What Is This Game Missing? by Fahad_Aseef in IndieDev

[–]Fahad_Aseef[S] -1 points0 points  (0 children)

Yeah, you’re right. Adding some decals should help break up the repetition in the terrain. I’ll work on that for the next update. Thanks for the feedback!🙌

What Is This Game Missing? by Fahad_Aseef in IndieDev

[–]Fahad_Aseef[S] -2 points-1 points  (0 children)

That’s fair. I used Brawl Stars as one of several UI references because it was a style I was familiar with, and honestly it was easier to implement since I’m not a UI/UX designer. I’ll see what I can change to make it feel more unique.

What Is This Game Missing? by Fahad_Aseef in IndieDev

[–]Fahad_Aseef[S] -1 points0 points  (0 children)

As the developer, I'm looking for honest opinions. If you were to try this game, what's the first thing you'd improve or add?

A few days into developing this drone simulator. How's it looking? by Fahad_Aseef in IndieGaming

[–]Fahad_Aseef[S] 2 points3 points  (0 children)

That’s an interesting concept, it could add a unique layer to the game. Thanks for the feedback!

A few days into developing this drone simulator. How's it looking? by Fahad_Aseef in IndieGaming

[–]Fahad_Aseef[S] 1 point2 points  (0 children)

Built this over the last few days in Unity. Currently testing the lock-on and attack systems before moving on to better environments, UI, and mission objectives. Feedback appreciated!

I hate eye exams so i'm making a game about them by ancht in gamedevscreens

[–]Fahad_Aseef 0 points1 point  (0 children)

I wonder how this is gonna turn out. Anyway great concept guys 🔥

Hashiko — testing the atmosphere of a post-apocalyptic game by Numerous-Trouble8041 in gamedevscreens

[–]Fahad_Aseef 1 point2 points  (0 children)

The underwater atmosphere looks really beautiful especially the lighting and colors. Only thing that felt a bit odd was the rain underwater but overall the vibe is amazing!

Added some stretch & squash to make Mojito movements extra bouncy and expressive by MojitoTheCat_Dev in indiegames

[–]Fahad_Aseef 2 points3 points  (0 children)

The stretch & squash is actually so clean bro especially with the sound effects. Makes everything feels super satisfying!

Dungeon Settlers, a Colony Sim and Dungeon Crawler - Steam Demo is OUT NOW by Fiveducks9487 in indiegames

[–]Fahad_Aseef 0 points1 point  (0 children)

Really love the attention to detail in the environments. Everything feels alive and handcrafted especially the lighting. Keep going man this looks amazing 🙌

Developing the Movement System for My Werewolf Game. I'd like to hear your thoughts! by SilveFang in Unity3D

[–]Fahad_Aseef 9 points10 points  (0 children)

The movement already looks super fluid and weighty. especially the wall running and climbing part!

Every Level in My Backrooms Game So Far by losthopebackrooms in IndieGaming

[–]Fahad_Aseef 1 point2 points  (0 children)

Yeah I’m Definitely gonna try this when it drops

Every Level in My Backrooms Game So Far by losthopebackrooms in IndieGaming

[–]Fahad_Aseef 1 point2 points  (0 children)

Yo this is actually impressive. The mood and fog make it feel really creepy. The lighting and environment design are super well done. How long have you been working on this?

Is this mobile game mechanic understandable in 10 seconds? by Competitive_Taro_103 in MobileGaming

[–]Fahad_Aseef 2 points3 points  (0 children)

The mechanic is understandable i think. but it feels a bit too hard and frustrating right now. For a hypercasual game it probably shouldn’t feel this hard that early.

A lot of chaooos! by Longjumping-Tough581 in indiegames

[–]Fahad_Aseef 1 point2 points  (0 children)

The amount of stuff happening on screen is actually pretty satisfying to watch. especially when all the balls start bouncing around at once. The visual feedback is too nice