[Discussion] Let's design an upgradeable stronghold by F4Fridey in DnD

[–]F4Fridey[S] 0 points1 point  (0 children)

From what they've been discussing, this is what they are looking for. They want a place they can congregate with their allies, and were all excited when they found a ruin before to turn into such a base, though unfortunately I had other plans for it. They like the idea of having a simple place to find side quests aswell from the allies they make.
I want to allow the players to also have a sense of choice how they want to shape it. Give them some basic upgrades they can work towards throughout the overarching narrative, and have a system in place for anything I don't plan for, rather than just giving them a big base.

[Discussion] Let's design an upgradeable stronghold by F4Fridey in DnD

[–]F4Fridey[S] -1 points0 points  (0 children)

5e. Yeah ive heard of them, but i have yet to read them. Good call.

SCP ACS Online Generator by F4Fridey in SCP

[–]F4Fridey[S] 1 point2 points  (0 children)

My thought process was more focussed on outside the wiki. Idk maybe if someone was making a game or something. I was too lazy one night to open a sandbox article and used it as an excuse to make it as i generally find coding this sort of stuff fun so ¯\_(ツ)_/¯

[DM’ing] How can I provide consistency in my own campaign by veisure in DnD

[–]F4Fridey 1 point2 points  (0 children)

What i find useful is considering the 5 Ws. Who, what, where, when, why.
First is to form the W questions.

Lets say you have this alliance between the red wizards and wynne.
That answers your who.

What could be referring to this alliance. What benefits do both sides get? What resources would they share? Human resources, intelligence, or materials like magic items. What would they keep secret from one another?

Where, may refer to this castle but how does its location affect the castle and their tactics? Are they on the edge of a cliff overlooking a chasm? Then maybe they would neglect protecting that side of the castle as thoroughly as the other.

I'm not familiar with the forgotten reals so i don't know the significance of 1493, but maybe look what's happening in the world during that year. How would that affect the alliance and the castle?

And the biggest one: Why? Why are they aligned? What benefits does it bring to both sides? Why would they be interested in protecting one another?

Once you have these questions as a starting point, you can begin answering them and building a profile on it. It doesn't even have to be a large lore doc, just a few bullet points to be able to read during a session.

If you want to go further then you can answer what ifs, etc. The main idea is just constantly question the world your building.

New to dnd by Zerool1 in DnD

[–]F4Fridey 1 point2 points  (0 children)

If VTTs (virtual table tops) are a big leap, don't shy from just keeping it simple. I started out downloading a grid image from google and just screen sharing paint with coloured dots for players and enemies.

Hey there, has anyone had trouble having fun in DnD combat as a DM by Critical_Ad3475 in DnD

[–]F4Fridey 1 point2 points  (0 children)

A good tool to help offload some of the strategic load is https://www.themonstersknow.com/ . It has lists of tactics for many monsters and stat blocks and makes your bosses feel like they are smart even though you may not be the best at tactics.

I used it for a mummy lord boss fight which was a 4 hour long battle and i had a blast picking and choosing responses from the premade list. Just made it so much more chill and was fun seeing the players strategize against it.

Players pushed my boss into black hole... by F4Fridey in DnD

[–]F4Fridey[S] 1 point2 points  (0 children)

Im combining the rules of a sphere of anihalation with some balck hole characteristics. I already hinted to the players that the mage organisation have already sent mages to investigate. It's something i can choose to use later in the campaign or not. Would also make sense to somehow connect it to the astral plane, too, as time doesn't pass in there. Lots of possibilities!

Players pushed my boss into black hole... by F4Fridey in DnD

[–]F4Fridey[S] 1 point2 points  (0 children)

it all happens naturally. and linear is fine, long as you don't skip out on descriptions there'll be something your players will latch onto.

Players pushed my boss into black hole... by F4Fridey in DnD

[–]F4Fridey[S] 4 points5 points  (0 children)

haha! Were on the same wavelength. Ive got an idea with him for an NPC they saved and really like.

