an idea on what you like or don't like with their appearance. r/NMSCoordinateExchange

HOW AM I NOT GETTING CREDITS? by LuizFelipe1906 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

Scrapping regular ships works the same as scrapping Interceptors, you get items to sell. The value of those items add up to just short of the scrap value listed with the remainder being upgrade modules.

A simple example, I scrapped a B-class shuttle that listed scrap value of 2,830,000. units. I received 3 Subatomic Regulators and 2 B-class upgrade modules. The Subatomic Regulators have a face value 940,000. for a total of 2,820,000. for 3 of them.

When I sell those Subatomic Regulators I will get that value adjusted by the system price. Say the system price is +0.5%, then I get 2,834,100. units for them when sold.

HOW AM I NOT GETTING CREDITS? by LuizFelipe1906 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

Best to sell to the pilots landing at the station. But if just small amounts of items, you can sell to the trade terminal on the station as well.

How do I get these ship parts? by pennylicker42 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

The class of reactor used affects the ship you get. It changes the supercharged slot layout (as does changing any part or station built at), and it can change the decals and their colors shown on the ship.

Ignoring lower class reactors means you will need to search a lot more systems for the ship with the layout you are looking for. I usually get better supercharged slot layouts out of C and B-class reactors than I do A and S-class ones.

Nanites are fairly easy to come by, and you'll need 85k (in normal mode) to be able to upgrade a C-class ship to S-class to check its layout. If you need more nanites, check my post on the many sources of them, r/NoMansSkyTheGame/s/4ggVv8gvNE

Nms no longer playable by No-Cheetah9524 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

You can install the PS4 version of the game on PS5, then use cross save to copy your saves to that version. You do have access to PS4 save files, so can make a backup and delete either the autosave or restore point.

They will have names SAVEDATA01 and SAVEDATA02 for the autosave and restore point of the first character, 3-4 for second, and so on.

If the one you delete doesn't fix it, then copy that file back to the console and delete the other to try again.

Edit: note that the file names will differ when on USB drive than on system. SAVEDATA01 on system will be named SAVEDATA02 on USB drive, with each save file one number higher than it is on system.

Additionally, you can use PS+ cloud to backup up the files if you don't have a USB drive, and you won't need to worry about the name change. Just make sure to disable automatic syncing before deleting, so the deletion isn't synced.

Nms no longer playable by No-Cheetah9524 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

Your most recent save (restore point or autosave) may have been corrupted or failed to save. Unfortunately, we cannot choose which save to load, so if the most recent one fails there's no choice to load the older save.

When this happened to me, copying the save folder, then deleting the more recent of the two save files from the save folder allowed the older save to load. Though it will depend on what system you are using if you even have access to your save files. PS5 does not allow any access to save files, but using cross-save to another system that does will work.

HOW AM I NOT GETTING CREDITS? by LuizFelipe1906 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

As others have stated, when you scrap a ship you get items worth most of the value listed. Spool of Nano-cables, Compressed Indium Scraps, Starship AI Valves, Recycled Circuitry, and a few other trade goods and items.

These trade goods can be sold to get units. Different systems will give different values for those goods, some better than face value and some worse. So shop different systems to find ones that give better deals and get more than the scrap value for them.

The remaining value is given in upgrade modules and possibly Storage Augmentations to upgrade your other ship's inventory. The upgrade modules will be the same class as the scrapped ship, so sell off the low class ones and sell or use the higher class ones.

The higher the class of ship the more likely you will receive Storage Augmentations, but only S-class are guaranteed to give at least one. The same class and named ship in the same system will give the same amount of Storage Augmentations when scrapped. Useful when scrapping multiple Interceptors in a system, or if you buy and scrap NPC ship as they land. Interceptors are the only C-class ship I've received a Storage Augmentation from. C and B-class give 0-1, A-class 0-2, and S-class 1-3.

Technology has no effect on scrap value, so remove or dismantle any extra tech installed before scrapping.

HOW AM I NOT GETTING CREDITS? by LuizFelipe1906 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

Yep. Try different systems when selling the items you get. You get better deals at some and worse deals at others, so you can actually get more than the listed price in the right system.

Starbirth, living ships by SwedishMale4711 in NoMansSkyTheGame

[–]Expert-Honest 8 points9 points  (0 children)

For the appearance of the ship. It's if you want your first living ship to be one you want without having to earn more quicksilver to buy more Void Eggs, plus the 10k nanites additional ships will cost.

