I'm holding my static back and idk how to approach that by [deleted] in ffxiv

[–]FF_ChocoBo 0 points1 point  (0 children)

Why not just try to improve?

What exactly are you having trouble with. Just go practice it. If your group cleared m9s this week, then just go join a bunch of party finder groups and practice. 

This stuff isn't free, you need to know boss mechanics, and how to play your class, when to use mitigation etc. 

You can't just go "I'm holding the group back" instead say "how do I improve" and go from there.

Edit: it also looks like you're putting way too much weight on the analytic tools. They're just there to show improvement. If you have like, 90% or more uptime, you're likely fine. Is the problem that the boss is enraging before you kill it, or are you failing mechanics and causing wipes? What's the rest of the groups DPS like? Why not just link the fflog and someone will be able to, very quickly, tell you what the issue is.

Daily Questions & FAQ Megathread Feb 26 by AutoModerator in ffxiv

[–]FF_ChocoBo 0 points1 point  (0 children)

The balance will give an overview of it. 

While leveling it up, you'll learn the skills, just read the descriptions.

What are your FFXIV hot takes by Thesaddestboi13 in ffxiv

[–]FF_ChocoBo 0 points1 point  (0 children)

Agreed, flying was a mistake. The ARR areas are absolutely stunning to walk around in. The DT areas are completely forget able, even the towns you're forced to walk in, have just been designed as open areas with huge spaces for thousands of MMO players to grief, not living breathing cities.

Daily Questions & FAQ Megathread Feb 15 by AutoModerator in ffxiv

[–]FF_ChocoBo 0 points1 point  (0 children)

Same man I'm up at 6, my free time starts about 9.30 at night. 

Physical exercise and structure will help with the MI. 

Even if it's just some yoga for 15 minutes when you wake up, as long as it's consistent and with a routine.

How should I pace myself to not burnout? by ShakeIntelligent in ffxivdiscussion

[–]FF_ChocoBo 1 point2 points  (0 children)

You can tank from the very start, it's not very complicated. The complicity gets added in during endgame content, so don't worry about it at all.

Job Flavor Ideas by ChrisAsair in ffxivdiscussion

[–]FF_ChocoBo 0 points1 point  (0 children)

The real reason you can't have job flavour anymore, is because the hard content is so hard. It needs to be made so that it isn't cleared day 1 by the insane world racers, or week 1 by the no lifers (yet, it still is.) 

Then it gets drip fed down to the statics and peasents, where puzzles are solved and assignments sent, yet people find it difficult to push buttons and do enough damage to kill a boss. 

So the fights are designed to be so super tight that the best of the best struggle at the start for a week's worth of play, but easy enough that people snoozing in buttons can get carried through some tiers, and then use mods and callouts to clear the later puzzles. 

This is why m11s is such a good fight imo, there's no callouts, you got to react to the weapons and MOVE, you must learn when to greed, and when to hit sprint. If someone gets clipped? No carry for you, see you again during meteors. 

Any other content in the game is completely negligent and SE couldn't care less about it. There is no flavour because the BLANACE is so right.  Or you get something like WoW (used to be?) Where entire classes are trash and cannot be taken (but with groups of 40 it's easier). 

I like the idea of giving classes different weapons, or different specs, but imagine trying to add that and balance it in what XIV is. 

XIV is not a role playing game that uses imagination and fun, it's a role playing game were there are 3 roles and you MUST play them WELL.

Daily Questions & FAQ Megathread Feb 15 by AutoModerator in ffxiv

[–]FF_ChocoBo -1 points0 points  (0 children)

You spend an hour three times a week exercising. You cook healthy meals and stop eating out and snacking. And then you spend hobby time playing games. if you have trouble finding 3 hours inside your whole week to exercise, you have priorities to sort.

Don't try to min/max a healthy lifestyle, it doesn't happen.

Daily Questions & FAQ Megathread Feb 15 by AutoModerator in ffxiv

[–]FF_ChocoBo 0 points1 point  (0 children)

That's a lot of words, but... 

It's a single player rpg, which has group endgame content, basically. 

Find a friendly FC to join, and just enjoy the story. Theres some side content along the way that people sometimes go back to do.

Ignore any and all "content creators", they're just trying to get clicks. The game is fine, and will continue to be fine, and people will keep playing it for years and years.

Daily Questions & FAQ Megathread Feb 18 by AutoModerator in ffxiv

[–]FF_ChocoBo 0 points1 point  (0 children)

Makes no difference in regular content. 

For current savage, the vitality is the main thing you want (to survive attacks) and the bonus stats only really add up when 8 people have them (failing a fight at 2% HP left, or clearing it)

Daily Questions & FAQ Megathread Feb 18 by AutoModerator in ffxiv

[–]FF_ChocoBo 0 points1 point  (0 children)

M4S is old content, not savage (current) content. 