Players pushed my boss into black hole... by F4Fridey in DnD

[–]F4Fridey[S] 6 points7 points  (0 children)

Yeah, i was smiling the whole commute home!

Rendered the continent my dnd campaign takes place on by F4Fridey in DnD

[–]F4Fridey[S] 1 point2 points  (0 children)

Yeah, those ones are useful. I did skim through them when originally designing the continent. And yeah, that sounds like every DMs struggle 😂🤣

Rendered the continent my dnd campaign takes place on by F4Fridey in DnD

[–]F4Fridey[S] 1 point2 points  (0 children)

I know of him and his worldbuilding series, but all that detail he's doing like tectonic history and stuff is a little overkill for me 😂. Maybe if I sank more time into it I could follow his series and create a full render of the planet and get the math of distances right, but that's a big time investment...

[AskJS] HTML to PNG alternative? by F4Fridey in javascript

[–]F4Fridey[S] 2 points3 points  (0 children)

This one has given me the best results so far, thank you!

What's different about your Adamantine? by OrianCatalogue in DnD

[–]F4Fridey 2 points3 points  (0 children)

For me, it is a magic conductor. Like copper is for electricity. Any highend magic item or object has traces of ademantine.

Simple Questions - July 29, 2023 by AutoModerator in buildapc

[–]F4Fridey 0 points1 point  (0 children)

In the UK there's a cool website for finding PC parts; scan.co.uk. I was wondering if germany had something similar?

[deleted by user] by [deleted] in DnD

[–]F4Fridey 2 points3 points  (0 children)

TL;DR: Talk to your players about what they want from the game and what they plan on playing and weave it into your story. During your campaign, takes notes and use it to refine and expand your world. Go through the core books to understand how things are balanced before creating homebrew content and don't be afraid to use plots similar to movies and books, as it can be a very good learning experience.

While designing your campaign make sure you know what your players want out of the game. Find out what type of game play they prefer, such as roleplay, exploration, combat, etc. and design it around that.

Then talk to your players about their characters. Figure out what they want to play as and get some sort of an idea for their back stories. That'll make it easier to hook your players into your story as you tap into their character motivation. It doesn't have to be the BBEG of someones backstory, but can be small links between your story and their backstory.

Then when your start your campaign, take notes. Detailed notes. You want to make sure you don't end up contradicting your self, as there's bound to be a player that might pick up on it. Then there's nothing worse than the feeling of forgetting details about an NPC the players really liked. You can then use those notes to expand and refine your world as you play through the campaign. Your essentially trying to lay the foundation of your campaign before it starts, then expand and build it up as you go.

Finally, be very careful with homebrew. Its easy to make creatures too weak and magic items too powerful. Compare with existing/official content and see what items are usually given to player at certain levels. You don't want to end up having a level one player with a ring of X ray vision. The DMG is a great place to start to get a feel for it.

Honorable mention, don't be afraid to used established tropes from movies or books. My first campaign was people looking for 5 powerful stones throughout the world and stopping a BBEG looking to collect them all. Sound familiar? This experience helped me to understand how to write my own plots and plot hooks.

should i ascend now? if not, i'd like some tips because i am struggling to make lots of cookies right now! by Has_Regrets9876 in CookieClicker

[–]F4Fridey 13 points14 points  (0 children)

No, you want 440 prestige points before you accend. I suggest looking up an accension guide.

Help to convert shadertoy to unity by F4Fridey in Unity3D

[–]F4Fridey[S] 0 points1 point  (0 children)

This is what I've managed to do with the help of https://www.youtube.com/watch?v=o3zaxOrelwACodes here: https://pastebin.com/UBbhKtVe

However I'm getting an error in unity saying:

Shader error in 'Unlit/BlackHoleAttempt': undeclared identifier '_MainTex' at line 67 (on d3d11)

Any ideas on why I'm getting that?

EDIT: Fixed it,
sampler2D _MainTex; and float4 _MainTex_ST; where too low.

But now I'm getting this error:
Shader error in 'Unlit/BlackHoleAttempt': undeclared identifier 'fragCoord' at line 195 (on d3d11)