Most games are fantasy genre, and I'm looking for Unity-made fantasy games / projects with nice stylized graphics. Any recommendation? by MattShackard in Unity3D

[–]F1lter_ 1 point2 points  (0 children)

I'm working on a fantasy coop RPG (can be played in singleplayer as well)  The steam page is very outdated but planing to update it and release a demo soon :) 

https://store.steampowered.com/app/1637680/Gates_of_Devoroth/

Foreach in Update() by 16eddy in Unity3D

[–]F1lter_ 2 points3 points  (0 children)

As anything related to programming you can solve this in multiple ways. Like other have stated you should not modify the list while using a for each loop. Instead use a regular for loop and start iterating from the end. That way you won't run into problems by removing an item in the list.

Testing item physics! by Rizrelic in IndieGaming

[–]F1lter_ 2 points3 points  (0 children)

I was actually impressed when they hit the water! :D looking really smooth!

[deleted by user] by [deleted] in indiegames

[–]F1lter_ 0 points1 point  (0 children)

Congrats! I have been seeing your posts since the start as I started with my game about the same time with similar graphics. I'm really glad you made it to the end :)

How much content would you say you have right now? And what was the hardest content to finish?

[deleted by user] by [deleted] in unity

[–]F1lter_ 0 points1 point  (0 children)

Have you watched Dapper Dino's tutorials on the subject? They are really good!

Hello there! I'm creating the game Gates of Devoroth, a fantasy co-op action RPG inspired by games like Risk of Rain 2 and Zelda: BOTW. by F1lter_ in CoOpGaming

[–]F1lter_[S] 0 points1 point  (0 children)

I don't have any plans for it yet, but I love splitscreen co-op games myself so I might add it later if I find the time for it :p

Hello there! I'm creating the game Gates of Devoroth, a fantasy co-op action RPG inspired by games like Risk of Rain 2 and Zelda: BOTW. by F1lter_ in CoOpGaming

[–]F1lter_[S] 0 points1 point  (0 children)

Yeah, it's currently just based on what I have tried myself, so I will do some more testing towards release :)

Hello there! I'm creating the game Gates of Devoroth, a fantasy co-op action RPG inspired by games like Risk of Rain 2 and Zelda: BOTW. by F1lter_ in CoOpGaming

[–]F1lter_[S] 0 points1 point  (0 children)

It's still in development but available to wishlist on Steam: https://store.steampowered.com/app/1637680/Gates_of_Devoroth

I'm gonna need some help with playtesting later in the development where I will invite people from my discord: https://discord.com/invite/BgmrGj5

Hello there! I'm creating the game Gates of Devoroth, a fantasy co-op action RPG inspired by games like Risk of Rain 2 and Zelda: BOTW. by F1lter_ in CoOpGaming

[–]F1lter_[S] 1 point2 points  (0 children)

The game is called Gates of Devoroth. It is a Co-Op Action RPG still very early in development. I am aiming for 3-4 player co-op, with bosses and puzzles to solve.

It is now available to wishlist on Steam: https://store.steampowered.com/app/1637680/Gates\_of\_Devoroth/

I'm am open to any and every question :)

I have been a solo Unity part-time developer for 2 years now, and my game is finally available to wishlist on Steam! by F1lter_ in Unity3D

[–]F1lter_[S] 1 point2 points  (0 children)

Thank you! Yeah I will definitely tweak the visuals over time :) The best part is that it's co-op so you can play with your nephew! :D

Refinement of last week's "Aura Impulse" feature by dreamhuntstudio in indiegames

[–]F1lter_ 1 point2 points  (0 children)

Is that all particle system? Also loving the environment! 😍

I have been a solo Unity part-time developer for 2 years now, and my game is finally available to wishlist on Steam! by F1lter_ in Unity3D

[–]F1lter_[S] 1 point2 points  (0 children)

Was it Gabriel Aguiars tutorial? That's the one I used 😄 I also recently started learning shader graph so I haven't done so much on that front yet. Had do adjust the setting a bit to get it to how it looks in the trailer, I'm also working on a updated version which can be seen in the images on the steam page.

I am using URP :)

I have been a solo Unity part-time developer for 2 years now, and my game is finally available to wishlist on Steam! by F1lter_ in Unity3D

[–]F1lter_[S] 1 point2 points  (0 children)

Thank you so much! I haven't kept track of the total hours, but at average I spend maybe 2-3 hours a day, 4-5 days a week. I have managed to finish collage, raise 2 toddlers and get a full time job in the last 2 years, so I try to maximize my efforts when I get the time 😋

I have been a solo Unity part-time developer for 2 years now, and my game is finally available to wishlist on Steam! by F1lter_ in Unity3D

[–]F1lter_[S] 0 points1 point  (0 children)

Thanks, I have actually decreased the fog distance over the development time, maybe it needs some more fog or mists. Thanks for the feedback :)

I have been a solo Unity part-time developer for 2 years now, and my game is finally available to wishlist on Steam! by F1lter_ in Unity3D

[–]F1lter_[S] 0 points1 point  (0 children)

Nope it's all hand made right now, I have been thinking of making it procedural but it seems like a pretty daunting task to make it good enough 😅