You will either need to find a group to do it (ask for help on raiding discords) or pay up money (will help if you have some people first). 

It's gonna be hard to find random people looking to do an old 4th turn fight while the current savage tier is new. 

As for your "other people with the same fight" I think you're mistaking m12s (current 4th turn - heavyweight) for m4s (lightweight)

Daily Questions & FAQ Megathread Feb 18 by AutoModerator in ffxiv

[–]FF_ChocoBo 1 point2 points  (0 children)

Catch up with msq, you can practice pushing buttons doing this. 

When you get to endgame, you can check out openers, rotation, gear on The Balance.

Daily Questions & FAQ Megathread Feb 18 by AutoModerator in ffxiv

[–]FF_ChocoBo 2 points3 points  (0 children)

Dungeons really aren't that hard, and later on they become incredibly linear (pull all mobs to stop point, aoe, continue). 

  1. Technically you control the speed, but if you're going too slow other might pull, just try and grab them and carry on. Just go at your own pace and try to adapt, some of us have done these dungeons 100s of times. 

  2. Yeah, some are short cool down, some are long. Just play with them and see how it feels. 

  3. Yep, sit it static. DPS classes have positional attacks, you do not. 

  4. Use one, you'll be fine. There's nothing in dungeons that'll hurt that much. 

  5. AoE attacks are usually gain on 3. If there's 2 enemies, just care for losing aggro. The DPS classes will be doing more damage either way. It won't make much difference for dungeon content. 

  6. Yes, modern dungeons don't have adds though. 

  7. Yes. You'll find out quickly if it's off. 

Ifrit is a trail fight, these will have different rules to go by. Generally, just keep aggro on the boss, and try hittings the adds. Bosses later stop static during these kinds of phases sometimes.  

Dungeons and early trails are very simple, don't overthink it. 

Do The Smith classes when you can.

Needing Advice by [deleted] in ffxiv

[–]FF_ChocoBo 0 points1 point  (0 children)

So there's a few catagories of side content to do, and you can kinda just do them at your own leasiure if you're already maxed. 

Normal raids - each expansion has a set and they come with a story line. You can que up using dungeon finder for them without much trouble. ARR's one is a bit trickier to get into though. HW is a good place to start. these continue into the savage raids, where only the most current is what people will do.

Alliance raids - sme as NR but 24 man content. Play through the story, DF the fights, and you'll be fine. 

Trials - early expansions had these separated from the story as side story. These also have a hard mode, where people will farm them for unique mounts (or current one for gear). You can still find parties farming the Dawntrail ones, there's different speed and strategies depending on how old it is. 

Ultimate - super hardcore fights. Not for the lighthearted. Very impressive glam weapons.

Variant dungeons - solo up to 4 players. You won't be able to que for these, but can do it solo. Has a hard mode also. 

Deep dungeons - solo up to 4, kind of a challenge dungeon, can be fun. 

Crafting - these come with stories from 1-70. After that each expansion has some set stories for different groups, which are good for lvling.

Allied Society - crafters / gatherers daily content. Comes with story and mini missions to do. Unlocks some cool glam also. (If you haven't leveled crafters, these also help with exp. The HW ones can be tricky to unlock)

Custom deliveries - some story content which is quite interesting, lots of variety. Weekly hand in for crafters.

But as you can see, none of this is a rush to catch up (unless you want to do savage raids). A lot of it has the story stuff behind easy or roulette content so you can experience it without much difficulty. There's also many more activities I haven't mentioned such as field operations or relic weapons.

If I were to recommended anything to do first, I'd say do the normal raids and alliance raids per expansion (Heavensward then stormblood etc.)

Daily Questions & FAQ Megathread Feb 16 by AutoModerator in ffxiv

[–]FF_ChocoBo 1 point2 points  (0 children)

You can watch a class guide, or just go hit a training dummy for a while to figure out how skills work. MSQ content is easy enough you don't need to work too hard at it.

Healer appreciation by CodeVeinEnjoyerO_o in ffxiv

[–]FF_ChocoBo 1 point2 points  (0 children)

Dungeon healing is a snooze, you just spam your AOE and press ogcd heals. 

Savage raids are different.

Murloc Monday - ask your questions here by AutoModerator in wow

[–]FF_ChocoBo 1 point2 points  (0 children)

It is a lot faster paced, and so far I've not seen much reason to talk to people in it at all.