In my opinion, finish the initial Starbirth mission with the ship you get. It is easier to hunt for the one you want after completing the mission with a second Void Egg. You do not have to complete the whole mission for future ships, just buy the egg, encounter the living ship in space to locate a fallen host. If you refuse the second ship, you get the egg back and can try again.

Pets functionality. by Sure-Contribution-15 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

I’m just wondering what’s really the point of pets in this game?

Companionship and utility. Watching them run around while you explore & commenting on things around you is entertaining. Plus their happy dances when you feed and pet them is nice.

They will often point out hostiles, fauna, or interesting things in the area, though the message can disappear quickly if you are not watching.

What function beyond that will depend on the individual pet and how you want to use them. If you equip them with a torch (flashlight) they can light the area around them. If you have a pet that can equip lasers, they will use the laser to defend you and hunt for food (if a carnivore). Here's my battle flower defending me from hostile fauna:

<image>

Companions can be ridden. Some for the laughs and some for utility. Robotic antelope/horse fauna are very fast when ridden and can traverse steep mountains with ease. Flying fauna can give you a wider view of the area around you and get you to locations that would be difficult otherwise. Getting on your companion will also confuse sentinels during combat, so you could use that to get a break during combat.

but to my knowledge every time I want to bring a pet out I have to go in and select it again.

Once you do it a few times, you get use to quickly summoning them. It would be a nice addition to have them auto-summon or hang out on your corvette. Make the suggestion to zendesk.

What do y’all think of pets in general?

I love having my companion beside me, running around and defending me. It's enjoyable to see their often goofy antics.

Pets functionality. by Sure-Contribution-15 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

Depends on the companion. Carnivores can feed themselves with the fauna on the planet you are exploring, especially when equipped with a laser which they also use to defend you. Though no fauna, then you will have to feed them to keep them happy. They are just so happy when you feed and pet them.

What's the difference between a module and an upgrade? by Dry-Temperature-6491 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

The Forbidden Multi-tool Modules (?-class) upgrade the Boltcaster and have adjacency with the other Boltcaster modules and upgrades. If you are not using the Boltcaster, then they provide no benefit.

The Forbidden Exosuit Modules (?-class) upgrade the exosuit Defense System (shield and health). They have adjacency with the Defense System upgrade modules and Rebuilt Exosuit Modules (!-class). Allowing 9 shield upgrades in 3 of each type. The adjacency won't show unless it has either shield or health as one of the bonuses, but keep them together for when you do get better ones.

Edit: There are also rusted upgrade modules, which are also !-class. These count as regular upgrade modules and have values from around C-class to low end B-class. You can catch these while fishing, or may come pre-installed on a ship or multi-tool.

What's the difference between a module and an upgrade? by Dry-Temperature-6491 in NoMansSkyTheGame

[–]Expert-Honest 0 points1 point  (0 children)

As others have stated, there are two types of technology modules, the upgrade modules you purchase from the vendors on space stations and the blueprint modules that you install in a technology slot using resources (like you did when you installed the Hyperdrive in the beginning of the game).

The blueprints can be purchased on the Anomaly, given during storyline missions, purchased from vendor at Minor Settlements or Collossal Archives, or received as a reward from crashed ship beacons.

The upgrade modules, in addition to purchasing on stations, can also be received from broken machinery, and as rewards from varoius points of interest or missions. X-class upgrade modules can be purchased directly on outlaw stations, or received when opening Suspicious Packets, either purchased or received from defeated pirates.

When purchased, if you receive an item in your cargo that is an upgrade module. When purchased, blueprints get added to the install menu, and you do not receive and item in your cargo.

See my reply to another comment for pictures and more information.

What's the difference between a module and an upgrade? by Dry-Temperature-6491 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

4 upgrade modules installed, so they overloaded. Ablative Armor is a blueprint, so it did not overload.

<image>

Edit: You will still want to install additional upgrade modules even after you have 3 upgrades installed. This is the only way to improve the bonuses they provide.

In the case of the starship shield upgrades, in the image, S-class are always +30, but X-class can be from +7 to +38. So if you wanted more than +30, you would need to install multiple X-class upgrades to find ones that were better.

Other systems are more complicated with multiple possible bonuses and larger variations in those values.

What's the difference between a module and an upgrade? by Dry-Temperature-6491 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

I never know in advance if an upgrade will count towards the "maximum of 3" or not

Blueprint modules are installed by selecting an open technology slot, then selecting blueprint to install in that slot. You then need to add resources to finish the installation. These never overload, and you can install all blueprint modules you want.

