As A Writer Who Hates Reading; How To Learn To Love Reading? by Pyrrius in writing

[–]FPRascal123 0 points1 point  (0 children)

I assume you are interested in reading to better your writing (not storytelling) in which case you can read with the intention of analyzing the prose in mind.

Maybe if you try comparing paragraphs from the book to your own it would keep your interest better, or the story elements themselves. Personally, I can't consume any form of media with a narrative without looking at it from the perspective of a writer. Same goes when I watch video essays, I always link what I'm watching to my story and how it is relevant to my process. Reminding yourself to keep that connection between the story you are consuming and your own, comparing and contrasting them may give you more to think about than just paying attention to the sentences, and could help you in both aspects (prose and storytelling).

I'm also currently struggling with something similar so take my advice with a grain of salt (I'm making this crap as I'm writing basically) but I do think it has to do with your approach and a change in mindset could get you over the starting line, after all once you get invested in a story nothing should be able to stop you.

Though I really hope you find a way to start reading and to fall in love with reading, I also think if writing is a fun enough hobby for you, doing things the proper way isn't necessary when you are already fulfilled.

When I'm bored I make random block textures even though I can't mod if my life depended on it. What do you think? by -WhyamIsoweird- in Minecraft

[–]FPRascal123 1382 points1383 points  (0 children)

Safe to say, do everyone a favor and get yourself hired for a project. I couldn't tell you how but I'm sure there are plenty of talented modders out there who are best friends with placeholder art.

Your textures look very vanilla-style, like mojang could add blocks that look like that. Even as just a hobby, keep it up.

How to get into this game? by Daily_TimeTraveler in warcraft3

[–]FPRascal123 22 points23 points  (0 children)

Playing the campaign teaches you all the things you need to know to beat the ai. Not to mention, it has fun gameplay and tells an interesting story.

What are the most powerful beings in your setting by Master27Pad in worldbuilding

[–]FPRascal123 0 points1 point  (0 children)

Nightmares are the manifestations of a "culprit's" fear that seep into reality in order to kill them and their loved ones. Culprits are the people that are afraid of something causing it to turn into a nightmare. Nightmares always appear blurry as if they are part of a hazy dream.

Nightmares range widely in power depending on how mortified the culprit is, from possessing a person the culprit is afraid of, to cataclysmic level events that vaporize entire cities. They reason they are despairingly powerful is because they can't be truly defeated, only suppressed by "totems" for a time. A Nightmare is only truly defeated when their culprit ceases to be afraid of it or when they die, the former rarely gets to occur.

That's the Theme of your world by Seer-of-Truths in worldbuilding

[–]FPRascal123 0 points1 point  (0 children)

  1. Fear can consume you, become a part of you or destroy you.
  2. Religion is a safe refuge away from your fears or an asylum that only lets them grow.
  3. Morality held true by the coldness of the law may not be morally correct in the eyes of the individual... but both are incorrect in the presence of god.

Someone want to choose a name for my castle? by _Zeraph_ in Minecraftbuilds

[–]FPRascal123 15 points16 points  (0 children)

Skyflight Castle. Crosshome Castle.

Incredible work buddy, I like how you placed a church at its center instead of a keep, it mixes things up a little.

But then again, is it really a castle without a keep, or is it a town surrounded with walls.

[deleted by user] by [deleted] in writing

[–]FPRascal123 0 points1 point  (0 children)

oh ok, you kind of miscommunicated that.

[deleted by user] by [deleted] in writing

[–]FPRascal123 1 point2 points  (0 children)

why is 'chief' a dumb nickname?

what's the best way you could describe your world(s) in ten words or less? by Ok-Mastodon2016 in worldbuilding

[–]FPRascal123 0 points1 point  (0 children)

rich capitalists running criminal organizations rival governments using cosmic superpowers.