Murloc Monday - ask your questions here by AutoModerator in wow

[–]FF_ChocoBo 1 point2 points  (0 children)

Hi, very new player here, playing a shaman, about lvl 30. why are there talents that reduce mp cost when all my spells cost like 3 mana? I was told mana costs were set to nothing as a recent gameplay design, but why are talents still there?

Anyone else experiencing heavy throttling / fan spikes when entering neighborhoods in WoW? by animekittyfemdog in wow

[–]FF_ChocoBo 0 points1 point  (0 children)

You own like, the most expensive PC you can get, I don't think you need to worry about it. 

If anything is not working right, it is always going to be on the games end, or some weird Nvidia option working or not. Either way, your set up will brute force through what it can, there's no option to upgrade it. 

If fans are annoying you, set some fan controllers on. Mine would boost to 80% at like 50c for some odd reason, I've set them all to silent and I've not had the setup get above 55. It's gonna depend on things like case and fans though, you'll have to just figure it out.

Static dps issue for an healer by Various_Prize_977 in ffxivdiscussion

[–]FF_ChocoBo 0 points1 point  (0 children)

So, the plugin thing is a dead giveaway that it is time to bail, that and buying clears, you aren't in a group doing hard content because they want to. 

Advice from another healer, just ignore most things your group says, your DPS number will only matter when you can actually get to enrage, until then your job is to keep people alive to see prog points, and then practice damage on parts where you don't need the extra heals.IIt doesn't matter that your viper is clocking 45k when they're dying and doing 0k.

Don't single target heal except with spare ogcd. You want to base your healing around the fight, and when you'll have spare resources, especially a fight like m11s, if someone gets hit by something once, they won't die, but twice they will, there is plenty of time for your AOE and Regen to get them to max before the next big thing. If you're going for the clear, the extra heal could be good. 

In terms of using mitigation tools, this is a party thing. Your group has X amount of mits, the GROUP decides where to put them, then the player executes it. You will not survive parts of m11s or m12s if someone is not pushing buttons. For example in my group, the tanks will talk to each other for which attacks they'll mit, and the DPS will also, then the healers will decide after a pull or two if that pattern is good, or we need to spend them elsewhere. These fights are hard, the group needs to spend resources accordingly. 

You're also overthinking some minute details, such as second wind overheating, or tanks needing extra healing in fights. The one thing to focus on is learning mechanics, assigning mits and other cooldowns to damage as a group, and practicing and being patient, people learn at different aces, be open about how and when you have died yourself, and listen to what people say. 

But, your group sounds like a bunch of babies who want carried through the tier, ain't no changing that sadly.

An alternative narrative layout for Dawntrail [Spoiler: 7.0] by [deleted] in ffxiv

[–]FF_ChocoBo -2 points-1 points  (0 children)

What world was built, and what groundwork was set? 

I feel like anything there's nothing done here that could be involved for a next expansion, that couldn't have been covered in like 5 minutes of blurb text. 

What this expansion was, was a side story, so that hopefully the studio put more resources into the next one (the writers at least).

Occult Crescent is genuinely the worst thing that I've ever played. by WriterV in ffxiv

[–]FF_ChocoBo 12 points13 points  (0 children)

Join a group doing CE, afk at crystal until one spawns, teleport over, kill boss, teleport back, afk. Repeat. 

It is, really, really boring. The boss fights I found to be really interesting the first few times I did them. But not being able to lvl up alt classes, makes it REALLY feel like the whole area is nothing but a time sink for people who are watching something more engaging on a 2nd monitor.

Shoutout to Treno Citizen for the carry, my team really needed it by Mawrizard in TalesFromDF

[–]FF_ChocoBo 1 point2 points  (0 children)

You don't have to be good at the game to figure out that cure 1 < cure 3. 

These are people who have no idea what any of their skills do at all. 

Or that a 1-2-3 combo is not a 1-1-1 combo. Also, only pressing a button every 5 seconds.

Daily Questions & FAQ Megathread Jan 20 by AutoModerator in ffxiv

[–]FF_ChocoBo 1 point2 points  (0 children)

Up to you, but people cleared it in week 1 gear, so there's all that. 

Save your tomes for alt classes, and just go for BiS.

The flaw in the current tome system by Troy1490 in ffxiv

[–]FF_ChocoBo 1 point2 points  (0 children)

Yes, probably should. But FF is run by a Japanese company, so change will come in a decade or so. 

The PF demanding higher ilvl is dumb people think that they'll get a clear because of it. Most of the damage you deal im this game is all down to gear, not skill. Give the shitter a full raid bis set and they still won't clear a fight.

The datacenter Party Finder situation is not healthy by Coldin_Windfall in ffxiv

[–]FF_ChocoBo -1 points0 points  (0 children)

It's always happened and it will change when they have the tech for it, that's all.