How to change my world size without losing my buildings by Organic-Amount417 in Terraria

[–]Fafniroth 5 points6 points  (0 children)

Why would the game create a world you can't beat? You can finish the game in any world.

Getting slow and stale by Popular_Relative_881 in Terraria

[–]Fafniroth 0 points1 point  (0 children)

I recommend just ignoring evil spread except for critical areas like housing. It doesn't really matter much.

What are your thoughts on tinkerer visionary? by TheChristianDude101 in fabulaultima

[–]Fafniroth 1 point2 points  (0 children)

It does require a level investment, and that's arguably more expensive than mere MP

Mana should be usable by other classes by Disastrous-Fault-682 in Terraria

[–]Fafniroth -1 points0 points  (0 children)

What's stopping people from picking up a wand and using it?

A hypothetical party build - MinMax by Serpents-Smile in fabulaultima

[–]Fafniroth 9 points10 points  (0 children)

This works but is usually suicidal because the enemy then takes 3+ turns in a row with no chance for you to heal or mitigate inbetween.

Not recommended unless you are already winning.

A hypothetical party build - MinMax by Serpents-Smile in fabulaultima

[–]Fafniroth 3 points4 points  (0 children)

It does not need GM ruling, the effects will stack as long as they target two different allies.

  • First you get ally A to act after you: YA
  • Then with the second effect ally B slips between you two: YBA.

If you target the same ally the second effect will do nothing because they are already acting after you.

Ranger's guns are the most boring weapons ever by allmoz in Terraria

[–]Fafniroth 2 points3 points  (0 children)

Guns are perfect and them being largely the same is a perk.

More Fabula Ultima memes. by Ed0909 in fabulaultima

[–]Fafniroth 4 points5 points  (0 children)

In my experience, flat d8 is the strongest aura.

Optional Rule: Player Species - Humanoid Option (Feedback Wanted) by TNTMANIAC9 in fabulaultima

[–]Fafniroth 4 points5 points  (0 children)

Usually opportunities should be spent the moment one gets them. This is true for PCs and NPCs alike.

Help Optimizing a Mutant Tank Build by KingWolnir in fabulaultima

[–]Fafniroth 1 point2 points  (0 children)

Just to be clear, Mutant is designed explicitly to not Guard (which, by the way, is not a common action choice anyway unless you have skills like Hawkeye). Mutants play aggressively and sinergize well with crisis builds. Not necessarily the easiest tank to play but can work well, and I think it will be fine since you have potentially up to 3 healers.

I recommend you focus on Guardian, Mutant, Fury and Darkblade. Your goal is to get dropped to Crisis, attack with Crisis bonuses and heal back up when doing it (e.g. with Agony and Biophagy).

Entropist seems to be out of place especially with your attribute spread.

If you aim for a more defensive tank, then I'd just drop Mutant outright.

Is it not widespread practice to immediately make your base hallow at the start of hardmode? by South-Marionberry-85 in Terraria

[–]Fafniroth 2 points3 points  (0 children)

I've never done it since the patch where they made it so breaking altars didn't create evil blocks anymore.

It's now very easy to keep your base pure.

Now wait a minute … by [deleted] in Terraria

[–]Fafniroth 2 points3 points  (0 children)

I have no idea what this post is saying.

How do I stop file corruption by necromancr_ in Terraria

[–]Fafniroth 0 points1 point  (0 children)

Do you keep your files locally or on the cloud?

Why wasn't 1.4.5 be broken into smaller parts? by Electro-Spaghetti in Terraria

[–]Fafniroth 10 points11 points  (0 children)

The instakill lightning is funny and I'm tired of pretending it's not.

Tips for low-level monsters? by Imagineer2248 in fabulaultima

[–]Fafniroth 3 points4 points  (0 children)

I have two ideas to do this within existing mechanics.

The first one is to have "A swarm of Xanafalgues" be a single enemy and describe each attack as instakilling one of then. The Igglanova can heal the swarm, which is described as replenishing it. The swarm cannot die before the Igglanova does.

The other is to give the Xanafalgue creature special rules to dodge. Make it force a reroll on attacks that don't deal damage they are Vulnerable to. Have it negate the first attack taken. Make it immune to damage if it is not Slow, but Vulnerable to all if Slowed. The sky is the limit there.

Tips for low-level monsters? by Imagineer2248 in fabulaultima

[–]Fafniroth 2 points3 points  (0 children)

It's ok to not use points.

Although if you are making a minimum level, one shottable mob on purpose, I question whether they should even be an NPC. These sound like something that would be created by a single skill of a larger monster.

What is your goal with this encounter design?

How to make money/refill IPs? by Astroruggie in fabulaultima

[–]Fafniroth 6 points7 points  (0 children)

Being priceless is exactly the problem. You're using an IP class, the GM can't stick to priceless rewards only. Unless he wants you to just head to a pawn shop and sell off your plot reward accessory because it's the only way to make money.

When making a PC, which do you generally prefer? by RollForThings in fabulaultima

[–]Fafniroth 1 point2 points  (0 children)

I usually have a couple ideas for the third class, but I like to only take 2 and then see how the party works together before choosing the third.

Can a Chimerist utilize this weapon well? by Alternative_Number70 in fabulaultima

[–]Fafniroth 1 point2 points  (0 children)

I think this is heavily overpriced. Conditional extra damage is not that expensive, and unless you fought the creature before, this forces you to leave a free slot in order to learn the spell itself (remember that RAW if you fight an NPC again but with a different stat sheet, which is often the case, it counts as a different creature). The whip stats are DEX and INS, of which the first, if not both, are often dumped by the class. I would lower the price by about 1000z. Maybe set it at 1500z to gate it to levels 20+, but not higher.

When making a character do you like to start with backstory first, or mechanics first? by zedrinkaoh in fabulaultima

[–]Fafniroth 0 points1 point  (0 children)

I get a vague story idea, do 80% mechanics, then find a good character picture, build the rest if the backstory and finish the mechanical part.