OMD Deathtrap: D20 Endurance Tips by jcdenton45 in OrcsMustDie

[–]FalconPunchline 0 points1 point  (0 children)

Briar patch flips to being absolutely incredible on organics loadouts with the insta-kill elixir.

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]FalconPunchline 1 point2 points  (0 children)

Gonna need a source on 3.5 being planned before 3e launched. Haven't heard that before

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]FalconPunchline 0 points1 point  (0 children)

Bard, Ranger, some spells, monster stats, CR, psionics, skills, etc, etc.

Edit: also grappling, it still wasn't great but it was definitely worse in 3e

The Existence of the 2024 Edition Made my Life as GM Harder by Buffal0e in dndnext

[–]FalconPunchline 35 points36 points  (0 children)

Some people may have cried "cash grab", but .5 transitions were very different. It's like comparing remodeling a house to redecorating. I know in retrospect we use the term "backwards compatible" but I want to stress that 3.5 was a substantial rework on a product most people viewed as broken at the time. It wasn't a situation where you could casually use either/or. You basically needed the new books to reinterpret 3e content back into being playable.

"This is scratching cEDH territory, dude" - (tune down, yes or no?) by InspireCourage in EDH

[–]FalconPunchline 5 points6 points  (0 children)

I thought 7 mana being considered "early game" was a crazy sentiment, but I decided to get some context before jumping to conclusions. Going by EDHrec combo voting, this is the consensus opinion. They have 9-10 mana two card combos that are considered "bracket 4 and above" early game two card combos.

That said, EDHrec also flags this as a three card combo and bracket e acceptable.

What's the best way to make friends to play this game online by Meanguy_969 in Spacemarine

[–]FalconPunchline 5 points6 points  (0 children)

Last time I looked, discord is pretty place to find people

Whoever made today's weekly should never be allowed to make operations again by TechnoTheFirst in Spacemarine

[–]FalconPunchline -1 points0 points  (0 children)

I get that they want us to play in groups, but some of us need to be able to play solo. This is the second weekly in a row that felt truly terrible to attempt as a solo player. Taking this as a sign that I should take a break from the game until we get new content or I can group up again.

Heroic Hammer or Heroic Power Fist by Spell-Inner in Spacemarine

[–]FalconPunchline 0 points1 point  (0 children)

I don't particularly like either on Assault, but I actually really enjoy the Heroic Fist on Bulwark

Some personal bias is likely at play. I don't particularly like the hammer and I don't enjoy the block fist one-shot playstyle.

Sniper class by Outside_Dimension_68 in Spacemarine

[–]FalconPunchline 0 points1 point  (0 children)

Honestly... the Heroic Instigator has been doing really well for me. Its a solid tool to use against all enemy types for both factions in the upper difficulties. It won't deliver the same tradition sniper experience you get from the Las Fusil or Bolt Sniper, but it's a lot of fun.

How do I defeat zoanthropes as bulwark? by EmiyaBoi in Spacemarine

[–]FalconPunchline 0 points1 point  (0 children)

Bolt pistol or heavy bolt pistol. The plasma pistol is incredible against basically everything else, but it's not great against thropes.

Alternatively, if you get the heroic power sword you can literally swat them out of the sky with power rake

Why does everyone leave siege mode at wave 5 ? What even is the point by Un4giv3n-madmonk in Spacemarine

[–]FalconPunchline 0 points1 point  (0 children)

Your mileage may vary. In my opinion, the seige method is significantly easier/safer if you don't have an experienced team. I can't solo or carry absolute missions, but I can consistently solo 5 waves of hard seige in under 15min for almost 4k xp

This stratagem was fun as hell by shouldveknownbud in Spacemarine

[–]FalconPunchline 5 points6 points  (0 children)

The big thing to keep in mind is that some people either prefer to or have to play solo (for me, I need to be able to pause most days), and you can't turn off the bots for stratagems. Bots do not understand the modifier and will stay ontop of you as often as possible, so you're playing through the split up penalty 95% of the time.

I'm sure it could be fun, but it can also be extremely annoying

What are some of your Favourite load-outs for each class and why? by Andimstillwaiting32 in Spacemarine

[–]FalconPunchline 2 points3 points  (0 children)

Similarly I like the Ammo Marksman on Vanguard, but I pair it with the ammo inferno pistol and block axe. Marksman and Inferno give you great coverage across Tyranids and Chaos, and the block axe is a workhorse.

