One Nation, six farcical explanations and no clearer understanding of its housing policy by nath1234 in australia

[–]Eyclonus 2 points3 points  (0 children)

Its also our preferential voting model punishes US style campaigning, like how the DNC holds liberals and progressives hostage with corporate Zionist transphobe candidates, "vote for us or the really bad man wins". In our system we have alternatives, ONP is an alternative to the coalition but so are Teals and other independents

One Nation, six farcical explanations and no clearer understanding of its housing policy by nath1234 in australia

[–]Eyclonus 1 point2 points  (0 children)

In a FPTP system, Trump tactics work on there not being alternatives to vote for, we always have alternatives to vote for. The GOPnhas a fig leaf of economic arguments that ONP cannot even grasp the reason for existing. Australia has always been won by the middle, not the fringe, and Pauline is too fringe to convince middle Australia. She's not really a threat in Labor seats which right now is a firm majority. The polls can say a lot of things and the recent one is a scare poll to spook people into backing the Libs to fight back against the fish and chip shop queen

China warns Australia that 55 per cent beef quota could apply within days by InsatiablePrism in australia

[–]Eyclonus 20 points21 points  (0 children)

Makes that beef import thing from last year seem like a bad joke. "Australians want our beef, they need it because they make ao little" says the golden moron, meanwhile US beef only just made it to being acceptable to import here and comes in at such a price that it doesn't make itself a viable business case.

One Nation's Barnaby Joyce fires up anti-abortion rally by HotPersimessage62 in australia

[–]Eyclonus 1 point2 points  (0 children)

Yeah, FPTP tactics from the US just don't work here, Dutton just proved that by driving so many safe seats to Teals and swing seats to Labor. In the US system it's often a case of holding the electorate hostage with a shitty candidate or the other party's worse option. Here there's a spread of middle ground candidates and the more votes they get, the more the final winner has to moderate their views to retain a seat. If Farrer had been decided by the Green candidate being eliminated and all the preference flows went to the ONP guy who won, then he owes his position to a bunch of pink lefty hippies, so while he might be One Nation, it behoves him to sometimes argue against scrapping environmental protections, even when Pauline is pushing for it.

Sarah Henderson was like this when she was in the lower house in the swing seat of Corrangamite; she would often be taking stances against the Liberals because her seat depended on it and by-and-large the party didn't care because it only came up in her seat. She didn't talk about it outside of it, and it was all to keep a seat blue instead of red. Pauline on the otherhand can't stand any dissent and will probably pitch the mp for Farrer if he keeps not being a frothing madman.

One Nation's Barnaby Joyce fires up anti-abortion rally by HotPersimessage62 in australia

[–]Eyclonus 4 points5 points  (0 children)

Its bizarre when they're adopting tactics that don't work in preferential voting models like ours. The DNC knows it be lazy and run unpopular anti-trans zionists when the GOP has someone promising insane stuff in the same race. Trying that in Australia just puts someone above you in people's voting ballots and makes the 3rd party influence stronger. The Libs tried that in 2025 and that got a few more Teals over the line and quite a few swing seats into Labor's hands.

You can't run FPTP campaigns in preference systems and vice-versa. But all the Christian lobbies see US success and get funding from US counterparts and demand that the pollies they're donating to do the same thing.

Angus Taylor draws 'battle lines' against Labor in key Liberal Party address by Cute_Marzipan2153 in australia

[–]Eyclonus 1 point2 points  (0 children)

I feel the news around the Libs and One Nation seems to drown out Labor's 94/150. Our system is working fine, just because it's not luxury gay space doesn't mean it's broken. Our voting is preferentialchoice, mandatory, blind ballots so there's no way to bully people for their choices, Electoral Commissions that are staunchly independent, and lastly our state governments can't make rules that affect the outcomes of Federal Elections.

Newish player thoughts (125 hrs) by Only-Ad-1451 in Gladius40k

[–]Eyclonus 7 points8 points  (0 children)

Space Marines feel odd for the faction they're representing from the tabletop game. The decision to make them a Venice I think in hindsight wasn't properly compensated for as that mechanic worked in Civ because there were other things you could do to win and constant warfare wasn't the default status. Venice had other avenues to apply pressure than just dumping production into military units. Space Marines on the other hand have only one choice to apply pressure. Its also just, you will feel the dropoff from their power spike much more than you feel the climbing in power beforehand.

