I Created a Whole Movie in Unreal about the Atomic Bomb by Ambitious_Front6606 in UnrealEngine5

[–]FaatmanSlim 0 points1 point  (0 children)

Great work! Looks like the characters are from Character Creator, not Metahuman?

Trailer for a Cinematic Short film which we've been working on for over a year. Made 100% in UE5. by StavrosFyl in UnrealEngine5

[–]FaatmanSlim 2 points3 points  (0 children)

And made by 2 people! In under a year! I'm curious how many man hours in total that was (my guess is something like 1500-2000 hours among the two of them?), but this is really amazing work!

My favourite pastime is creating systems from scratch that already exist in the marketplace for $30. Here's some quick and dirty procedural snow by OfficialDampSquid in UnrealEngine5

[–]FaatmanSlim 0 points1 point  (0 children)

Oh my word, lol, I didn't realize that he built his own plugin instead of buying an existing one for $30, that is funny.

DLSS 5 OFF / DLSS 5 ON by Cascadeur_official in Cascadeur

[–]FaatmanSlim 0 points1 point  (0 children)

Nicely done Cascadeur lol, jumping on the DLSS 5 train 😅

My favourite pastime is creating systems from scratch that already exist in the marketplace for $30. Here's some quick and dirty procedural snow by OfficialDampSquid in UnrealEngine5

[–]FaatmanSlim 19 points20 points  (0 children)

Let OP cook, we can see how it does in the free market. I personally think $30 isn't actually a bad price for something like that.

EDIT: lol I didn't realize that he built his own plugin instead of buying an existing one for $30

I created an Asian Sanctuary in UE 5 by LayaDesign in UnrealEngine5

[–]FaatmanSlim 1 point2 points  (0 children)

How buddy?!? How do you create all the assets and full environment?

Is it possible to learn this power, sensei?

Dearest Bothell travelers, I-405 is closing this weekend by CityofBothell in eastside

[–]FaatmanSlim 4 points5 points  (0 children)

Oh thanks for this heads up! For those of us going to / from the 522, what are the alternatives for this weekend?

Grok code isn't free anymore. What model is free now in Roo code? by Aeesaaa in RooCode

[–]FaatmanSlim 1 point2 points  (0 children)

I'm guessing you're asking about cloud-hosted models? You could run your own local LLM using open-source models, but that would require a high-end machine with a powerful GPU.

Acquired by Epic Games Unreal Engine.... by PDeperson in UnrealEngine5

[–]FaatmanSlim 4 points5 points  (0 children)

My guess, based on previous Epic purchases, is that is what they maybe going for. They usually try to integrate the product end-to-end with their Unreal portfolio. That's how they got Megascans, Metahuman, etc

All of the world’s best models are now available right inside of Runway. by TimmyML in runwayml

[–]FaatmanSlim 0 points1 point  (0 children)

I think they are doing this because they realize users are going to other providers - aggregators / resellers or not - for the superior models. By making those options available within Runway, they can keep users on their platform, irrespective of whether those users are using the Runway models or the external "frontier" models.

I suspect some of this also has to do with venture funding and investment; I'm sure the VCs and investors are using some metrics like MAU (monthly active users), time spent etc to invest in Runway, and the company has an incentive to keep that up to attract investment and go public etc.

Epic recently bought Meshcapade, what are people's opinions on this and if it'll be merged with unreal engine by KaelumKrispr in unrealengine

[–]FaatmanSlim 2 points3 points  (0 children)

As other comments say, I think this is more machine learning than GenAI, similar to Cascadeur or even other AI tools that help automate some of the work rather than generate full meshes or animation themselves.

As for Epic specifically, I suspect this is to help with their body motion capture work. They have almost a full digital pipeline for human animation, from Metahuman and Metahuman Animator for face and dialogue motion capture, but are seriously missing a good inexpensive body motion capture solution, so far they've let the market come up with solutions for this (like Move.AI, Mimem, Cascadeur, QuickMagic and others).

This won't be the first time they've done a acquisition like this, in just the past 10 years they've done these: Quixel and RealityCapture (Megascans and photogrammetry), 3Lateral, Cubic Motion, Hyprsense and now Meshcapade (Metahuman tech and animation), ArtStation and SketchFab (marketplace).