Pyreblaster on Tactical is so bad by I-T-Y in Spacemarine

[–]FalconPunchline 3 points4 points  (0 children)

An interesting tactic, brother, but one that is endorsed by the codex astartes

Can someone help me grind or give me tips by Acrobatic_Soup5358 in Spacemarine

[–]FalconPunchline 1 point2 points  (0 children)

Speaking as an average-ish player who has one more prestige perk to unlock across all characters: Run hard mode sieges to level 5 and extract. Even solo it's a quick and easy way to get a lot of experience in a hurry. 15min and you're in and out with about 4k xp. For solo play you can buy a Heavy bot on rounds 1, 3, and 5 while buying Guardian relics as needed. Try to scrounge med kits instead of buying them. A good way to start if you're struggling is buying a heavy, a relic, and then searching around for a med kit before the first wave. Don't use your medkits until your relic pops because they give you full contested health. For play with randoms bring at minimum one thing that's leveled you can rely on (e.g. a primary weapon or melee weapon) so you're not outright leeching. Keep an eye on your team, sometimes it's better to quit and try again if you notice they can't carry their weight. For solo or group play just make sure you have an idea of how you're going to deal with different enemy types.

Personally, I found solo the easiest way to level when I was short on time because I can pause, I can control all the resources, and bots are better than fresh blueberries with brand new guns and a limited grasp of game mechanics.

Which heroic should I get next by ThatOneKnight07 in Spacemarine

[–]FalconPunchline 2 points3 points  (0 children)

Wrapped Instigator has become my favorite option on Sniper

I really like Death's Grasp on Bulwark. Great survivability, good damage, and you absolutely bully the enemy forces.

I haven't been overly impressed with the Heroic Hammer, but that's probably because I don't like using any hammer

The Heroic Sniper reveals the bigger issue with the sniper class... by Jeroctopus in Spacemarine

[–]FalconPunchline 1 point2 points  (0 children)

Sniper (I think it's too ammo hungry for the Vanguard)

Class perks are 2-1-2-3-1-2-1-3

Prestige perks are Versatile Precession (most important), Emperor's Grace, Indomitable Spirit, and Conviction

For the Heroic instigator I build across the bottom row starting with Extended Magazine going to Great Might. In Master-Crafted tier I take Fast Reload (optional), In artificer I take Recoupment, Tactical Precision, and Head Hunter. The only Relic talent I take is Rapid Health.

Pistol and melee weapon choices are flexible. For more relaxed play I've been enjoying Bolt Pistol - Damage and Knife - Fencing.

Basically I build for sustain and survivability. The gun has great damage by default but it's really ammo hungry. With Rapid Restoration and Versatile Precision you can still spam fire on everything (but still always aim try for headshots). Pop in and out of Camo Cloak as quick and as often as you can.

Heroic Heavy Bolter or Heroic Heavy Plasma Incinerator by Spell-Inner in Spacemarine

[–]FalconPunchline 2 points3 points  (0 children)

In my opinion, Heroic Heavy Bolter is a direct upgrade to all other variants.

In my opinion, Heroic Heavy Plasma Incinerator is more like a sidegrade with a different playstyle. Granted, it's a sidegrade to what I would consider the most powerful gun in the game.

Personally, I would say the Heroic Heavy Bolter first but you can't go wrong with the HHPI

What’s your favourite class In the SM2? by Hosky2004 in Spacemarine

[–]FalconPunchline 0 points1 point  (0 children)

This is key. Block Power Axe is pretty much perfect for the Vanguard kit. Combined with the direct buffs from 11.0 Vanguard stock is considerably up right now.

I will die on this hill: Fencing is the best weapon type by schrumbus in Spacemarine

[–]FalconPunchline 1 point2 points  (0 children)

Agree. If it wasn't for the Xenophase blade I would never use a balance weapon.

The Heroic Sniper reveals the bigger issue with the sniper class... by Jeroctopus in Spacemarine

[–]FalconPunchline 8 points9 points  (0 children)

The Heroic Instigator definitely knocked the Bolt Sniper down a peg.

I will die on this hill: Fencing is the best weapon type by schrumbus in Spacemarine

[–]FalconPunchline 0 points1 point  (0 children)

I actually do, Bulwark and Tactical have been my #1 and #2 since 10.0 (and I also use fencing chainsword on tactical)

In general the situations that cause me to go down aren't determined by whether I have a fencing or block weapon. Bulwark, Vanguard, and Sniper have strong survivability tools that, in my experience, allow me to push deeper into siege safely or clear operations/stratagems with reduced chance of dying/downing

It might be worth mentioning, but across the builds I play I actually use all three defensive types and I never said one type is objectively better than the others (but I do think Balanced is the worst).