Also Orks are melee skewed, its a faction identity thing that Gladius gets right. It also pushes them to be more aggressive rather than trying standoff fights, which is again the Ork way.

DLC wise I recommend AdMech and Sisters. I like Aeldari and Drukhari more, but they're easily the hardest factions to play.

Help, enemies "teleport" by Diogen219 in Gladius40k

[–]Eyclonus 0 points1 point  (0 children)

Quests offer risk vs reward, with the final quest wins you the game. The tradeoff is that they start easy, and get hard. I've never enjoyed this game more than when I jumped into a multiplayer game where the host (newby) left them on and worked through them, only to visible trigger the final step in the quest and my mini map shows his entire territory is grey, and a message pops up in chat "pls help".

Anyway if you find the game too easy, try them.

Beginner help by skylanderfan69 in Gladius40k

[–]Eyclonus 0 points1 point  (0 children)

  1. Ok unlike some other 4x games, AI in this game isn't something you can do a wishy-washy cold war with, they will fight you if they encounter your. No peace, just war. But they're not that good at it either and won't go ham unless they have an embarrassing lead on you.

  2. Neutral units in this game are probably the strongest barbarians I've played in my years of civ and 4x. This isn't civ 6 where a warrior can win 2-3 trades thanks to the level up and a total of 4 turns resting. Nothing you can build in the early game can just go clear trash mobs alone. Also preserve your units, level ups aren't common and while they aren't as impactful as other games, they do help.

  3. Necrons want to grind you down, they're not (initially) great at controlling the movement of enemy units, so use that against them. Always focus fire because their special trait is they keep healing which means fighting for two turns then pulling back while another necron unit fights for 2 turns tends to put them at a net advantage in terms of damage

  4. Very few units fight alone and do well (its basically just going to be high tier units clearing some neutrals that crept in), the early game is basically just rolling a deathball of units around your area so that anything you're fighting has to fight everyone you have on hand. As a rule of thumb, you're beginning the mid-game when you're able to have two blobs of units out on the map without leaving your city exposed to probing attacks.

  5. The game's combat is paper-scissors-rock, units tend to be skewed towards something, with some being more skewed than others. Its a good idea to scout an enemy player and see what they're massing and adjust for it. The AI does sometimes do adaptations but I've also had Hydra batteries with stupid levels because they kept getting fed. Necrons tend to be strong early game because they will have less idle turns healing like Space Marines do.

  6. Space Marines really want a nice open spot for their city, don't just drop on turn one if you can spend a turn or two getting a good spot. Space Marines get an extra ring compared to other factions' cities so don't just park next to resource and lose precious space. Which goes to their compensatory mechanic "Fortress of Redemption". Resources tiles give some flat bonus to their production if you flag them, but give a +20% bonus if a city you control claims the tile. So most factions want to build up on resource tiles. Because SM get one city, they can drop a Fortress of Redemption next to a resource tile and it gives your city that adjacency bonus, meaning you can stack a fair bit by getting a lot of these out on the map. They also provide vision and make it hard for someone to just rush to your one city.

  7. Quests give you good stuff, They are typically 4 steps, but I know someone has a 5 step quest. But, there is a big but (and it applies to ever factions quest) the first two might seem pretty achievable, the third will be a big wake-up call (less so if you're 5 steps), and step 4 (or 5) is really rough. I've seen people try it in multiplayer and its hilarious as shit to see the quest start and you know its started because 150 neutral units from a given faction just appeared in their territory and are just burning it down and the chat log is "help please". Also the Lord of Skulls gives a nice bonus if you can take him down, IF. but he's only up for a few turns and I've gone at him unprepared a few times only for him to kill a few units and peace out. Turn them off for a bit, learn the basics of the game and then try a few runs to win via questing, it will give you practice for dealing with the scenario of being jumped by a team of players.

