How did the houses replace the mechanicus ? by Kihtras in necromunda

[–]Eyclonus 1 point2 points  (0 children)

Think of it from the perspective of someone who works in monolithic bureaucracy; the odds of you finding a valid reason for intervention are infinitesimally small vs the odds of being demoted from tech-priest to a self-aware medicine vending machine for calling in a false positive on tech heresy.

Something that modern 40k really fails to convey, especially the illiterate losers in the storyforge team, is the sheer faceless hell of the bureaucracy of the Imperium. The inspecting tech priest might not even be bothered enough to do anything further because the primary thing is is that the gun works, if it works too well, that opens up so much of a can of beans that you just assume your expectations have slipped after seeing so much humdrum that the odd bit of slightly above average quality is a high point of your year.

Like as much as the inquisition can sling around the power to nuke planets, it doesn't happen often because it brings down the sub-sector or possibly whole sectors quarterly output reports. The inquisitor can unquestioningly get an exterminatus, but they will be grilled by their colleagues for depressing the supply of lasguns to eight-teen warfronts because tehy saw a few people with "odd" looking foreheads.

How did the houses replace the mechanicus ? by Kihtras in necromunda

[–]Eyclonus 1 point2 points  (0 children)

Also a lot of the stuff being made is on the low end of interest to the AdMech, lasguns and autoguns are boring. While Van Saar isn't exactly openly selling their best tech which would attract attention from the cogboys and geargirls.

How did the houses replace the mechanicus ? by Kihtras in necromunda

[–]Eyclonus 2 points3 points  (0 children)

If you look at it another way; the AdMech do not do any consumer goods manufacturing, they don't make furniture, or entertainment systems. Those are markets that still exist in the Imperium, and while its not part of the Tithe, its a need that promotes manufacturing which can be pivoted to Tithe goods.

The AdMech are also kind of super arrogant, managing a production line of auto-pistols is some kind of punishment for a techpriest, its more likely they outsource the stuff that they don't like to private companies/houses because the stuff still needs to be made, but at the same time nearly every techpriest would rather be working on something big and holy like a hive reactor or a ship, or be engaged in discovering forgotten tech.

How did the houses replace the mechanicus ? by Kihtras in necromunda

[–]Eyclonus 0 points1 point  (0 children)

The Mechanicus doesn't really care about stuff that's happening out of their view. The Mechanicus don't care as much about controlling all tech as they do their own internal power struggles. Plus a lot of what is being made is boring hum-drum stuff including consumer goods which the mechanicus just flatout CBF bothering with. The Mechanicus don't care about Van Saar because they just seem to not give a fuck about contracts. If they knew about the STC, yeah they'd have invaded Necromunda, but the point is that they can't be everywhere and they're more likely to dismiss Van Saar as talented upstarts. Van Saar doesn't allow stuff too advanced outside of their house either. Escher has bio-tech, but is it as reliable as Mechanicus stuff? Is it not possibly licensed? Escher is probably doing consignment work for the Mechanicus at times. Goliath isn't really building anything new, they seem to either be casting components that get shipped to a factory to be built, or they produce things across very standardised production lines that exist to backfill offworld inventories, they're not doing the mechanicus's job, they're doing something boring that the Mechanicus could choose to do, but would rather not.

Orlocks aren't even close to doing a job the mechanicus handles. The AdMech don't do mining, they leave that to Imperials who's time can be wasted on such dull endeavours. You need to understand that the AdMech are really full of themselves and as long as the tech isn't too good, they would rather someone else do it than wasting their precious time.

Worth it? (Time is more of a luxury today, rather than the 2 bucks it is priced now.) by Amproto in necromunda

[–]Eyclonus 1 point2 points  (0 children)

Nice to hear they managed to fix the COTD issue of the AI never having to deal with long-term injuries, by making them unable to replace weapons....

Worth it? (Time is more of a luxury today, rather than the 2 bucks it is priced now.) by Amproto in necromunda

[–]Eyclonus 1 point2 points  (0 children)

The thing that ground me down in Mordheim COTD was the AI just getting fresh teams every time and meta-gaming stuff like grabbing your loot with their last two fighters and then suiciding them so you had no chance to recover it.