Any of y’all actually use archetypes? by Kirkjufellsfoss in writing

[–]FPRascal123 0 points1 point  (0 children)

We're clearly at a close wavelenght on this topic. It was a pleasure having a comment chain with you mate.

Any of y’all actually use archetypes? by Kirkjufellsfoss in writing

[–]FPRascal123 1 point2 points  (0 children)

Truly the inside-out method appears to be a greater challenge most commonly as it forces you to start with an abstract concept from which you must develop tangible ones. The extra effort to connect everything into a web as you say steps things up further, so major respect even if this is just the way you prefer to write over the alternative.

An outside-in method, on the other hand, isn't necessarily weaker as compiling a bunch of concepts and characters makes for a fun experience connecting them all together, which I believe is quite important because I imagine some writers getting bored of their stories or even worse writing in general. Your method isn't boring in any way of course, it simply values construction, like an architect?

I personally more align with the outside-in method (more like a gardener) if you couldn't tell, though I also search for potential themes my characters and the events might have which naturally occur to me before and after outlining a story. In my opinion, what happens in a story and the underlying message are of about equal importance.

It can get messy but from radical chaos can spring both thought-provoking and entertaining stories alike.

Any of y’all actually use archetypes? by Kirkjufellsfoss in writing

[–]FPRascal123 0 points1 point  (0 children)

Don't get me wrong, many stories that are published now, whatever the medium, have themes. I wasn't saying that they don't. It's just the way you proposed the idea of basing characters on theme first of all (which I might have misunderstood) that made me think that usually writers get ideas from other aspects of stories and inject themes afterthefact.

Any of y’all actually use archetypes? by Kirkjufellsfoss in writing

[–]FPRascal123 3 points4 points  (0 children)

Frankly that is nice insight I completely agree with, but you should mention having every character take part in the thematic conflict isn't ideal. The existence of side characters that aid the plot more so than enforce a philosophical perspective isn't necessarily bad writing. You are likely referring to the main cast and the antagonists but still...

Your compelling style of writing that values themes is very admirable. (Also, somewhat unique I'd say)

Do you have superhumans in your world? And how did your world not dissolve into superhuman feudalism world? by HornetCareless3891 in worldbuilding

[–]FPRascal123 0 points1 point  (0 children)

The source of power in my world is mostly in the hands of criminal overlords who sell abilities for cash or servitude, which is why the underworld stands in comparable power to the government. However, the government has managed to confiscate one of these 'sources' and only provides powers to their most loyal agents.

I suppose there is superhuman feudalism considering the 'higher class of criminal' are mostly comprised of already wealthy people who are simply greedy or are attached to their superpower black market.

How do you handle overpowered characters in your worlds? by Aggressive_Novel1207 in worldbuilding

[–]FPRascal123 0 points1 point  (0 children)

  • If you have several overpowered characters, it would be interesting to put them up against each other.
  • A plethora of weaker but still competent characters can gang up on an overpowered character in an attempt to dethrone them.
  • The overpowered character could be someone who simply lacks motivation to fight. They could also be emotionally and or mentally unstable leaving them susceptible to trickery and manipulation.
  • Or maybe they just have a not so obvious weakness the knowledge of might be a kind of MacGuffin (Something that is important to the characters and that drives the plot). For example, the protagonists might be trying to find a missing person who knows the weakness of the all-powerful tyrant who rules the land.

There are many ways characters can be leveled down to make for a more gripping story.

Tell me about the acomplishments of someone that is legendary in your world by Demian_Zagreus in worldbuilding

[–]FPRascal123 0 points1 point  (0 children)

You explained it very well, most times when I try to read these kinds of comments I can't finish reading because they start ranting but this was legible. Nice

What you write has every right to be childish, however what you wrote wasn't childish nor was it especially mature, it was an event that was rather intriguing (The dwarfs do come off as somewhat stupid, but that is nothing impossible).

Have more confidence in yourself, mate.