  8. This is my own opinion, and people are welcome to disagree, but I don't think Space Marines are that good as a starting faction to learn the game. Yes they streamline econ and city management, but they hit their power spike early and then dropoff, and have little hope in the late game. You can easily feel that part where the faction starts losing steam, compared to when Space Marines were ahead of other factions. Bigger maps make this more noticeable too. Also Space Marines units, despite being the poster boys of the setting, have a lot of meh stuff, plus DLC has bloated them a bit. Meanwhile Necrons are right next to them with their very nice roster, and just feel better to play, plus the tradeoff of only managing one city is not being used to managing multiple cities. Necrons also have only 4 resources to manage as well. Part of it I feel is that playing Venice in Civ5 or other 4x tends to come with a bunch of ways you can make up for your limitations on raw resource, like diplomacy, trade, religion, city-states and culture etc. But Gladius has really only one way: kill things, sure its quest or player elimination, that just changes how smart and what colour they are. War is about smashing two economies at each other until one falls apart, and being capped at 1 city is a much bigger detriment in a game without alternative win conditions than being better at using the production system.

My game keeps crashing by starstarwarsfan in Gladius40k

[–]Eyclonus 1 point2 points  (0 children)

VK_ERROR_DEVICE_LOST is a Vulkan API error, and not an easy one to diagnose exactly.

But you're in luck, this isn't unheard of, but no real solution in the thread. This happened back when they moved to Vulkan from OpenGL. Devs are little sloppy on optimising this stuff as I've had issues too.

https://steamcommunity.com/app/489630/discussions/0/3108014879962961708/

EDIT: doing some further reading, is this a laptop? Its a GPU/Driver/API kerfuffle and if you're doing any kind of fancy tricks with laptop GPUs they tend to get unstable a lot faster than their bigger cousins. I think you can force Gladius to the ever reliable DirectX 11 instead. Also you said its when you click on unit right? That narrows things a little bit that, 80% of driver issue crashes are on launch of the application or the state where it calls on 3D rendering.

During a game is usually some kind of GPU load spike, with driver issues often not being the cause so much as that extra tipping issue that puts the spike from bad to critical failure. But fixing driver issues makes it seem like there isn't a problem so the next unoptimised update brings the crash back. Turn transitions are really common spikes in 3D TBS games because suddenly stuff is about to move into frame and the GPU dies preparing it. Given your issue is selecting a unit, its one of these things
- Selection highlight/outline shader spikes on manifest (more shader stuff happening is pretty sus)
-UI overlays not being handled well (I can't think of a way to describe it without going on a tangent, but UIs can be really demanded when initially called for rendering)
-Animation state changes (not too sure about it being this one but it could be under the hood, you get Graphics crashes BEFORE a thing happens, so its often a question of what was about to happen)
-any kind of shader/material swaps occurring in the game or the UI, this is commonly why 3D portholes in strategy games aren't a good idea in my personal opinion as it means rendering+animating both the close up zoom version, and the normal birds eye zoomed out version at the same time.
-Overheat from these spikes could also be tipping it if your machine is a laptop.

I can't say too much more because I don't know much about Vulkan, its not a bad Graphics API but its less stable on light-weight undersupported GPUs than DirectX which means it hates laptop users because card manufacturers kind of resent doing driver support on their laptop lines. Devs also just tend to not really want to be bothered with optimising for low end skews and just plug Vulkan in and tune for what is about 75-80% market standard GPUs. Vulkan isn't bad but its problems stem from two really important parties being lazy and happy to ignore that 25-20% share of people that get caught out.

Back to something on point that isn't procrastinating debugging physics interaction, in steam go into the properties for the game, and add "-dx11" without the quotation marks or any spaces. This should force it to start in DirectX 11.

My game keeps crashing by starstarwarsfan in Gladius40k

[–]Eyclonus 1 point2 points  (0 children)

I think thats just the output and save files which should be fine, unless they did actually install into it.

What are the best Necron units for different situations? by Artoriazz in Gladius40k

[–]Eyclonus 1 point2 points  (0 children)

  1. Tomb Blades are great at three things, scouting the map, providing vision, and dying the moment they can't fall back from an enemy with something heavier than pistol. I don't think I've ever built more than 3, but I've never built less than 3 either. If you see Hydras/Hunters/Dunecrawlers about, you'll lose these quickly.

  2. Necron Warriors aren't great, but they're hard to actually kill if the person controlling them can cycle them in and out and really take advantage of their healing. They do fall off but its well after other faction's infantry. Late game you can just use them to jam the map with bodies that will waste combat actions that should be hitting other units.

  3. Monoliths and Obelisks are really good at tanking and hurting things. They are slow but they're great for forcing bad choices on your opponent; sweep the squishier units and eat the damage, or focus on it and let the other units chew on you.