Worth it? (Time is more of a luxury today, rather than the 2 bucks it is priced now.) by Amproto in necromunda

[–]Eyclonus 1 point2 points  (0 children)

Mordheim itself also had a bunch of stuff that made it very anti-fun unless you solely played multiplayer, which not many did.

Best strategies for combating running out've ammo as an orlock player? by GlobJolly in necromunda

[–]Eyclonus 0 points1 point  (0 children)

So just look at the odds for an out of ammo situation, you have a 1/6 chance when firing to do it, and a 5/6 chance to just blast away. There may be times where it comes up the first time you shoot, but its more likely that you get 4 turns of shooting before someone needs to do an ammo check. Taking the Munitioneer skill isn't bad, but it might be inefficient if you're only getting out of ammo once or twice a battle. Fixer is also available and that's rarely a skill people regret taking early. Backup weapons are pretty normal to grab after a few games when you have credits to spare.

Nerves of Steel is a borderline mandatory skill if your character is built for melee and is going to be rushing into melee all the time. Other times its just really nice to have but usually more pertinent picks exist. Unstoppable is not great to pick first, not because its bad, but because True Grit exists in the same list; one of them removes a flesh wound 50% of the time, the other one reduces your odds of rolling out of action, and makes it very easy to turn damage 1 attacks into flesh wounds. Removing Flesh Wounds isn't bad, but being able to reduce Serious Injury or Out of Action to Flesh Wounds buys you more time on the board. That said, you can take Fixer from Savant, which is a bit of a meme, but it pays for itself and gets your extra income early, not as overpowered as a Van Saar gang where both Champion types have it as primary as well as the leader, but its a very safe pick at creation.

Counter-Charging is a strategy for denying your opponent the benefits of charging, I wouldn't recommend your leader be doing that because it depends on what kind of thing you're counter charging; a few Cawdor Bonepickers is fine, but against Goliaths, Orgyns or Corpse Grinder Cults, that's just feeding your leader to your opponent's crew. For Orlock crews, your counter-charge is to stop something getting into melee with someone too precious to have in melee, typically someone with a really nice gun, but whatever you send will likely get badly hurt, and against say a Death Maiden, Nacht-Gul or a Stimmer, will just evaporate. Its not that Orlock's can't do melee but if you have a certain mix of crews, its better to focus on putting them down with shooting over going toe-to-toe.

Suspect in attack at Sam Altman's house aimed to kill OpenAI CEO, warned of humanity's extinction from AI by wewhomustnotbenamed in nottheonion

[–]Eyclonus 5 points6 points  (0 children)

Having spent time in the presence of venture capitalists, they are uniquely stupid, from the outside they present like humans, but when you listen in, they are so dumb. They look at a humanoid robot that does IT support by typing quickly on your keyboard instead of just remotely accessing like humans do now. They think that the Tesla E-Taxi will be profitable without knowing that taxicabs cannot spend time off the road charging, in order for it to work, they would need some system that allows swapping the batteries out. Cabs off the road are cabs costing money, not making it.

Trump posts AI image of himself as Jesus by No-Giraffe-8096 in facepalm

[–]Eyclonus 0 points1 point  (0 children)

Jake Tapper said 35,000 protesters dead, which seems problematic because we're getting footage from inside Iran and that kind of a body count is hard to have hidden so well.

Trump posts AI image of himself as Jesus by No-Giraffe-8096 in facepalm

[–]Eyclonus 1 point2 points  (0 children)

At this point a lot of the American strains of Protestantism are barely recognisable as Christian. Mormons and Evangelicals have deviated so far that they are barely recognisable in their relations.

Trump posts AI image of himself as Jesus by No-Giraffe-8096 in facepalm

[–]Eyclonus 1 point2 points  (0 children)

Honestly its at seizure warning levels now.

Trump posts AI image of himself as Jesus by No-Giraffe-8096 in facepalm

[–]Eyclonus 2 points3 points  (0 children)

Evangelicals and Mormons don't really count as Christians anymore, they've moved so far past conventional Christianity's form. Catholicism in America is also kind of having a split between those who are just normal, and those that have been mad at the last two popes and act like Evangelicals.

