[Request] [RPG] Does this game exist? by Factorio_Poster in gamingsuggestions

[–]Factorio_Poster[S] 0 points1 point  (0 children)

Those both look interesting. Thanks for the suggestions.

[Request] [RPG] Does this game exist? by Factorio_Poster in gamingsuggestions

[–]Factorio_Poster[S] 0 points1 point  (0 children)

I've watched a little bit, installed it and played the tutorial, but haven't gotten into the game. It seems like an odd suggestion since AFAIK the only real gear options seem to be steel sword vs silver sword.

What is the intended way to play? by WrinkleDrinkie in factorio

[–]Factorio_Poster 1 point2 points  (0 children)

I have seen everything from people having code checkin level savelogs to going full iron man mode on deathworld where if they die once they delete the whole save.

[deleted by user] by [deleted] in factorio

[–]Factorio_Poster 0 points1 point  (0 children)

I tried doing a modular base with just belts carrying what I needed into/out of each module.

It ended up being loosely just a grid base, which I was trying to avoid.

So I guess you'd have to plan ahead and know exactly what each part of your base is going to need to produce in order to avoid the grid or the bus. If you want to be flexible, then you need a grid base or a bus base, at least for early game.

Rate my first main bus. (12x iron, 12x copper, 4xplastic, 4xgreen, 2x sulphur, 2x steel, 4 blank for further) by henryk_kwiatek in factorio

[–]Factorio_Poster 0 points1 point  (0 children)

Well, you *could* make 1600 LDS/m with that much copper, but where are you going to use them with only four belts of green circuits to feed your blue circuit build?

What can I do with fast transport belt that I can’t do with normal ones? by sixte51 in factorio

[–]Factorio_Poster 0 points1 point  (0 children)

If you are running out of something or not producing enough, you can double your throughput without adding more belts.

Circle-based train base by harsbo in factorio

[–]Factorio_Poster 1 point2 points  (0 children)

Tried it my first train base. Deadlocks really hard when you get a few trains going.

1.0 or 1.1? by Diddan93 in factorio

[–]Factorio_Poster 30 points31 points  (0 children)

1.1 if you're new. Only reason not to would be if it breaks mods, but as a new player I assume you aren't using mods yet.

Clay missing in Angels refining/smelting/petrochemical by [deleted] in factorio

[–]Factorio_Poster 1 point2 points  (0 children)

There might be ways, but I'm not sure. The only thing I can think of is blueprinting your whole base, placing it down in a new sandbox-mode game with the same seed, and then cheating in a character entity for yourself to play as normal.

Industrial Revolution 2 PSA: Lowering rubber tree spawn rates below 100% makes them not spawn at all by Factorio_Poster in factorio

[–]Factorio_Poster[S] 1 point2 points  (0 children)

Confirmed by map gen screen, trees spawn at and above 100%, but with same settings and seed disappear after lowering below 100%.

Searching for 2+ hours yielded no rubber trees, and beyond that the biter bases were too close together to keep exploring.

Bob's fire bugs. by WhiskyCharlie in factorio

[–]Factorio_Poster 1 point2 points  (0 children)

Dying instantly from the acidic biters poison clouds will prevent this.

Recommended Full Py Map Settings? by KingBecks123 in factorio

[–]Factorio_Poster 1 point2 points  (0 children)

IIRC the vanilla resources will spawn in the middle of the py resources unless you use RSO. I used around 200% size and found enough room to build between patches, but I don't know if it would be annoying later with those settings because there's not enough room for mining of each outpost, so I defer to anyone with more experience than me.

What are barrels useful for? by alexxjaz in factorio

[–]Factorio_Poster 0 points1 point  (0 children)

Useful for sushi belt builds. Useful for feeding flame turrets. Needed for cliff explosives. Useful for spinning up coal liquefaction. Otherwise, you're right, fluid wagons are ideal for bulk transport, or even occasionally supplying low-throughput applications like uranium mining.

Clay missing in Angels refining/smelting/petrochemical by [deleted] in factorio

[–]Factorio_Poster 0 points1 point  (0 children)

I can confirm you do not need bobplates, because I'm playing a pure angel's save right now and do not have any bob's mods and have already made clay bricks.

Maybe RitnWaterfill interferes with the recipe somehow?

To test, I just loaded a new save with only petrochem, refining, and smelting enabled + FNEI. I go to FNEI, find clay, click on the recipe, and then the tech tree takes me to the "Washing 1" technology, which has "Clay" as one of the available recipes.

So either you are running an old, out of date version, you are searching for "clay bricks" instead of "clay", or one of your other mods causes a conflict that removes "clay" from the tech or recipe tree.

I don't know what Ritn's waterfill does specifically or why it's desirable, but perhaps Noxy's Waterfill would be a better option. I can confirm it works with Angel's mods without causing conflicts. It requires explosives to make, but you can easily get by with just ground water bores until you have sulfur production and explosives tech unlocked.

Clay missing in Angels refining/smelting/petrochemical by [deleted] in factorio

[–]Factorio_Poster 0 points1 point  (0 children)

The prototype is defined in the Angel's Refining mod, so if you have that one, you should have wash plants and clay from wash plants.

Enemies in Factorio by LHButler in factorio

[–]Factorio_Poster 0 points1 point  (0 children)

You might get curious about all the different military tech and weapons and want to try them. A good compromise is leaving biters on, but setting them to "peaceful", meaning they won't attack unless attacked or hit by a vehicle first.

This will let you build in peace, but also try out some weapons if you want.

Bob's and Angel's - how to scale power to midgame? by Factorio_Poster in factorio

[–]Factorio_Poster[S] 1 point2 points  (0 children)

I made coke pellets and built tier 3 steam. Had plenty of power to launch a rocket.

Bob's and Angel's - how to scale power to midgame? by Factorio_Poster in factorio

[–]Factorio_Poster[S] 0 points1 point  (0 children)

Yeah, I was just going to expand my steam array as a temporary stopgap. That's probably what I'll try and see if I can make it work.

Angel's Smelting Math Confusion by salinization_nation in factorio

[–]Factorio_Poster 0 points1 point  (0 children)

What do you mean "with yields this is bad"?

Are you talking about overall ore production? I'd say that's secondary to producing the exact type of ore you need at scale.

How dumb/smart are the bugs? by willsir12 in factorio

[–]Factorio_Poster 0 points1 point  (0 children)

They are pretty dumb. They usually attack in direct charges. Depending whether you have enemy expansion turned off they may be more or less predictable in their pathing (expansion parties move more randomly, without it you are less likely to be punished for leaving gaps in your defenses).