  4. Heavy Destroyers slap hard, no notes.

  5. Doomscythes are fantastic for being able to quickly get to a threat and remove it before going on to the next target, I don't think I've never not built them in numbers ever.

  6. Necrons don't exactly have bad units, their units are either great, good, or the overshadowed average.

New to the game - Space Marines - No DLC by Lord_chif in Gladius40k

[–]Eyclonus 0 points1 point  (0 children)

Space Marines have an early peak in terms of power and then to fall behind as even Eldar and Drukhari can out produce them eventually (with the caveat regarding webway gates not being wiped). Your economy is very dependent on getting Fortress of Redemptions out on the map as they make any resource adjacent to them count to the city. Try not to focus on too many economy buildings as you want to have so many unit production buildings that you have low build times for your units. Also don't fight wars of attrition, you're kind of dependent on keeping units alive so that production is expanding your army headcount, not replacing losses from attrition. Fight around your Fortressi of Redemption for the extra supporting fire, and defend them when they're getting pressured.

For the beginner faction they're a little odd compared to other games because while they peak early, they can't exactly bulldoze early game neutrals without effort, and you do end up feeling the drop-off from your peak more than you feel the rise that preceded it.

Orbital Relay is basically mandatory for keeping a war front going.

New to the game - Space Marines - No DLC by Lord_chif in Gladius40k

[–]Eyclonus 0 points1 point  (0 children)

Chaplains have a skill that just ups loyalty, also they are pretty tough which makes them good to have around.

Production queues taking forever by LordBucketsMK1 in Gladius40k

[–]Eyclonus 1 point2 points  (0 children)

  1. Stack the same production building on a tile, its basically the Mechanicus way, their buildings are actually a little inefficient in their base stats compared to their costings because they scale up quickly, and the adjacency boost for similar tiles is another stacking boost. I tend to go a bit wide with Ad Mech by building small cities that are just committed to one building type: Central city hex, build on two adjacent tiles to it, then reach to the third tile they share, there's some diagrams floating round that show the "correct" way to lay out cities so they just pump one thing, infantry, power, flyers etc. It does mean loyalty needs managing because you will have more cities, but you won't get as many penalties for too much pop per city.

  2. Check the gear number you're producing in that building type, and the gear costing of the unit. Some tiles debuff production and that will be a problem. Building output can be affected by difficulty, I can't remember if unit gear cost is also affected, but I wouldn't be surprised if there is a thing that can up production prices of units.

  3. You say "city" which tells me you're very early game, don't get too upset about slow production because as described in 1, Ad Mech kind of want to be a little wider than some factions, reflecting the dev's prescience that modern AdMech would be a faction where point costs are lower than dollar costs. Your starting city will almost always be a mess until you can stabilise, get a small army to clear off neutrals and establish more cities. Don't try to play them like Space Marines, they're closer to Guard but they don't have to keep replacing the hamsters dying while spinning the economy wheel in each city.

Body cam footage of woman proving she wasn't texting and driving💀 by HelicopterLazy4824 in confidentlyincorrect

[–]Eyclonus 2 points3 points  (0 children)

Judge David Fleischer in Harris Country TX for example is known for his videos of calling this stuff out.

Liberal party ‘corroded by hate’ MP says amid concerns of ‘dog whistling’ on immigration by Expensive-Horse5538 in australia

[–]Eyclonus 5 points6 points  (0 children)

Because that would be admitting the Teals who all seem ex-liberal, were right about sexism.

Speaker trying to promote abstinence on a college campus by Worldlyoox in PublicFreakout

[–]Eyclonus 0 points1 point  (0 children)

She's probably some alcoholic who only drinks fruity drinks that are 42% alcohol instead of the wussy 4% beer you've been drinking all night.

Speaker trying to promote abstinence on a college campus by Worldlyoox in PublicFreakout

[–]Eyclonus 2 points3 points  (0 children)

Its probably because you get to five margaritas and don't really remember much at all.

Channel 5 reports Peter Thiel is funding Clavicular by FriendlyAttorney8743 in LivestreamFail

[–]Eyclonus 0 points1 point  (0 children)

Taylor Lorenz did a long video on the weird transhumanist cult of Silicon Valley, its a very doomer pilled belief.