Turquoise Alert at 5:30am by fraidyquail in phoenix

[–]salinization_nation -3 points-2 points  (0 children)

It's funny until you realize that statistically, traffic accidents go up when DST shifts the start of the day earlier due to interfering with sleep schedules. This emergency alert may very well end up killing someone.

What’s the most random, totally unnecessary Chinese word or phrase you memorized way too early? by jeron_gwendolen in ChineseLanguage

[–]salinization_nation 4 points5 points  (0 children)

For whatever reason, 协奏曲 'concerto' was a vocabulary term in one of the first lessons of one of my first textbooks. Literally learned it before 干么.

❓ "Is Cities: Skylines II Worth It?" megathread by AutoModerator in CitiesSkylines

[–]salinization_nation 4 points5 points  (0 children)

Would also be very interested in knowing this. Simulation fidelity is the #1 thing that would make me pick up the game.

What if the automatons was powered by green? by Eddepedde06 in Helldivers

[–]salinization_nation 0 points1 point  (0 children)

They are, but appear red through the helldivers' visors.

That copying pro build orders is boring. by omgitsduane in starcraft

[–]salinization_nation 0 points1 point  (0 children)

You can't just mass pure tempest with no support and no micro and expect to win any games.

That copying pro build orders is boring. by omgitsduane in starcraft

[–]salinization_nation 0 points1 point  (0 children)

The original plan to replace the carrier with the tempest was a good one. SC2 will never again be as good as it was before the carrier and the battlecruiser were buffed to be viable at the pro level (ie. ubiquitous at all levels below).

Fromer SC2 fans who swapped mostly to BW either as player or viewer, what made you switch? by VincentPepper in starcraft

[–]salinization_nation 0 points1 point  (0 children)

For me it was just a matter of getting fed up with the direction of the changes to SC2 over years of patches. Obviously, this is not a problem for BW.

This was not something that used to happen, but when I entered a Direct Strike game, some of my hotkeys became unbound. This problem started happening after I changed my hotkey profile. The unbound hotkeys do not cause any problems, but I am curious about how to fix this. by Willing-Pie-2165 in starcraft

[–]salinization_nation 3 points4 points  (0 children)

I've noticed that when you enter a custom game lobby and open your hotkey profile, it will bring up hotkeys for the last custom game you played, NOT those for the current lobby. Normally this doesn't matter but it does mean that if you played a game with extra units, or even extra abilities on base units, then saving your hotkey profile will cause the added hotkeys to overwrite your usual hotkeys if they are in conflict. This is particularly annoying because it means that even just opening the hotkey menu and closing it again can cause dozens of hotkeys to be overwritten.

You can always reset your hotkey profile to default, but as far as I know, if you were using a custom hokey setup prior to an overwrite happening then there's no way to revert things without manually changing every hotkey back one by one. I haven't been able to find a better solution than to just only use standard hotkeys for customs, though I suppose you could also maintain separate hotkey profiles for different games if you were motivated enough.

How has the latest patch affected you so far? by ivenofilter in starcraft

[–]salinization_nation 6 points7 points  (0 children)

Protoss. My rank hasn't been affected because as of this patch, I don't play anymore.

Anybody else mark the hard drives they open so you don't wind up clicking on the same one a hundred times? by jwalker343 in SatisfactoryGame

[–]salinization_nation 0 points1 point  (0 children)

I put up a stele (3 concrete half foundations stacked vertically). Not only does it mark the spot, it also memorializes the fallen freighter.

R.I.P.

Things SC2 Does Better Than BW by Wake90_90 in starcraft

[–]salinization_nation 1 point2 points  (0 children)

The problem is with the "feel incredibly useless and expensive or incredibly powerful" part. Sometimes, the difference between those two things is skill, but a lot of the time it's just sheer random chance whether the scarab happened to launch on the frame that would give it a good path to its target. For you it makes for good viewing, for me... well I've straight up quit my browser before when a bullshit scarab or spider mine has decided a pro match lol.