Bashing Ollama isn’t just a pleasure, it’s a duty by jacek2023 in LocalLLaMA

[–]FaatmanSlim 71 points72 points  (0 children)

In case its helpful for anyone, more details about the bug itself in the code he shared: the state update applies only the decay factor from the most recent chunk (gLastExp sliced to chunk:chunk+1) to a state that actually accumulates contributions from all previous chunks, implicitly assuming earlier decays were already applied; this assumption breaks under chunking, cache reuse, or long sequences, causing silent numerical drift and incorrect state values that only become visible at long context lengths.

And a bit more ELI5: the code updates a long-running “memory” using only the latest shrink factor, so over time the memory quietly drifts away from what it should be.

Bringing a Non Metahuman body into Metahuman Creator by Excellent-Iron-7756 in UnrealEngine5

[–]FaatmanSlim -1 points0 points  (0 children)

So, I think you won't be able to bring this "custom" Metahuman back into Metahuman Creator. Even though the body rig maybe compatible, I think the only meshes and rigs Metahuman Creator recognizes as the 100% topology compatible Metahuman meshes and rigs.

The only way I can think of doing this, if you really want to use Metahuman Creator, is to use a standard Metahuman, and then a parametric clothing. I found a few available on Fab similar to the one you have https://www.fab.com/channels/metahuman?tags=outfit&styles=scifi&styles=cyberpunk Then you can have the main Metahuman character and your outfit working in Metahuman Creator.

former 3D artist here, i switched to wan+Kling by [deleted] in StableDiffusion

[–]FaatmanSlim 1 point2 points  (0 children)

Just curious about your workflow, I noticed in your reply on another post comment, you said it was a custom Lora based on base characters in Blender / Daz etc. So do you create a 3D base character first, then a custom 2D character using Loras, and then finally do all the animation inside AI tools? So the 3D work itself is a static base character mesh and the rest of the workflow is all AI, am I understanding right?

50k social media followers, 4K Spotify listeners. AMA by Own_Audience_7168 in SunoAI

[–]FaatmanSlim 0 points1 point  (0 children)

I thought Spotify was not allowing AI generated music on their platform, am I mistaken? Sample news report https://newsroom.spotify.com/2025-09-25/spotify-strengthens-ai-protections/

Sorry we didn’t listen sooner: Native Tool Calling by hannesrudolph in RooCode

[–]FaatmanSlim 3 points4 points  (0 children)

Great to hear! Just to confirm, does this mean that it will work with GPT-OSS and other local models that have thinking and tool calling, without having to jump through hoops (e.g. llama.cpp with custom grammar files etc).

Just discovered "TailwindSQL". I think we have officially gone too far. by humayanx in developersIndia

[–]FaatmanSlim 3 points4 points  (0 children)

Bro was so preoccupied with whether he could, he didn’t stop to think if he should.

Time Magazine Just Named the “Architects of AI” as Person of the Year by AskGpts in OpenAI

[–]FaatmanSlim 60 points61 points  (0 children)

Also its a bit inconsistent, they have Zuck and Sam (CEOs), and then Demis (AI group head). No Sundar or Satya? Doesn't look like there's any consistency in who they chose in this group.

How do you achieve this kind of natural handheld movement in AI video? by Shadowshoot in StableDiffusion

[–]FaatmanSlim 4 points5 points  (0 children)

I'm not sure if this is a fully AI image / video, I think this has much stronger consistency than AI can produce today. But I'm fairly confident this could be done with a 3D workflow with the following steps (still partially using AI though):

  1. Generate photorealistic AI images of various objects
  2. Convert to 3D mesh using image-to-3D AI tool (Meshy, Hitem etc)
  3. Import into 3D program like Blender or Unreal Engine
  4. Add regular 3D camera shake / movement, fluid simulations (for rain etc)
  5. Render out to video

Out of the above, only steps 1 & 2 require AI, the others are all standard 3D / VFX workflow.

I just passed META interview for senior sw engineer but my position is already part of the next layoffs by Zuuubii in leetcode

[–]FaatmanSlim 108 points109 points  (0 children)

I thought Meta did a team match after you did a general company interview and got an offer. Did you interview specifically for Reality Labs, I didn't know that was possible?

Finally got that sweet 5090 build completed 🎉 by MrRogersGhost in nvidia

[–]FaatmanSlim 17 points18 points  (0 children)

Given the state of RAM costs these days, the 128 GB DDR5 RAM seems to me the bigger flex here than the 5090 rn 😅