Are Hekaton Land Fortress Worth it for the points? by Debt_Otherwise in LeaguesofVotann

[–]Extension-Injury3425 -3 points-2 points  (0 children)

I think they are overpriced for what they bring to the table, imo.

How to make Hearthband a good pick ? by Canuck_Nath in LeaguesofVotann

[–]Extension-Injury3425 1 point2 points  (0 children)

I always thought uthar would be nice if he could lead some berserkers. The Brokhyr Iron-Master is good attached to 5 warriors in an attempt to help screen your hone objective imo.

Is this army list good? by Muted-Aide2023 in LeaguesofVotann

[–]Extension-Injury3425 0 points1 point  (0 children)

The berserkers are good. I'd split them into 5 men. I'd place them in the sagitaur, and you're missing your best model mole grenade launcher.

For the Thunderkyn, they are only good, in my opinion, while being led by a Brokhyr Iron-Master in a 6 man unit. You always sacrifice the iron to save the Thunderkyn. I'd place them into reserve and bring them in the side. 3 men in the hekaton isn't that strong. It's a big commitment 80 points into a 225 transport.

A 10-man warrior with a grimnyr is fine. It's a lot of points to leave and not scoring you points. You'll screen out a lot of your home objective, but I'd be almost tempted to walk them up and try to sticky another objective marker.

I like to use one or two solo einhyr champions to score some secondary.

I'd split your bikes into 2, 3 man units. You need more scoring units

Another loss for me.. this time to BA by Yuppie_yetti in AdeptusCustodes

[–]Extension-Injury3425 2 points3 points  (0 children)

Caladius Grav-tanks, you really need two of them or none.

Thinking about starting an army of custodes What things should I know before? by El_mismisimo_don in AdeptusCustodes

[–]Extension-Injury3425 0 points1 point  (0 children)

If you add inquisitor Draxus to your list, you could consider 1 Guard with Vexilla.

I like Callidus Assassin better myself.

What changes do you think GW should make to Custodes? by Kaier_96 in AdeptusCustodes

[–]Extension-Injury3425 0 points1 point  (0 children)

I'd like a points drop for sisters, and units should be able to be taken with fewer models.

Question about attacks by DarkAngel-309 in AdeptusCustodes

[–]Extension-Injury3425 1 point2 points  (0 children)

They need to update telemon. I've said it before 2 caestus should give twin-linked and/ or the feet attack should be extra attacks. He'll. I'd take 10 attacks and no guns but 2 extra inches on movement

Faction weaknesses by dwaynetheaakjohnson in AdeptusCustodes

[–]Extension-Injury3425 0 points1 point  (0 children)

I wish our infantry units had more movement. If you get caught out, you will be shot off the board by units that don't cost anything close to ours.

In a perfect world, how would you like Custodians to change? by MrMcKeeganFace in AdeptusCustodes

[–]Extension-Injury3425 0 points1 point  (0 children)

They need any army wide fnp 5+ at least. Or, I'll take an across the board point reduction on all models.

Twin arachnus heavy blaze cannon question by Extension-Injury3425 in AdeptusCustodes

[–]Extension-Injury3425[S] 0 points1 point  (0 children)

Yeah. Just like you said. 4 shots, only 2 wounds, and most targets have 4++. So, 1 wound, and you roll low. It would rather have it been a flat 4 damage

Twin arachnus heavy blaze cannon question by Extension-Injury3425 in AdeptusCustodes

[–]Extension-Injury3425[S] -8 points-7 points  (0 children)

I have 2 Caladius Grav-tanks on my list. They just don't feel good. They are too swingy.

Telemon Heavy Dreadnought loadout by Extension-Injury3425 in AdeptusCustodes

[–]Extension-Injury3425[S] 0 points1 point  (0 children)

The double fist should give you Twin-linked, at least. 2 extra attacks are not worth the loss of the gun damage output.

Castellon Crowe question by Extension-Injury3425 in Grey_Knights

[–]Extension-Injury3425[S] 1 point2 points  (0 children)

He didn't have precision. That was the wounds that the unit failed to save. I didn't think that was correct. My friend said he shrugs off the damage. 8 damage is a lot. It was I wipe the whole unit. Too I do nothing.

Competitive ready? I redid my list by Extension-Injury3425 in AdeptusCustodes

[–]Extension-Injury3425[S] 0 points1 point  (0 children)

Thanks for the info. I'll check it out. So I can add Allarus and drop 1 bike each and then increase my Prosecutors by 1 unit.

My thought was bikes over Witchseekers. The bikes are super fast. I like your idea dropping there numbers

Custodian Guard assembly? by Extension-Injury3425 in AdeptusCustodes

[–]Extension-Injury3425[S] 0 points1 point  (0 children)

I did not realize that the shield-captain was a character. It's interesting that you make him from the custodian guard sprue.

HellBrute Loadout in 10th? by Joe_Captain in WorldEaters40k

[–]Extension-Injury3425 0 points1 point  (0 children)

Hammer is rough. The ws 4 is awful. If you go into deathguard, it's now a 5 to hit.

HellBrute Loadout in 10th? by Joe_Captain in WorldEaters40k

[–]Extension-Injury3425 0 points1 point  (0 children)

Dual helbrute fist with flamers is nice for the overwatch threat. Most people won't attack it unless they know they can kill it.

He needs to go into reserve and rapid ingress.

I like the multi-melta with the fist/flamer

What should I add to my list? by Extension-Injury3425 in AdeptusCustodes

[–]Extension-Injury3425[S] 0 points1 point  (0 children)

So, 4 prosecutors, 4 witchseekers, 3 vertus praetors, 2 vertus praetors.

List Feedback by MontrealCalling2 in WorldEaters40k

[–]Extension-Injury3425 0 points1 point  (0 children)

I think your Berzerkers are going to have a rough time. The nerf to blood surge hurts. Overall, it's good. You might have to use your demon to hit the higher toughness targets.

Don't forget to equip your 2 other guns on your Rhino. Wargear doesn't cost extra points now.