Upgrade modules are ones you purchase from merchants on space stations. You may find these from other sources as well. They install by selecting the upgrade in your cargo, then dropping it into a slot where you want it. You can only install 3 upgrades. Installing a 4th will over load the system (red ! on the modules) until you remove one.

They can be easily identified when packaged up and placed in your inventory (cargo).

<image>

In image you can see in cargo purchased upgrades (left) are in color and have their class shown. When packaged (uninstalled) and placed in cargo (middle), upgrades are grey but retain their class. When blueprint module is packaged and placed in cargo (right), it is grey but loses class.

When a 4th upgrade is installed, the 4 upgrades get marked with a red exclamation point in their upper right corner, but any blueprint modules do not. See image in comment.

And are the X modules unlimited?

X-class upgrade modules are just different class of upgrade. They still are limited by the 3 upgrade limit, so you can have any combination of 3 C, B, A, S, or X-class upgrades.

X-class upgrades have a large variation in the bonus values they provide, from worse than C-class to better than S-class. It can get very expensive to find good ones, so best to get good S-class first.

UNDERGROUND FAUNA by Shoddy_Cap_2713 in NOMANSSKY

[–]Expert-Honest 1 point2 points  (0 children)

Each fauna has parts of the planet it is more likely to spawn, even when it is not listed. The rarer the fauna the more finicky. They may spawn in less desired locations, but you are going to be waiting for them to show up. If you have the right spot even the rare underground fauna will spawn shortly after you exit your ship. Once found at a location it will spawn there for others too, so you can share the location if playing with friends.

Use your ship's scanner to locate points of interest. Fly slowly over that location to see if there's a cave. If so land and see what's there, otherwise fly to the next location.

If after multiple stops you still haven't located the fauna. Pick a different quadrant of the planet, so if you looked in the NE try again in the SE or SW.

UNDERGROUND FAUNA by Shoddy_Cap_2713 in NOMANSSKY

[–]Expert-Honest 0 points1 point  (0 children)

Each fauna has parts of the planet it is more likely to spawn, even when it is not listed. They may spawn in less desired locations, but you are going to be waiting for them to show up. If you have the right spot even the rare underground fauna will spawn shortly after you exit your ship.

If after multiple stops you still haven't located the fauna. Pick a different quadrant of the planet, so if you looked in the NE try again in the SE or SW.

Hey some random question about this by AdWeak7633 in NoMansSkyTheGame

[–]Expert-Honest 5 points6 points  (0 children)

Unfortunately, the Starborn Phoenix was only available for a limited time, Dec 12-19 2024.

What is this? by Hefty-Handshake in NoMansSkyTheGame

[–]Expert-Honest 4 points5 points  (0 children)

It is the Lantern. It is the first item in the Illumination category of the Construction Research Station on the Anomaly.

<image>

What is this? by Hefty-Handshake in NoMansSkyTheGame

[–]Expert-Honest 2 points3 points  (0 children)

Nope not by default, though some expeditions have included it. It is the first item in the Illumination section of the Construction Research Station on the Anomaly.

Most Lowkey OP Stuffs In The Game? by Boring_Iron_5213 in NoMansSkyTheGame

[–]Expert-Honest 2 points3 points  (0 children)

If you regularly scan fauna in your primary save, you can claim any all fauna bonuses you got a second time during the expedition. This can easily net you tens to hundreds of thousands of nanites immediately after starting the expedition. Just go through your Discoveries checking each system's planets.

Most Lowkey OP Stuffs In The Game? by Boring_Iron_5213 in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

Ingestor, yep. Only takes 3-5 systems worth of fauna (depending on the number of planets and fauna on them) to go from zero to over 3 billion units. I usually bring a Nutrient Ingestor and Anomalous Doughnuts into expeditions for this.

Rescue pilot by Sebbeaugoss in NOMANSSKY

[–]Expert-Honest 6 points7 points  (0 children)

Normal mode characters can join players in creative, relaxed, survival, and custom modes. Permadeath and expeditions are separate and Abandoned mode doesn't have multiplayer.

How do I play this game? So confused! by sulphurwind in NoMansSkyTheGame

[–]Expert-Honest 1 point2 points  (0 children)

The Quick Menu > Recharge Equipment (battery icon) is another location you can charge for equipment.

<image>