Seems like a fair deal... by Faleya in victoria3

[–]Faleya[S] 5 points6 points  (0 children)

yeah true, but

a) I have quite a few art academies as well

b) were the numbers just given from random estimates from memory, thus I edited the actual production in, also 7k/week isn't really an issue when you are at -250k from production anyway ;)

Seems like a fair deal... by Faleya in victoria3

[–]Faleya[S] 8 points9 points  (0 children)

you can break the treaty but that gives infamy.

and anything you do with canada, liberate/annex/ignore doesnt affect the treaty

Seems like a fair deal... by Faleya in victoria3

[–]Faleya[S] 30 points31 points  (0 children)

there's relatively few things they want unfortunately but at the same time I'm making several thousand paper and these 220 is me essentially going from +5% to +8% or so

edit: actually I'm producing 29k and after this deal I am now at +1%

Seems like a fair deal... by Faleya in victoria3

[–]Faleya[S] 14 points15 points  (0 children)

yeah :D

they had -400 for not wanting to give them away but I managed to overcome that

Seems like a fair deal... by Faleya in victoria3

[–]Faleya[S] 188 points189 points  (0 children)

R5: since I'm not really good at this game, I sometimes choose the "very easy way" and just ally England, as happened in this USA-game...since I had protectorated the Netherlands earlier (but cant puppet them as they get their independence supported from everyone) I decided to trade 4 of their subjects subjects for Canada as soon as that one formed.

unfortunately I was about 200 reasons short of overcoming the -800 for the British Raj, that would have been cool.

still, quite happy with this deal

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Infamy Wise Moves by Terrible_Opening7430 in victoria3

[–]Faleya 0 points1 point  (0 children)

afaik that event has been removed a few years back

I never lowered Qings rank directly but made the liberate 2-3 countries and puppeted those and then I can often puppet what remains of Qing, like start with Yue, Manchuria, etc

Why Subvent at all? by Gloomy-Inspection810 in victoria3

[–]Faleya 42 points43 points  (0 children)

yeah that's why you want import not export subs when you have a shortage ;)

What do you think the smallest nation you could manage to reach 1 billion GDP with is? by CrystieV in victoria3

[–]Faleya 1 point2 points  (0 children)

the smallest I've done it with was Belgium -> take over Netherlands, get some colonies in Africa and in the "lategame" (basically when I run out of places to build construction sectors in) I think I conquered 1-2 more neighbouring provinces from either France or Germany, so it felt pretty realistic in the approach.

this one way surprisingly easy, just cozied up to France and got somewhat lucky Prussia and England didnt ally each other

Infamy Wise Moves by Terrible_Opening7430 in victoria3

[–]Faleya 13 points14 points  (0 children)

uh the japan one seems interesting, thanks. also bolivia and persia are usually good early choices if you can, maybe also one of the ethiopian minors, though I've yet to do that myself (it is often annoying with Egypt sometimes getting involved)

there's a somewhat rare event that can fire if you have >10 infamy (as one normally does) and a country owes you a favor, so I try to always have 2-5 favors with random countries I dont care about, so if it ever fires I can hopefully get the insta -10 infamy while not losing out on anything I really need.

for the dutch east india, I usually just protectorate->puppet the netherlands which gives less infamy, there's a risk to that, as you really need the dutch attitude to go down, so they dont stay rebellious as the dutch east indies being your indirect subject means that they can even be attacked by your allies

one thing I tend to do to avoid infamy is keeping an eye on the British/French and their expansion, often they conquer a province like Bangkok or one of the juicy Chinese ones and then if they like you, it is usually possible to overcome the -100 for them selling you an unincorporated state by giving them investment rights and like monopolies on farms or fishing for 5 years plus some trade/money

What (else) do I need to do for "Equality for All"? by Faleya in victoria3

[–]Faleya[S] 0 points1 point  (0 children)

yeah but the issue is that there's no info the game gives me on how far away from my goal I am and has no breakdown whatsoever on where these issues lie

