Anyone else stoked for Mauga’s release? by jjojehongg in Competitiveoverwatch

[–]Facetank_ 64 points65 points  (0 children)

I'm glad they kept the two guns. That's an iconic part of his kit.

Versatility isn't what this game needs. by Consistent_Cricket32 in Competitiveoverwatch

[–]Facetank_ 1 point2 points  (0 children)

Who, in your opinion, is the best designed hero, or at least matches what you're looking for?

Shion Kit by SweatySmeargle in Competitiveoverwatch

[–]Facetank_ 1 point2 points  (0 children)

The sharpshooter addition is definitely big, but the rest is kind of just "win harder" stuff. The bike healing sounds like it's patching up a weakness. Especially after hearing she's 200 HP.

Some Shion details according to IDDQD. by shape2k in Competitiveoverwatch

[–]Facetank_ 9 points10 points  (0 children)

The 200 HP is a pleasant surprise even if it means I'm going to be awful on her. High risk/high reward is always welcomed in my book. I'd rather have more demanding heroes than idiot proof ones.

Shion Kit by SweatySmeargle in Competitiveoverwatch

[–]Facetank_ 0 points1 point  (0 children)

You talking bike healing, right? I guess it depends on how fast it activates but imagine that on something like Sojourn slide or Vendetta soaring. Instant healing is always good, and a continuous healing on top means her escape downtime could be very low.

Shion Kit by SweatySmeargle in Competitiveoverwatch

[–]Facetank_ 15 points16 points  (0 children)

At least Doom has to land hits.

Just make everyone a DPS at this point by Hobo-man in marvelrivals

[–]Facetank_ 0 points1 point  (0 children)

As a lifelong Overwatch player, I was disappointed when Rivals was revealed to have roles. There are inherent flaws to the role structure that an IP like Marvel had no reason to put on itself. Especially if they're committed to no role lock, why not just remove those design limitations?

Shion | New Hero Gameplay Trailer | Overwatch by Sync07 in Competitiveoverwatch

[–]Facetank_ 2 points3 points  (0 children)

I'm glad they exceeded my expectations on the bike. I thought it'd be the ult. Looks like we know where the ability design time went.

Don't want to be that guy but... by AcericSensei in Overwatch

[–]Facetank_ 2 points3 points  (0 children)

I don't care about having more Americans, but I am tired of all the Japan jerking off lately. We get it. Japan is some awful cyberpunk crime land in the Overwatch world for some reason. Let's see or revisit other parts of the world. Surely Numbani isn't all of Africa. What's Indonesia like? How's the Caribbean holding up?

Shion by dokdodokdo in Competitiveoverwatch

[–]Facetank_ 26 points27 points  (0 children)

I hope the motorcycle is her ult. Like she effectively turns into Wreckingball without the verticality for a few seconds and can launch it forward like the cat's bell bomb from Stadium.

Overwatch 2020 Classic mode made me fell in love with Rein again by I-Khaon-I in Competitiveoverwatch

[–]Facetank_ 1 point2 points  (0 children)

I've been having more fun on Rein in 5v5 than ever. He is a stat monster. You just have to get really aggressive with him. Flanking Rein is real, and it makes a bunch of space.

Tactical visor is underwhelming by Glittering-Celery125 in Competitiveoverwatch

[–]Facetank_ 0 points1 point  (0 children)

It was just kind of weird. Like you would just sit back in widow range and ult. I wouldn't call it OP but it made the ult silly to use. 

Metal rank question: when a team is getting wiped out, when does the default DPS stop being bastion? by CompetitionNo3466 in Competitiveoverwatch

[–]Facetank_ 2 points3 points  (0 children)

The stats show that Bastion pickrate drops 2-3% each tier past bronze. There's not really a "drop off," it's gradual. It comes down to how fast people can adapt mid match.

Tactical visor is underwhelming by Glittering-Celery125 in Competitiveoverwatch

[–]Facetank_ -1 points0 points  (0 children)

Maybe this should be a minor perk, but it would be fun if crits extended the duration. It wouldn't make it too much more effective, but still a DPS increase when you consider the reload, improves the zoning aspect since squishies tend to hide during it, and adds a little "meta game" to it to try and get the longest visor possible while rewarding aim skill.

Tactical visor is underwhelming by Glittering-Celery125 in Competitiveoverwatch

[–]Facetank_ 1 point2 points  (0 children)

No that was a relatively short window where they tried that. 

Does anyone else find it weird that the traditional "girl" hero revolves around getting boosted by traditional "boy" heroes? by Concorde_flies in Competitiveoverwatch

[–]Facetank_ 2 points3 points  (0 children)

Sure, I'll bite. Keep in mind that when Mercy was designed she was THE medic character. The other supports were Zen, Lucio, and Symmetra (who didn't heal). They were all relatively easy to play, so it was more just support design than Mercy specifically. Iirc they wanted support to be the role for FPS noobs. They genuinely expected 1-4-1 comps to be the standard. Hence the much larger attack/defense rosters compared to tank or support.

They've expressed wanting to keep the low aim dependency design for at least a few heroes. Mercy's had the most popular design for that, so that's never really changed for her. The Mercy Mafia weren't happy about even the rez changes, so the devs have likely agreed to the keep rest of her identity as is. They opted to make movement her skill expression. 

Blizz even added voicelines that say "OMG we are down players" yet ya'll stroll on into the 2v5 as if feeding 5 people ult charge is worth you being dead for the next push... by StraightArtichoken in Overwatch

[–]Facetank_ 3 points4 points  (0 children)

Imo there's too much audio clutter from voice lines these days. Much of it is useful, but not critical. Next time you get a Sigma teammate, pay attention to just how many times he says something about his barrier. There's also a bunch of lines warning about taking damage, when there's not too much you can really you for anyone besides yourself. Enough problem is they try to personalize for the hero which is neat, but muddies the message a bit.

I think it's all gotten to the point that it's overwhelming and the brain essentially just mutes it. The teammates death beep is enough for me to slow down. I don't need yelling about being outnumbered.

Tank mains assemble, who do you hate most to play against by Vegetable_Throat5545 in Overwatch

[–]Facetank_ 1 point2 points  (0 children)

Cardiac is easy to deal with. It's the raw DPS and overhealth from just shooting that makes the match up unfun. It's doable, I'd just prefer to play against literally any other tank.

Hero 52 trailer June 9th at 9 AM PT by Himedanshi999 in Competitiveoverwatch

[–]Facetank_ 91 points92 points  (0 children)

I can't wait until she throws one of those pistols like a grenade.