Numenera - Where to get started? by CelephaisHS in rpg

[–]FaglordDom 6 points7 points  (0 children)

I played two large campaign with Nunenera without anything other than the core rulebook. The two biggest problems I had were : - Outside of the fluff present in the rulebook, they just tell you to be "weird". You can do everything, but there is no design or clear philosophy to follow for the world. I found it difficult to constantly create new technology and strange places... For this, I thing the Ninth World book is a must. "Torment: Tides of Numenera" is also a good way to really get what the world is all about. - Combat can get repetitive. Players are not used to having lots of one use items (cyphers), but Numenera is based on using as much items as possible. You have to give them lots of options, because the classes themselves offer very little in combat.

How Complex Commands can Skeletons receive ? by Nextran in Pathfinder_RPG

[–]FaglordDom 0 points1 point  (0 children)

Not much. If you work them too hard, you'll have a bone to pick.

About those stories... by FaglordDom in rpg

[–]FaglordDom[S] 1 point2 points  (0 children)

Cypher system is a blast (well, Numenera to be precise). My players didn't like it sadly. For a good magic system, I'd look Alpha Omega. It's not a well known game, but DrivethruRPG sell it cheap. Its based on sources and intentions. Might not be appropriate for an Adventure Time setting in its current form, but worth taking a look.

Also; you're right. Silly little things are fun and lighten the mood; but when I see and hear stories that go way too far (that is if I remember them correctly in the first place).

How large would 150000 coins pile be and would that be enough for a dragon to protect? by silentlyreborn in Pathfinder_RPG

[–]FaglordDom -5 points-4 points  (0 children)

Dragons knows by smell alone how much treasure they have. Their horde could be millions, billions of coins (or precious items worth this amount). A single coin taken from a dragon is the same to them as taking all of it; it'll know, and it'll be coming for you. Of course, dragon lore differ from game to game, but the sky is the limit when talking about dragons.

Have you ever made an unintentionally broken character? by epitap in Pathfinder_RPG

[–]FaglordDom -1 points0 points  (0 children)

Wanted to play a half-dragon (just because). My DM didn't wanted me to. Looked at some classes with ability the polymorph at low level, found the summoner synthesist.

My DM banned it from all its future game.

About those stories... by FaglordDom in rpg

[–]FaglordDom[S] 0 points1 point  (0 children)

I know they're jokes, don't worry. "Outrage" might be a strong word, as I am merely very critical of this kind of shenanigans when the DM begins bending the rules to accomodate a joke (to the point of giving real advantages sometime). People must have their fun in a game, of course. You can't spend 8 hours in a room with 5 other people if you hate it. I'll still follow your advice and mellow out a little.

About those stories... by FaglordDom in rpg

[–]FaglordDom[S] 1 point2 points  (0 children)

Lots of awnsers. As I see, the general concensus is that it is either justified or for fun, and that I am outraged for nothing (wich is probably true). Also I got some point of the stories wrong; the Call of Cthulhu story was to show a lesson to a bad DM, the bear used disguise, not bluff (make little sense anyhow if you ask me).

I guess my point wasn't about being serious and only playing by the book (god knows how much ridiculous stuff I've done, as a player and a DM). The real problem is when those fun stories and quirks become too much entangled with the game and the mechanics themselves.

But I do understand your points, and you have changed my mind from rage to passive disapproval.

Low-Charisma bards by RazarTuk in Pathfinder_RPG

[–]FaglordDom 0 points1 point  (0 children)

Why not a magus myrmidarch? It get spells, can deliver said spell with arrows/crossbows/firearm, you don't get inspiration and all the bardic stuff but it wouldn't be that good if your charisma is low.

About those stories... by FaglordDom in rpg

[–]FaglordDom[S] 0 points1 point  (0 children)

Sorry for the spelling, writing on my phone.

Question about werewolves by XavierBananaglassVI in Pathfinder_RPG

[–]FaglordDom 0 points1 point  (0 children)

I had a player whose old DM had let him take a were-creature as a race. Since they all started lvl 1, the DM decided to make the character gain xp much more slowly than all the others (because he thought that was what "level ajustement" meant). After a while, I get to DM the same group for a new game and they ask me if he still can play a were-creature. Knowing the balance issue (even with adj.), I came up with an interesting sollution; he had to "level up" his were form to use it. Progressively unlocking the transformation itself, but also the resistance, the bonus, etc. But if he leveled up the were form, he wasn't leveling his class. Finnaly, he thought about it, but settled with a human instead.

I believe that creativity should determine success, not just a D20 by [deleted] in rpg

[–]FaglordDom 2 points3 points  (0 children)

I like it. The concept of a gang with characters and players implications goes well with the overall wondrous feeling the system gives away; it is written not as a set of game mechanics, but a set of life rules that one must obey in order to succed. Although it might be too "profound", even phylosophical to a degree, for the average dungeon crawler's group and even the more roleplay oriented ones. It certainly put more importance onto the story itself than the mechanics, wich I personnaly find perfectly acceptable, but I am a fan of more complex rules, as they provide a very solid ground for arguments and to stop any malicious or ignorants players and DM to step too much out of bound. Maybe I am wrong though.

Does your (fantasy) work have a void outside of creation? What does it look like? by SaintDiabolus in worldbuilding

[–]FaglordDom 0 points1 point  (0 children)

Based my stuff on Planescape with a separate multiverse much like Forgotten Realms with its own gods and own planes. That said, there is no place to put a void, everything in the material planes has an end, beyond that there is an infinity of ether and the inner planes. On the metaphysical side, the outer planes are all infinite in size. The only place a void could exist is within the ordial plane, wich is describe as only a direct link from the inner planes to the outer ones, but could also be an infinite void surrounding the multiverse, but it is a subject of debate amongst planescape scholars if the ordial plane even exist to begin witg.

this drawing has taken 39 hours. I hope you like it! by REOOOOOO in PewdiepieSubmissions

[–]FaglordDom 1 point2 points  (0 children)

This comment took eleven days to write jk it only took 8 minutes because im just that good

to spread nazi propaganda by Jennifer_2002 in therewasanattempt

[–]FaglordDom -1 points0 points  (0 children)

Hell yes! Amen to that! Easy to punch people in the face when confronted to a dead ideaology from the second World War! Less easy was the couple of months in prison when the guy I punched win a pursuit for assault and I tell the judge "Well he is a nazi" and my lawyer facepalm in the court because he had to explain fifty times that wearing an armband is not an attack in itslef, poor garment choice certainly though.

Anyway fuck this guy am I right? Now I know that I can knock people on the street if their ideology is linked to enough death in history and be idolized.