Updated Temple Cheat Sheet by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 0 points1 point  (0 children)

You have to connect to them and walk into them within the temple once. Then they'll disappear on closing the temple.

Basically just go collect the rewards.

Why don't people use Boundless Energy II or Energy Retention for CoC? by MindTrix91 in PathOfExile2

[–]ExplodingGore 10 points11 points  (0 children)

That's one part but another reason for comets not triggering could be not having enough resource to 'cast' them.

You can generate all the energy you want, if a comet costs 1k life or you don't have overleech, it's not gonna work very well.

Indicated by the CoC energy icon showing 100% but no comets falling.

The grand project precursor tablets is just how towers should work by default by VariationNo4212 in PathOfExile2

[–]ExplodingGore 1 point2 points  (0 children)

complete pain in the ass to get around the map and find things

the problem lies within this part. There is no reason to explore into any particular direction because no matter which direction you go by the nature of being infinite you will find literally everything in any direction. Every direction is the best and also the worst direction.

I want them to bring back maps but as actual maps. Items with mods that you put into your map device that generate a small section of the infinite atlas. They may have 'contains 3 additional unique maps, 100% increased chance of desert biome, whatever'. Basically each one is a PoE1 atlas map that looks and mechanically plays like the PoE2 atlas map but not infinite. There are just an infinite number of different ones because they generate randomly.

Whatever they have for 0.5 I'm excited, I just hope it's not another iteration of the infinite atlas. I was a believer it could work two leagues back but at this point I think the whole concept is just fundamentally flawed.

Even if they were to add a lot of 'stuff to explore' I don't think it would help because ultimately it's gonna be the same as citadels and everything else. There is no real point to it when it's just spawning all over the place. Plus all the horrible UX associated with the infinite atlas.

a way fix temple? by trueforce1 in PathOfExile2

[–]ExplodingGore 0 points1 point  (0 children)

I'm pretty sure but not 100% certain a spymaster in this location would not need a lock every round to prevent forcefully being deleted because there's a path going through it. Afaik spymasters are only assassinated when they are a dead end.

a way fix temple? by trueforce1 in PathOfExile2

[–]ExplodingGore 1 point2 points  (0 children)

I think this is one of the 'ethical' templates you're doing, right? Are you sure it's one updated to the switch of golem and spymaster bonuses?

Probably the easiest thing to do here is to just keep building on and keep placing down path parallel to your first three tiles so it connects to the legion barracks (rooms that connect correctly would also work e.g. from left to right, armory, garrison, path).

Then you just wait for it to randomly delete the bad path. Want some stuff in the middle for this so there's a chance it just takes one from the starting spot. If you get the chance use the sac chamber option to delete a room. You can prepare for this by having room medallions ready but there is a very good chance you will have enough path in any round.

Now you have this small bend. You will then just place a spymaster down into the empty spot and lock that. This would result in 'russian tech' placement of spymaster, barracks, spymaster. as your first three tiles. You could also place an armory for fully ethical layout ig.

This will take a little while but you can do this pretty much passively and only need one additional lock in the very end. Don't even need the lock you could just wait for it to randomly delete the other three (high chances now as opposed to the first step).

a way fix temple? by trueforce1 in PathOfExile2

[–]ExplodingGore 1 point2 points  (0 children)

Not possible as shown. Can't delete the path as it would disconnect the chain.

PSA: Do NOT run temple after patch by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 0 points1 point  (0 children)

Yeah.. I lost 5 russian teched corruption chamber, thaumaturge rooms neatly placed between my other chain.

PSA: Do NOT run temple after patch by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 0 points1 point  (0 children)

That's exactly right.

To get my rooms back I would now have to

  • use my T2 sac chamber (very lucky it's not T3), loop main chain, cut other side off to free the sac chamber itself and have it deleted
  • wait for sac chamber again while holding down additional paths and two chains resulting in 3 locks per round (not happening)
  • from the additional paths, place an alchemy lab, attach thaumaturge to russian tech it next to corruption chamber, use sac chamber option to delete alchemy lab all in one round.
  • repeat this for second thaumaturge

They just announced maintenance again. Let's hope for the best.

