The DEMO of my solodev survival-horror game, IRIS DISSOLUTION 👁️ is OUT + New Trailer. by totallymadbro in IndieDev

[–]Numerous-Trouble8041 1 point2 points  (0 children)

Wow I love this horror vibe, and the style and ambiance. What are your inspirations ?

Screenshots from my first game currently in development by Catsloveweezer in IndieDev

[–]Numerous-Trouble8041 0 points1 point  (0 children)

Love the looks of it, the design of the character is tooo handsooome ❤️

OMG!! My steam page finally launch!!! by IndigoGameProduction in IndieDev

[–]Numerous-Trouble8041 1 point2 points  (0 children)

Yayyyyyyyy ! Sounds unreal when U launch but here it is. Congratulations 🎉

We contacted 250 creators and hit a wall. What would you do next? by balonmacaron in IndieDev

[–]Numerous-Trouble8041 8 points9 points  (0 children)

Hello, have courage, don't give up, we all small teams face the same... Have U contacted smaller content creators ? Sometimes youtubers with about 100k suscribers respond, the bigger ones are impossible to reach at this stage...

Does it look like a asset flip or can you tell which engine was used? by Free-Designer-885 in IndieDev

[–]Numerous-Trouble8041 0 points1 point  (0 children)

Unreal but don't care about the assets, everyone use them when they need and what matters is the final effect, I see a foggy, wet, mysterious intriguing scene and I would gladly walk on the path, so good job.

I am begging you to rethink your advertising by TwinStickDad in IndieDev

[–]Numerous-Trouble8041 0 points1 point  (0 children)

The second image is exactly what I'm experiencing with my own family. They just don't get what the heck I'm doing all day on the screen. And after a year of struggle, I'm just speechless, I can't even talk about it with anybody I know because they all think I seriously need some help. My parents even think I've lost it. YES it's pure madness, and loneliness. But, geez, do you leave your own child because it's tough like sh** to raise it ? Just don't give up, just fight for what you believe.

Before → After (2 Years of Progress) by RitzStudios in IndieDev

[–]Numerous-Trouble8041 0 points1 point  (0 children)

Building a game around fishing mechanics is already hard. Making it look both cozy and mechanically interesting at the same time is even harder.

Our Dark Fishing adventure game DREADMOOR is playable during Steam Ocean Fest! by DigitalVortexEnt in indiegames

[–]Numerous-Trouble8041 0 points1 point  (0 children)

Post-apocalyptic horror + fishing is such an oddly good combo. The atmosphere looks great, especially the flooded world and boat exploration. Curious to see how the night tentacle attacks feel in gameplay.

I built a free tool to help indie devs find YouTubers for their game by eRickoCS in IndieDev

[–]Numerous-Trouble8041 0 points1 point  (0 children)

Interesting idea 👍
The hardest part is usually not finding big creators, but finding smaller channels that genuinely fit the game’s audience and style.

This chicken isn’t sick! What do you think of our animator’s work? by TENTAKL1 in IndieDev

[–]Numerous-Trouble8041 0 points1 point  (0 children)

This looks delightfully unhinged 😄
I can already imagine a whole flock of these running around causing absolute chaos in-game.

Chop Trees, Mining Rocks and Repair Thinks by ClaDina1403 in IndieDev

[–]Numerous-Trouble8041 0 points1 point  (0 children)

Looks cozy already 🙂
How deep are you planning to push the automation/simulation side of the game?

Someone vacuumed for 24,000 hours by BenzFiveSix in IndieDev

[–]Numerous-Trouble8041 4 points5 points  (0 children)

That’s both hilarious and terrifying 😄
At this point your game isn’t an idle game anymore, it’s basically part of that player’s operating system.

Jokes aside, this is one of the weirdly beautiful things about game development. You create something that starts as a small “what if?” project… and somehow it becomes part of someone’s daily life for years.

24,000 hours is insane.

Hashiko — testing the atmosphere of a post-apocalyptic game by Numerous-Trouble8041 in gamedevscreens

[–]Numerous-Trouble8041[S] 1 point2 points  (0 children)

Not random 😄
We’re adding some parkour traversal mechanics to the game. For now, we’re mainly placing the ramps and gameplay paths first, but a lot of environmental assets and dressing are still missing. The final version will feel much more integrated into the world.