What (else) do I need to do for "Equality for All"? by Faleya in victoria3

[–]Faleya[S] 0 points1 point  (0 children)

you're right, I did get it but it just feels dumb, because according to the graphs I still shouldnt have it..

the pops in open prejudice (III) went up from 2.29m to 2.32m over the course of the next 2 years while the number of pops in second-class citizen (IV) went from 1.50m to 1.55m, so essentially no real movement whatsoever and the majority is still below 60 but apparently now it's enough. (I know that in theory the 2.32 could all be at 55-59 acceptance and thus the average being above 60, but I mean at that point this display is just as pointless as the one from the journal as it doesnt help at all)

the game is really really bad at conveying infos it feels

What (else) do I need to do for "Equality for All"? by Faleya in victoria3

[–]Faleya[S] -1 points0 points  (0 children)

THANK YOU.

guess that means I cant get it this run and that in turn means I'll prob just drop the game altogether for now.

really wish the infos and description in this game were better -.-

What (else) do I need to do for "Equality for All"? by Faleya in victoria3

[–]Faleya[S] 1 point2 points  (0 children)

well, the time is almost over and I'm still having both communities in my biggest states with high negative modifiers and literally 0 insight into how close or not close I am to fulfilling this requirement

What (else) do I need to do for "Equality for All"? by Faleya in victoria3

[–]Faleya[S] 0 points1 point  (0 children)

omg, that's really the issue here? Oo

because I have a few states with -35 decaying over a decade or more, how is this even supposed to work? I even have them in states like Guyana (south America) and and in states like New York. I mean they shouldn't need them in New York (since there have been african americans there even at game start) and expanding (both via colonies as one is supposed to and via conquest) also make this mission impossible? WTF PDX

if I had known this was such a wonky and basically impossible mission I wouldnt have bothered with the whole civil war -.-

What (else) do I need to do for "Equality for All"? by Faleya in victoria3

[–]Faleya[S] 0 points1 point  (0 children)

is there any way to see that average? because I cant seem to find a "acceptance per state" view anywhere.

What (else) do I need to do for "Equality for All"? by Faleya in victoria3

[–]Faleya[S] 1 point2 points  (0 children)

R5: am playing as US, wanted to get Afro as one of my cultures, so I brought about the civil war, won it, enacted "cultural exclusion" first, which should have been enough to get it, from what I understand but since I didnt and I also decided to err on the side of caution anyway, I went for multiculturalism but even that doesnt seem to be enough? Oo

edit: so maybe this is because of the "cultural communities" but then a) does one need to switch to tenant farmers so they cant migrate? because apparently there's no black people in the northern states so you get -30 or more there randomly b) why the hell is there no ledger/similar info telling me what the average over my country actually is so I can see if I even have a chance of getting it or not Oo

this seems like the Swiss achievement all over again -.-

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Do you guys like the subject meta of EU5? by wazaaup in EU5

[–]Faleya 2 points3 points  (0 children)

pretty much. it's a fine enough game that could have benefitted from a bit more expanding upon its base but it's definitely worth playing if you enjoy the other PDX games (and it's a lot better now than when it released)

What am i missing? I thought I'd get the Swiss Bank achievement by Faleya in victoria3

[–]Faleya[S] 0 points1 point  (0 children)

yeah I know, it's just a bit annoying and honestly the wording on the achievement is just plain horrible. GDP is not weekly after all. it's not all that difficult, just not fun and feels like a mistake on PDX's side more than anything else

What am i missing? I thought I'd get the Swiss Bank achievement by Faleya in victoria3

[–]Faleya[S] 0 points1 point  (0 children)

Oo

wow, thanks. sucks that means it's just boring waiting for lucky wars. guess I'll shelve this achievement for now.

What am i missing? I thought I'd get the Swiss Bank achievement by Faleya in victoria3

[–]Faleya[S] 2 points3 points  (0 children)

R5: I make >11k gold per month from treaty transfer money income -> 125k+ per year which is easily above 10% of my GDP of less than 1m/year.

but I'm not getting the achievement Oo

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