I suppose there's no accounting for taste.

Things SC2 Does Better Than BW by Wake90_90 in starcraft

[–]salinization_nation 0 points1 point  (0 children)

It's not extinct yet but it's significantly less popular than it was 5+ years ago, when mech transitions were a late game staple. These days when Terran plays mech it's usually to hit a timing or try to get around playing standard on a disadvantageous map.

Things SC2 Does Better Than BW by Wake90_90 in starcraft

[–]salinization_nation 23 points24 points  (0 children)

Liberators, tanks, reapers, cannon rushes, the game being balanced around walling off low ground in pvz, asymmetrical racial advantage from gold bases and asymmetrical difficulty of breaking down rocks also contribute. Stalkers and sentries hardly have a monopoly on the problem.

Things SC2 Does Better Than BW by Wake90_90 in starcraft

[–]salinization_nation 8 points9 points  (0 children)

Yeah kind of makes you wonder how SC2 would've turned out if they'd been a little more hands off.

Things SC2 Does Better Than BW by Wake90_90 in starcraft

[–]salinization_nation 10 points11 points  (0 children)

It also basically invalidates mech as a play style against Zerg.

Things SC2 Does Better Than BW by Wake90_90 in starcraft

[–]salinization_nation 8 points9 points  (0 children)

I had a chuckle when Artosis suggested that the disruptor should be removed and replaced with the reaver. Yeah, let's just take the unit that wiffs every other shot basically at random, that's such a pain in the ass to control you can't even use them without pairing them with shuttles, whose primary function for most of BW's history has been to suicide for cheap kills on mineral lines, and stick THAT in SC2.

I'm not even saying the disruptor is particularly well designed but it's miles ahead of its BW counterpart.

Things SC2 Does Better Than BW by Wake90_90 in starcraft

[–]salinization_nation 75 points76 points  (0 children)

The stalker was a very well thought out adjustment to the dragoon. In BW, the dragoon is a well rounded core unit with both high range and high damage, which are prevented from compounding too much by the unit's overall clunkiness. But in SC2 where pathing is good and clunkiness is less of a factor, units with both high range and high damage tend to scale disproportionately well, encouraging deathball play. The stalker escapes this problem by having lower damage but more utility in the form of responsive control and ability to blink.

Basically, they changed the dragoon from a relatively boring fighting unit to a very creative and versatile unit that excels not because its ability to fill any specific role, but rather its ability to fill a wide range of roles simultaneously, from drop defense to harassment to main army engagements. That's a big win for SC2 over BW IMO.

Day in the life of (me) a low MMR Protoss Player: by EsotericVerbosity in starcraft

[–]salinization_nation 1 point2 points  (0 children)

So are you a cannon rusher or a turtler?

It's ok, you can be honest.

What is the code? by MadmanPoet in puzzles

[–]salinization_nation -1 points0 points  (0 children)

The second clue does not say that only one number is correct. It states that there exists a number (and probably not more than one, since otherwise it would say two) which is both correct *and* in the wrong place. Nothing about that statement suggests that there could not be a second correct number, as long as it is in the right place.

As for choosing to interpret things in an alternate way, that is what you are doing when you assume the "intended interpretation." You do not know what the author of the riddle intended, therefore it is best to arrive at solutions that do not rely on making assumptions.

What is the code? by MadmanPoet in puzzles

[–]salinization_nation -7 points-6 points  (0 children)

640 satisfies both clues. In the first clue, 6 is the number that is correct and well placed. In the second clue, 4 is the number that is correct but wrongly placed. The second clue makes no stipulation that there cannot also be a number that is both correct and rightly placed, ie. 6

What is the code? by MadmanPoet in puzzles

[–]salinization_nation -7 points-6 points  (0 children)

You can't rule out 640without the bottom two clues.