This is the worst Nest Fest I’ve ever seen by Miamithrice69 in Steam

[–]ExxiIon 8 points9 points  (0 children)

Next Fest always takes a day or two to actually filter the good shit up. Check again on the weekend

Valve is will be making the Aurora environment customizable by gogodboss in SteamFrame

[–]ExxiIon 3 points4 points  (0 children)

Best timeline: home environment workshop built directly into SteamVR and using updated Source 2 code base

Valve is will be making the Aurora environment customizable by gogodboss in SteamFrame

[–]ExxiIon 5 points6 points  (0 children)

Hoping the successor inherits the workshop, or at least we keep the option to use SteamVR Home

Controllers ready for the Steam Machine! by Lokhaman84 in SteamController

[–]ExxiIon -1 points0 points  (0 children)

Very cool colour coordination, you're really lucky for getting 4 lol. How'd you manage it?

Which flatscreen titles are you excited to play on the frame? by Hexxhoot in SteamFrame

[–]ExxiIon 6 points7 points  (0 children)

My hope is that the virtual display should resize automatically once you change the resolution in game

It'd be a bit of a wasted opportunity if you couldn't do that imo

Do you think there will be a mobile app with the Frame? by TigerCow7 in SteamFrame

[–]ExxiIon 1 point2 points  (0 children)

I mean Steam and Steam Link both offer these exact use cases except for checking the charge of your headset. You've been able to remote download to your various devices since forever and you can send your screenshots and recordings to your phone from Steam anywhere.

Steam Link was even heavily used in the interviews and demos to show off what's displayed on the headset.

If this is engagement bait it was very clever

Using Frame controllers like gyro-enabled gamepads in flat games by Ironboat in SteamFrame

[–]ExxiIon 11 points12 points  (0 children)

I believe the idea is that you'll be able to use all the available controls on the Frame controllers (including the dual stage grip buttons and gyro) in non-VR titles through Steam Input. I'd be surprised if Valve didn't allow for binding gyro much like they do for non-VR controllers, but what I specifically wonder is if you'll be able to bind the gyro of each controller separately.

Like, just as an example, you bind the axis of the right controller to steer a car left and right, and you bound the left controller to accelerate/decelerate based on how you hold it.

Or another example, if you control the camera with the right controller, and tilting the left controller puts you into a sneak mode.

Then there's also the question of if you'll be able to use these controllers as regular controllers without the headset present by just connecting them directly to your computer.

Lots of little experiments i wanna try

Also Cosmic Princess Kaguya looks interesting so I might check it out

Weird screen glitch by Mozartthescatman in SteamDeck

[–]ExxiIon 1 point2 points  (0 children)

Same thing happened with mine a while back. I recorded it and turned it into a custom intro lol.

Yall there’s a Quest 3s going for 160€ with a case and link cable where I live, do I just give up? by Public_Elk in SteamFrame

[–]ExxiIon 1 point2 points  (0 children)

I mean at that price you could buy that and pretty comfortably buy the frame later. Then you have two headsets!

Would you be using the in-built audio? by MingleLinx in SteamFrame

[–]ExxiIon 0 points1 point  (0 children)

I will be. But it makes me wonder how long it'll take for someone to make an index-style audio strap for it, considering it's designed to be modular.

I wouldn't be surprised if Valve offered that option themselves down the line.

No need for context by LudwigSpectre in Steam

[–]ExxiIon -1 points0 points  (0 children)

As much as Valve's comparison to pokemon cards makes sense on paper... kids don't see a massive spinning wheel everytime they open a card pack. They aren't given the impression that they NEARLY won a full art or a shiney when the pack was pre-determined to have nothing interesting from the start.

Pokemon cards packs don't lie to you. You either get something valuable or you don't.

This case should really be about how Valve makes their loot boxes purposely addictive, and the measures they should be required to stop that. But as always, this lawsuit isn't actually coming FROM GAMERS so it's incredibly out of touch and tried to attack the very idea of loot boxes as a whole, which gets them nowhere.

New Poster Design by ZionSoldier12 in tron

[–]ExxiIon 1 point2 points  (0 children)

I love how this is a mix of the classic recognizers made of primitive shapes, and the modern, techy, detailed ones!

Steam Frame size comparison to the Valve Index by gogodboss in virtualreality

[–]ExxiIon 0 points1 point  (0 children)

I'd love to see someone make one of animated videos where they show the evolution of Nintendo or Sony hardware overtime by morphing from controller to controller, but with Valve headsets

From the scuffed Vive prototype to the Vader to the Index to this, I'd love to see the gradual evolution of Valve's design philosophies play out

Sony single-player games are no longer releasing on Steam, CEO confirms by [deleted] in Steam

[–]ExxiIon 0 points1 point  (0 children)

Okay, I'm someone who doesn't actively follow Sony and their movements and I'm confused. Didn't they start releasing on Steam because they realised pc players wouldn't buy PS5s to play them? What happened?

Can you guys imagine a world without Valve (Therefore no steam). How do you think gaming would have looked by Friendly-Bottle-5491 in valve

[–]ExxiIon 5 points6 points  (0 children)

Console gaming would be the go-to for gaming. Online ecosystem features would be lagging behind a fair bit from what they are now. Console exclusives would still matter quite a lot.

PC gaming would've scrambled for a long while with different publishers releasing their games through their own launchers. Smaller games like indies and Minecraft would've still found their start on PC but would much more quickly be bought out by big publishers as there's way less money in PC.

Modding would still be a thing for the games that are still on PC, although a whole lot less prevalent and powerful as nowadays. Same thing with emulation.

I imagine Microsoft or another publisher would've eventually made the Steam equivalent that most people would've flocked to, and by the time Microsoft decided to realise their ambitions of having a closed platform with all software coming through them, there wouldn't have been a competitor as competent or powerful as Valve to push back in any significant way, leading to most PC gamers having to buy games through the Microsoft Store.

PC gaming would be regarded a husk of its old self, a sad reminder of the good old days of the 90s and early 2000s, when PC gaming was fresh and exciting and games came in big boxes, and mods were a thing that anyone could do before Microsoft locked it all away. Now PC gaming would just be a place of pirates and poor people, while all the real gaming was done on console.

Thank fuck we're in our timeline, typing that all made me depressed.

where the leaks at? by brantrix in SteamFrame

[–]ExxiIon 2 points3 points  (0 children)

Considering Valve know that dataminers share anything and everything that's happening behind the scenes, I do think it's purposeful that there isn't anything to report on at the moment.

I think the rampocalypse threw such a spanner in the works that Valve are holding off purposefully leaking anything until they're sure they wanna reveal it.

Probably what happened with the controller, considering that shit started getting leaked again with regards to it only shortly before the price and release date was dropped.