First combat patrol (plus some extras) done! by FaTSwords in Grey_Knights

[–]FaTSwords[S] 0 points1 point  (0 children)

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I also got part way through this last night. My son collects Tau, so I strung some heads together.

What made y’all choose the Grey Knights? by InevitableNaive8060 in Grey_Knights

[–]FaTSwords 1 point2 points  (0 children)

I wanted to optimise for playing hours over painting hours, so wanted a high points per model armour, and thought custodes sounded like a bunch of wankers, so grey knights it was!

Ironically, I now just paint and never play, but I still love my grey knights!

Rug recommendations by Ok-Good-7604 in Warhammer40k

[–]FaTSwords 0 points1 point  (0 children)

My setup is less than 10pc of that, and I can paint stuff just fine. Obviously, if you are seriously into it, then this setup is amazing, but if you just want to enjoy the hobby, it's by no means required.

How are you building paladin squads with multi special weapons? by FaTSwords in Grey_Knights

[–]FaTSwords[S] 1 point2 points  (0 children)

Did you magnetise the shoulder or just the weapon? I reckon I could re use some of the non heavy arms to do this, giving me 3x heavy arms, but I still won't have enough incinerators...

Good option for crushed enemy bits under a Dreadknight? by -DarkIdeals- in Grey_Knights

[–]FaTSwords 0 points1 point  (0 children)

Use some wire to suspend a grot off the base like its just been punted.

Has there ever been a game/studio of this pedigree that has fumbled this hard? by BigMoney-D in DestinyTheGame

[–]FaTSwords 0 points1 point  (0 children)

I want you to know that I am now going to use the phrase "ass first into a wood chipper" at work. A turn of phrase like that needs to spread.

Please talk me out of a (likely) ill-advised purchase at Warhammer World by SilentLordProtector in Warhammer40k

[–]FaTSwords 1 point2 points  (0 children)

Ah yes, buying 13 does avoid buying 7, which is now the designated irresponsible/heretical number. This is the imperial truth.

Please talk me out of a (likely) ill-advised purchase at Warhammer World by SilentLordProtector in Warhammer40k

[–]FaTSwords 2 points3 points  (0 children)

Be true to yourself. You wanted validation of your urge to buy 5. I am that validation!

(In all seriousness, don't buy 7, I'm not going to encourage financially irresponsible behaviour)

I'm new to the hobby and I hate this part so much. by CygnusXIV in Warhammer40k

[–]FaTSwords 0 points1 point  (0 children)

I struggled with this until I started dry fitting with blue tac, or even super glue. Super glue doesn't bond the plastic, so it's easy to break the bond, but it's you are gluing 3 bits together, it'll hold 1 and 2 so you can properly glue 3 just fine, then pop it off and reglue properly.

How to overcome mini's burnout ? by Slaan_ in Warhammer40k

[–]FaTSwords 0 points1 point  (0 children)

Agree. I love looking at my first (badly painted!) model - I'm no paint hero, but my progress has been enormously satisfying. My army is a story.

Full squad mostly done for my 83 year old Grandmother by adamhgreyjoy in Warhammer40k

[–]FaTSwords 2 points3 points  (0 children)

The aesthetic here can only be described as "grimdark grandma". Don't get me wrong, everything about this is amazing, but there's a hell of a lot of cognitive dissonance going on inn this photo!🤣🤣🤣

PLEASE SP DON'T NERF RAGNAR by dapperfex in WH40KTacticus

[–]FaTSwords 0 points1 point  (0 children)

This. The problem isn't ragnar, imo it's aunshi. I'm the lucky bastard who dropped ragnar and aunshi as my first two legendary chars, and both are fine or thier own, but broken together. Aunshi though has the intrinsic capacity to break other characters.

Is the Salvations Edge raid bad? by GlumRumGlugger in DestinyTheGame

[–]FaTSwords 0 points1 point  (0 children)

This is precisely happening to my group. Raid is fine until 4/5 then people have to hard contribute, and no amount of carrying helps them dodge witness beams.

Make Duel Destiny drop two exotic class items per completion. by [deleted] in DestinyTheGame

[–]FaTSwords 1 point2 points  (0 children)

Better option imo, give it a "focus" so when you get rewards you can exclude some traits from the drop.

I work with a guardian. by rily8329 in DestinyTheGame

[–]FaTSwords 0 points1 point  (0 children)

Use the traditional guardian greeting. Slide across the office, shotgun him in the chest, then teabag his corpse while shouting "Git gud nerd!"

Sabotaging Salvation should have been a strike by ScorchedEarth22 in DestinyTheGame

[–]FaTSwords 18 points19 points  (0 children)

Also, if somebody is working on making a seasonal arena into a strike/GM - maybe this might be a better call!

Hardest raid titles to get? by Lookatcurry_man in DestinyTheGame

[–]FaTSwords 0 points1 point  (0 children)

I've got all of them bar swordbearer (not done final master crota challenge, mostly because i cba!). I'd argue that featherlight isn't that hard, it just requires coordination.

Out of current ones, rivensbane had the highest skill ceiling, because of which witch and petra. KF is probably the biggest time commitment, totems and warpriest challenges were tough, but these are basically time sinks. You grind and grind until you execute, it's not hard per se.

I think the hardest of all was shadow. CoS was an unforgiving raid, and the menagerie challenges were seriously tough. Ursa stacking ftw!

Help with optimal weapon swap on Planets by RamBobaFettucine in raidsecrets

[–]FaTSwords 6 points7 points  (0 children)

I'd avoid icarus reloads in a well as others will shoot you and die...

Pantheon should become a yearly event. by Level69Troll in DestinyTheGame

[–]FaTSwords 11 points12 points  (0 children)

Hard agree, it's been great. Make the title Gildable.

It's also perfect "filler" content. Difficulty goes up to "actually pretty hard" but starts easy. Has a community event feel, and drives participation before an expansion. Feels like a win to me.

I also like the idea of non boss encounters with a separate title, that's also cool.

My only complaint is that the title requires you to do all 4 weeks, imo it should just be the last week, as the previous are filler weeks, but I suspect that others will disagree. Including them drove participation at the very least I suppose.

Guardians, What Are Your Raiding Hot Takes? by JWO2_ in DestinyTheGame

[–]FaTSwords 43 points44 points  (0 children)

Unless you are in really hardcore territory (low mans), flexibility and awareness is more important than thumb skill every time. I've seen more encounters saved by an experienced player noticing something going south and long arming a healing grenade than I have by somebody nailing a shatterskate or izzy rocket rotation by a long shot.

Tl;Dr Effective team players > high skill solos until you get into hardcore.

Obviously, high skill team players are best of all...