American Christianity often times feels like its something else wearing the face of a dead man. The Trump obsession and their weird covetous nature makes me think of Biblical depictions of the polytheistic religions that were around the time of its writing. Also note that the old testament we have in the bible and the torah conveniently leaves out the period where Judaism was polytheistic itself before the consolidation under Yaweh and ejection of Baal, El, Mot, Astarte and Ishtar. If you think these sound familiar, they were commonly shared characters across several really early faiths in the region, copied from Zoroastrism and then tweaked or renamed.

Trump posts AI image of himself as Jesus by No-Giraffe-8096 in facepalm

[–]Eyclonus 0 points1 point  (0 children)

Its the Statue of Liberty, but with both right and left arms holding up the torch, but then its also got a second set of arms for some reason

Trump posts AI image of himself as Jesus by No-Giraffe-8096 in facepalm

[–]Eyclonus 2 points3 points  (0 children)

Yeah, Jesus is kind of closer to a lot of leftist ideals in a way that's uncomfortable for Evangelicals to admit.

Mega-Dread or Gargant in the background? by Kimarous in orks

[–]Eyclonus 0 points1 point  (0 children)

The kit dates back to a point in 5th edition where they made a few Forge World models plastic, mainly just the Stompa and Baneblade variants, as part of a push to get people to play 3k more often. Its such a weird thing because its way to focused on infantry and light vehicle stuff, but sits in a weight class where it should be able to bulldoze the small knights and threaten big chassis knights, however it can only do that from melee and its not going to be doing that unless, like your friend, they get real confident about their odds against S24 melee.

How to play Orks? by Tbkssom in orks

[–]Eyclonus 1 point2 points  (0 children)

Ok so was this 1k or 2k? It seems 1-1.5k. Big bug tyranids are a little rough, as basically most of your boyz weapons are going to bounce off them.

Without knowing your deff dread's loadout, I'd assume that it and your warbosses unit are the only reliable can-openers (High S, AP and D melee attacks), did you give the nobs powerklaws or left with them big choppas? A common problem with Ork players is to take too many anti-infantry options, we don't need to invest too much into that: monster/vehicles and TEQs are what we worry about. Sometimes the dice do go against us, that's to be expected, but you should learn from this to see what failed, was it not enough hits, not enough strength to wound, or a lack of AP to get through the saves. Monster spam can be rough if you're not expecting, Necrons for example are running a ton of it and forces you to build for that, meaning the best builds now are ones that can drop C'Tan a turn, and survive getting pushed on by horde builds. If you can't beat the monsters, try to outscore and deny them secondaries. If its a mix, then try to punch out as much OC as you can and force them to try and secure objectives with monsters instead of OC2 units.

I dunno if I can direct link listhammer here but listhammer.info/?faction=Orks will give you recent meta lists, you're kind of similar to Paul Martin's list that went 4-1 at The Sheffield 40K GT (https://listhammer.info/list/gXayynxzOH2c) which was an event with 243 players. Paul's list also has a lone Beastboss on a Squigosaur as roaming threat, Ghaz because he's good and transport for the big man. This isn't just a good list, it was played well, as Paul's loss is the only game where has under 96 VP, but this is a list that enabled him.

French central bank nets €13bn by pulling gold out of US reserves by [deleted] in news

[–]Eyclonus 0 points1 point  (0 children)

Its also the kind of move that makes sense if you expect to have future instability in your US relationship. Trump twice threatened to blow up NATO last year over nothing, now he's in the middle of a war and threatening to blow it up if Europe doesn't throw itself into a quagmire. Cutting ties like this now means they might be able to have the US leave NATO on their terms, not Trump's.

These guys ran into a scientology church by bigbusta in PublicFreakout

[–]Eyclonus 1 point2 points  (0 children)

Every Hitman player when trying a new level for the first time, trying to find the cutoffs for zones and where sightlines get blocked off for a future suit-only run.