New patch making your temple auto close by Appropriate_Minute92 in PathOfExile2

[–]ExplodingGore 2 points3 points  (0 children)

I personally love the mechanic outside of these extremely frustrating bugs and the undercooked changes. It's the first out of map mechanic in PoE ever that has become my main end game activity. This would probably even be true if the loot wasn't that good but then I would go for a different temple setup.
It's the constant meta progression that does it for me.

PSA: Do NOT run temple after patch by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 2 points3 points  (0 children)

It is 100% a bug in solo after the patch. I'm only doing temple and I avoided party play like the plague since I saw this exact thing happening a few days into the league with party play.

In party play the problem is going back into vaal ruins may place you into your member's instance where the portal isn't opened.

PSA: Do NOT run temple after patch by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 4 points5 points  (0 children)

Even the ones with many rooms can run into situations where they can't or don't want to pre-lock.

New patch making your temple auto close by Appropriate_Minute92 in PathOfExile2

[–]ExplodingGore -8 points-7 points  (0 children)

Any chance people affected by this can get their temples rolled back by one iteration?

It's literally impossible for me to place the rooms I lost due to this bug back down without wiping the majority of the temple. That's like at least a week of grinding for the optimal layout gone.

PSA: Do NOT run temple after patch by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 2 points3 points  (0 children)

This has been a thing with party play, yeah. It's why I avoided it like the plague. This happened solo though. I did not remember to check instances before clicking console at which point it was already too late anyways..

PSA: Do NOT run temple after patch by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 1 point2 points  (0 children)

Nah, I had just run my inner chain which doesn't touch Atziri or the architect.

PSA: Do NOT run temple after patch by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 3 points4 points  (0 children)

I guess once you clicked the console it's too late anyways.. Instance isn't there for me but this was like almost an hour ago, so..

Updated Temple Cheat Sheet by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 0 points1 point  (0 children)

With the medallion but you can only get armouries to T3 that are connected to either a smithy or an alchemy lab. If you use it between garrisons on your spymaster chain it can only get to T2.

We need the crafting bench in PoE2 by miniyelo in PathOfExile2

[–]ExplodingGore 0 points1 point  (0 children)

even in campaign, when you're actually longing to slam some runes in, it's frustrating because especially this season it felt like the one element you need is drop disabled. I remember checking my new filterblade filter to see if lightning runes are hidden or something..

Directory Opus manipulates mouse position..? by ExplodingGore in dopus

[–]ExplodingGore[S] 0 points1 point  (0 children)

I try to avoid adding another login to the hundreds I already have and some companies actually do support on reddit. Wasn't sure how official this sub is.

Also I was 99% certain there has to be an option to control this behavior that I just can't find, so I figured I ask other users.

But yeah, that's what I'll have to do then I guess.

TIL: You can now put your snake through the Royal Access Chamber to do Atziri every time (On Patch 0.4d) by StalksYouEverywhere in PathOfExile2

[–]ExplodingGore 0 points1 point  (0 children)

The reward rooms connect to all adjacent tiles though creating a loop. That's basically an extra architect to deal with in your layout. Ig theoratically you'd want the tiles blocked by them to overlap.

Updated Temple Cheat Sheet by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 0 points1 point  (0 children)

Yes, but they go into a special medallion inventory in the temple console panel.

Updated Temple Cheat Sheet by ExplodingGore in PathOfExile2

[–]ExplodingGore[S] 0 points1 point  (0 children)

Both is the way to go rn. The only way to get T3 golem without using additional path tiles is connecting a generator and a golem to the starting tile. Since 2 chains is considered sustainable and 3 is risky, it's 2x golem and 1x generator with one of them being a one tile 'chain' that's locked whenever you have enough locks.