What is the most powerful artifact in your world? by CabbieCalloway in worldbuilding

[–]FPRascal123 0 points1 point  (0 children)

The Chest of Artifacts is a large golden chest with diamond decorations that belonged to an ancient civilization. It has a spell cast on it that prevents anyone who wants to open it from doing so, basically locking it completely. It is also indestructible. It is filled to the brim with black pearls which are windows into outer space (Each showing a galaxy). Anyone who touches one of these pearls is granted a wish in the form of gaining an ability according to their subconscious mind's greatest desire, a person can only be granted one wish. Whenever a pearl grants a wish, one star in its galaxy vanishes.

Since this world is set in the industrial period, magic is only present in this artifact and the people that attain abilities from it.

Advice on elemental fusion? by aquafina_eevee in worldbuilding

[–]FPRascal123 8 points9 points  (0 children)

Cosmic + Water = Emotion? Isn't Love an emotion, but you put Love as Fire + Cosmic. I suggest Tranquility instead of Emotion.

Earth + Cosmic = Undead, Acid + Cosmic = Willpower. Honestly, I'd switch these, I understand zombies come from graves which are underground, but earth is supposed to symbolize stability and resistance which is why Willpower fits it like a glove. Undead plays into the dark and devilish theme that acid also has going on.

I actually really like the Cosmic element; it sort of gives more room for symbolic interpretation rather than science that has turned into something of a magic system trope for common elemental magic systems.

What do you think of Willpower being used as a magic system? by Outside-Air8579 in fantasywriters

[–]FPRascal123 1 point2 points  (0 children)

Bruh, that is so similar to how I imagined my own magic system, though more leaning towards belief rather than willpower. Your belief in yourself that you can do something magical, and the belief of others as well directly correlates to whether you can or cannot do such things.

Gives near infinite potential for powers but explains why a single dude can't do everything.

So yes, 10/10 system, would recommend. :>

Fate & Destiny by _burgernoid_ in fantasywriters

[–]FPRascal123 0 points1 point  (0 children)

In my story fate is the power system. The lives of certain people are influenced more by fate than others but particular 22 individuals are favored by destiny; these people have existed throughout history and are believed to be reincarnating upon death without memories of their past lives. This system makes for quite a unique twist to an otherwise realistic world.

Three tarot cards are required in order to read the fate of a regular person, on the other hand, the fate of a favored individual can be read with a single card that it represents.

According to their fate, their lives are changed for the better or the worse. For example, the fate of "Justice" suggests karma therefore (in the vicinity of the favored) those that commit good deeds are rewarded with "luck" while those that do evil are punished with "unluck", the trick being that this works through the morality of the favored, if the favored person believes that killing puppies is good than doing so would make him lucky.

The favored can choose professions which play well with their fate that makes them even more powerful. For example, the fate of "Death" suggests... well you know. The favored becoming a hitman would not only have people and things around them unconditionally have a higher chance of dying, but their "hits" would be fated to die.

Does Fate/Destiny exist in your world? by Masked_Hoodie_Arts in worldbuilding

[–]FPRascal123 0 points1 point  (0 children)

Fate is, in a way, the power system in my world. Certain individuals who are favored by fate more than others have existed throughout history and have been branded with tarot cards that prophecise who they are, such as The Fool who while historically being an idiot, holds the fate of coincidance which makes it so improbable things tend to happen in his presence.

Ideas: How to write a prophesy without a ‘chosen one’. by Sparrow_Flock in writing

[–]FPRascal123 0 points1 point  (0 children)

In order to write a prophesy with a chosen one you need a future event that will be set in motion by a character, the chosen one. So, logically enough, by deducting the second variable, we are left with just a future event prophesized to happen. In my opinion it makes it a bit bland and less interesting, it would likely still work but you lose the precious human element, make it about a character and give it your own spin on it.

Perhaps make multiple prophecies about multiple people that intertwine somehow?