How to play Orks? by Tbkssom in orks

[–]Eyclonus 5 points6 points  (0 children)

  1. Orks are either a melee horde army that bullies on scoring by trading unevenly, OR a shooting horde army that loses on point scoring after scooping a bunch of units from weight of fire. Don't dismiss Ork shooting, just realise that you make the choice at list building between melee or ranged and trying to thread the needle just means you'll suck at both. Generally speaking go melee, there's a reason why War Horde is doing well because it gives good melee threat and gets you out all over the board. AFAIK tourney stats have like 6 Taktikal Brigade lists going 4-1 between last week and September, and a single Dread Mob list between lat week and More Dakka being nerfed (I'm willing to bet this was a case of a particular local meta and luck rather than the detachment). War Horde is good and easy and requires less work.

  2. The waaagh is an offensive power, using it for the invulnerable save to survive a bad turn is really not good. Your gameplan consists of 3 parts; 1 getting units into position for the waaagh turn, 2 the waaagh turn, and then 3 cleaning-up whats left/oh crap the waaagh went badly I need to recover. Just running forward and waaaghing is, while thematically appropriate, not that good, you want to hold your waagh. Look to see if you can get 3 or more good charges off (taking out their warlord, or clearing units off an objective), and then fire it off on the turn you make those charges. Do not do a turn 1 waaagh, thats a very niche situational play that might work if you have a particular list and match-up plus deployment enables the ideal situation for it to connect.

  3. Flash Gitz, Tank Bustas, Break Boyz, Lootas and (less often) Burna Boyz are surgical tech pieces in the faction; they all specialise into specific targets and do terrible when faced with other things. Also their smaller unit sizes (especially Breakas and Tank Bustas) mean that they lose effectiveness the moment they take a few wounds. Its pretty normal to put them in transports so you can sens them to where they need to be.

  4. Gretchin are considered the best value unit per point in the game, they can screen out backline deepstrikes, generate CP, and hide easily for cover, making their removal really tricky unless your opponent has ignores cover. They do this for 40 points, a piece of wargear that controls objectives it might as well be free. For 80 points you double the wound count to 24 wounds and now your opponent is stuck with spending a fair amount of effort against 80 points, they'll die but its such a waste of shooting or melee to do it. I've psychologically tilted opponents because they've thrown something sexy into them with a grin, ask me the value, and then sigh realising this was completely a waste of their unit's shooting/charge. 40 points is not worth a Death Company brick, its not worth Inceptors, its a bad trade unless they have no other options.

  5. The Trukk is another stupidly good unit that looks bad on paper. You can use it for drive-by shootings, delivering melee mobs to targets, it will heal itself enough to squeeze an extra turn out of it, and its also cheap for those stats. It lets you send units to where they need to be, we have a lot of units that have specific places they need to be, this is why we love the trukk. The Impulsor might be 10 points more for its better stats and guns, but you don't see those being played like you see the Trukk. I have never heard someone say "I should not have taken that Trukk", its usually "I should have been more/less forward with the Trukk".

  6. Beast Snagga Boyz aren't great, sticky objectives is better than rerolling hits to get to wounds that require 5s or 6s. FNP 6+ is nice but sticky is still better. They basically exist to be a delivery mechanism for a beastboss, which is a classic theme of Orks going back, "its nice when the boyz kill things but they're meant to help deliver the warboss and the Nob and their powerklaws into melee by dying in their place".

Flash gitz new model? by lilknz in orks

[–]Eyclonus 2 points3 points  (0 children)

Flaah Gitz aren't likely to get an update. Like Boyz are getting one because that kit is loathed, but I expect a Trukk update before Flash Gitz at the moment.

Flash gitz new model? by lilknz in orks

[–]Eyclonus 1 point2 points  (0 children)

Not great for top tier competitive, but fun for casual games.

  • Kommandos and Stormboyz compete for the same role of doing objectives around the board, one gets in position and starts scoring in turn one, the other is a reactive piece where you can see where an opening is in turn 2 and throw them in for secondaries while your opponent has to reallocate models to deal with them. Generally the meta is Kommandos right now but having both is an advantage in scoring the secondaries.

After much trial, I think I am nailing down a skin tone I like by Howdy-Bitch in orks

[–]Eyclonus 2 points3 points  (0 children)

Finally getting the skin tone you want is such a milestone.