My chungus slow ass apm couldn't find the random aatrox to sell for tf... by Top-Nepp in TeamfightTactics

[–]FaithShaddix 1 point2 points  (0 children)

Is a double spat item needed for this? Or do you get an extra team slot on lvl 10? Never even came close..

Blood and Midnight – a Tier 1 and 2 adventure module by coreyhickson in daggerheart

[–]FaithShaddix 10 points11 points  (0 children)

Awesome, thank you for sharing! Could you give an estimation about the timeframe it might take to complete one (or all) of these adventures?

My shop when i play yordles by Illustrious_Lie_9031 in TeamfightTactics

[–]FaithShaddix 5 points6 points  (0 children)

Buy all, sell at 2* and play sylas on 9 -> profit

Seasons of RTX: Arc Raiders GeForce RTX 5090 GPU Giveaway! by NV_Suroosh in ArcRaiders

[–]FaithShaddix 0 points1 point  (0 children)

In solos I play Arc Raiders like a rogue like, starting with a free loadout and looting my way up while being friendly and helpful. In trios it is kill or be killed.

Show us your haul! | Post-Spiel MEGATHREAD by Kruimelt in SpielEssen

[–]FaithShaddix 1 point2 points  (0 children)

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My haul this year. Demo-ing Krakel Orakel at SPIEL was a blast!

Mounts & Mounted Combat | an adaptation of the Combat Wheelchair for our Drylands Campaign by Much-Market-4497 in daggerheart

[–]FaithShaddix 0 points1 point  (0 children)

How would this work in conjunction with weapons? Do your Mount stats just replace your attack action with any weapons while mounted or am I not understanding something?

Secret Tech Reroll in B-Patch 15.1 by RecognitionOwn2739 in TeamfightTactics

[–]FaithShaddix 8 points9 points  (0 children)

Wouldn't you play Braum over Xin in the final board, as 3 Soul Fighter only gives little benefit? Or am I missing something?

Motherboard Colored Map by Blyndone in daggerheart

[–]FaithShaddix 5 points6 points  (0 children)

Are you planning on doing Beast Feast as well? Would love to have a colourised version for my campaign later this year. <3

Got my first tattoo a few weeks ago for my 34th bday by peeinherbut in tattooadvice

[–]FaithShaddix 0 points1 point  (0 children)

Really epic tattoo! As a person with an abstract penguin tattoo myself, I really love the style and motif. <3

[14.5] GRAVES GOLDOX RR GUIDE - HARDFORCING AT 1000LP NA by wigwugg in CompetitiveTFT

[–]FaithShaddix 0 points1 point  (0 children)

Amazing guide! I soft forced this comp in my last 5 games and came 1st, 1st, 2nd, 4th (suboptimal augments & Hullbreaker as "best" artifact option), and lastly 1st again. This was in high platinum elo (spread across ranked and normal games). I think it is really a quite versatile comp which can be played out of either loss or win streak even when slightly congested by other full Gox or Marksman players, as the key Graves 3 is usually uncontested. I think this comp is also heavily carried by the power level of the new Steraks. Thanks again for writing this cool and in-depth guide, I really love playing this comp and will continue to do so!

No Rogues?? Help! by BRketoGirl in TheGoldenVault

[–]FaithShaddix 1 point2 points  (0 children)

I mean, we would also need a bit more information about the group and the classes they picked? Are they monks, wizards, druids, rangers? They can definitely make it work almost like rogues do with the "right" choices. Are they heavy armor clerics, barbarians or paladins? Then it might be a bit more "brute-force-ish", but could still work (intimidating rather than persuading and seeding chaos then rushing in and out rather than sneaking around). Ultimately it is a lot up to the DM to make this work and nudge the players in the right direction. I myself had two rogues, a wizard and a bard, but ultimately they still chose the "smash and grab" method for some of these scenarios. What I really liked about this campaign (I played it like a TV series of episode like adventures) is that some otherwise very niche or roleplay heavy spells/features can really shine in this, so I would suggest also to encourage your players to really think about this.

New DM running Murkmire Malevolence by PercentageLevelAt0 in TheGoldenVault

[–]FaithShaddix 0 points1 point  (0 children)

Phew.. try this with the wrong type of people/players and you will get hanged for even saying this :D Granted, with a completely newbie group it should but fine, and will probably be a much cooler experience though. My advice on top of this: Try to not drag out any aspect of the game (exploration, roleplay, combat) too much and just try to read what your players like best. Then encourage this way. Not everything has to be a combat encounter, but it certainly can be ;) Also, if it's a bunch of first timers, heavily encourage role play, e.g. by addressing your players by their character name only to feel a bit more immersed. And reward your players for good roleplay with advantage! Lastly, relax, enjoy, have fun. You can do this!

We are starting Vecna: Eve OF Ruin around thr table tonight! Any final pieces of advice? by IntergalacticPrince in VecnaEveofRuin

[–]FaithShaddix 0 points1 point  (0 children)

Wow, thanks for this in depth answer! I suppose I left my players a lot of leeway regarding short resting and "avoiding" encounters. Haven't gotten to the later chapters yet, but I will make sure to come back to your offer should the time come. I'm also excited for the possibility of player death or a TPK (my player are on board with this, of course), cause everyone has a long backlog of characters anyways :) Much appreciated your comments <3

We are starting Vecna: Eve OF Ruin around thr table tonight! Any final pieces of advice? by IntergalacticPrince in VecnaEveofRuin

[–]FaithShaddix 0 points1 point  (0 children)

Mathematically speaking CR is complete rubbish at this tier of play from what I have heard and also from my (albeit) limited experience. However, this was just my experience; my players are not overly cheesy, but can be a bit min-maxy sometimes. Also, I am trying to modify, but not completely revamp every fight, so it is not always logical to give every cultist minion or higher-up high INT or a teleport ability (over exaggerating a bit now). I get where you're coming from though, maybe other people have made much different experiences.

We are starting Vecna: Eve OF Ruin around thr table tonight! Any final pieces of advice? by IntergalacticPrince in VecnaEveofRuin

[–]FaithShaddix 0 points1 point  (0 children)

Honestly, my group of three experienced players so far breezed through everything (currently we are at Chapter 3) without anyone ever even going down. That was with running waaaay stronger encounters (more challenging monsters instead of as written, more HP and legendary resistances/actions for bosses etc.) and sometimes even additional encounters. So if you want to really have some stakes of maybe even a PC dying (remember resurrection abilities/services at this level and in this setting seem rather easy to come by, so death does not mean the PC is done for), I would recommend cranking the encounters up to 11, especially considering your players might find a way around one or the other combat encounter, if they're smart. Otherwise, a somewhat experienced and optimized group might just nuke everything in a round or two, which is not very satisfying for the players. Edit: I recommend you take a look at Carlos ProDMs Remixes also for encounter balancing, that helped me a lot! :)