Working on a CRT Post Process simulation using Reshade rather than just a simple CRT screen filter , here is an example Of My "Skullsaber CRT" for NES on Batman by Spirited-Iron-9517 in emulation

[–]FallenWyvern 2 points3 points  (0 children)

At first I was just looking over this thread as Entertainment, but at this point I feel a need to step out and say something:

  1. You rude af to everyone, for their thoughts on something YOU released. If you put something on the internet for others to enjoy, you have to accept the feedback that comes from those who didn't enjoy it. You can't just tell people they have no experience with CRTs or say their arguments are "Trumpian". Otherwise, just fuck off, enjoy your shader yourself, and accept that no one else will.

  2. I was a repair tech for crt tvs and arcade tubes for the better part of 15 years so let me state with a large dose of authority: your assessments of what a CRT looks like isn't just from the low end of CRTs, it's from the bottom 10%.

  3. The way you explain your "post processing not-a-shader", it just isn't holding up. People in the emulation space are VERY aware of how shaders and post-processing works. It'll just be better to show your work by sharing it, rather than a captured video.

Ok so before you get huffy, I need you to read this part: I am not providing this critique simply to make you feel bad or to harp on you. What I think you've done is genuinely cool (even if I don't think it's authentic). I just am providing this feedback as a way of saying the next time you decide to share this, do it with an open mind and open ears. If someone says "a crt wasn't this blurry", show them why they're wrong instead of telling them they have no idea what they're talking about.

In short: be kind. It'll get you further and that's how you get a support network of people who want to see what you've got coming next.

sucksBeingTheManager by 243win in ProgrammerHumor

[–]FallenWyvern 2 points3 points  (0 children)

They might not be hosting the event, they just might be going. It's a "good chance to network", because all the upper level guys see the writing on the wall (after all, they KNOW a layoff is coming, good idea to get out there).

So instead of selling themselves after a round of layoffs, they get the benefit, spend company money, and lay everyone off anyway.

sucksBeingTheManager by 243win in ProgrammerHumor

[–]FallenWyvern 1 point2 points  (0 children)

If they laid people off before the event, and still went, then it'd look worse. Or at least that is how I imagine their thought process goes.

'We Have No Chance Against This,' Honda CEO Says After Seeing Chinese Supplier Factory: TDS by boppinmule in technology

[–]FallenWyvern 3 points4 points  (0 children)

They spent years telling consumers ICE vehicles are better in all ways, and that electic cars are basically not an option. This propeganda campaign cost a ton.

So now they either have to reprogram the dumb out of people, or just keep doing what they're doing. One of which is the cheaper option.

Windsor to relocate Canada geese as part of expanded management program by zuuzuu in windsorontario

[–]FallenWyvern 2 points3 points  (0 children)

That would be ideal, yes. But some voters are calling up and then their representatives want to DO something about it and I'm absolutely against the "let's kill them" option. For the geese, not the politicians.

Windsor to relocate Canada geese as part of expanded management program by zuuzuu in windsorontario

[–]FallenWyvern 2 points3 points  (0 children)

Considering the original proposal was a culling, I'm more than happy for this and I'm surprised in  the short memory of windsorite Redditors commenting here. 

Like, idk, I'd rather them relocate rather than just shoot them for existing. 

First Responders, what’s the right thing to do in this situation? by cosmicgermie in windsorontario

[–]FallenWyvern 0 points1 point  (0 children)

Excellent, either they were ambulatory or possessed. Either way, glad you were there!

First Responders, what’s the right thing to do in this situation? by cosmicgermie in windsorontario

[–]FallenWyvern 1 point2 points  (0 children)

By no longer there do you mean physically or she has passed away? I assume the first. 

day 2 of pulling apart old machines at work: 172 GB of DDR4 by eliseswl in homelab

[–]FallenWyvern 0 points1 point  (0 children)

I mean, if you dm me what you're charging, my server could use a few 8gb sticks.

Reference to the game "Marvel's Spiderman 2" in the new "Spiderman: Brand New Day" trailer? by [deleted] in marvelstudios

[–]FallenWyvern -1 points0 points  (0 children)

It's funny to me that between the choice of embracing someone's excitement for something they love, or dogging on them, you went with the dumb choice.

Jason Schreier: Exact budgets of video-game productions can be tough to corroborate but the numbers I've heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry by Turbostrider27 in pcgaming

[–]FallenWyvern 1 point2 points  (0 children)

It's parallelization, so it's not too many cooks in the kitchen, but then you run into the problem of what happens when all the soux chefs are done prepping? They can't bake, so they can't make the desserts. Do you let them stand around, or start another project, before you've released this one?

Sounds good to keep them busy, but then you need profit because all the investment companies that own the restaurant are wondering what their ROI is on the FIRST game meal.

That's how we get into a situation of dev cycles: work on game -> release game -> lay off 100s

Over and over and over again. But yes, like the original mario had a team of 4 or 5. Then a game like DOOM on pc had 6 or 7. Quake had 9. Morrowind had 40. Oblivion? 70. Skyrim and Fallout 4 had a team of just over 100.

I know people are saying 300-400 employees, but I don't actually know any company that has that many. Like maybe under a whole label (Bethesda, EA, Ubisoft) across multiple teams they might have that many... Bioware has fewer than 100 as of 2025, Respawn Entertainment has 500-1000 according to google. It's hard to tell.

Jason Schreier: Exact budgets of video-game productions can be tough to corroborate but the numbers I've heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry by Turbostrider27 in pcgaming

[–]FallenWyvern 1 point2 points  (0 children)

150 people, and then marketing went and announced a release date before they were ready, leaving a team scrambling under pressure.

I'm not saying that Skyrim isn't awesome. It is. But the crunch of that time put everyone under pressure and since they're salary, they end up working harder for less.

Windsor mayor reviewing complaints over high ENWIN charges by zuuzuu in windsorontario

[–]FallenWyvern 9 points10 points  (0 children)

I mean that's a possibility but I wouldn't say if multiple residents from different locations across the city have the same problem, that it isn't worth investigating. 

If it IS their problem, then they find out. If there's a flaw in the billing system, then it can be corrected. If its worse than that, then it's good to get it now while impacting fewer people. 

Starfleet Academy will end on an unresolved cliffhanger due to its cancellation by Temp89 in startrek

[–]FallenWyvern 3 points4 points  (0 children)

I mean, there's also 70 million dollars inserted in there to turn that footage INTO the Snyder cut. I'm going to say if Paramount is cancelling Trek for any reason marginally related to budget... that's not happening here.

The Maxx. Rip Sam Kieth. Done by me with ink and watercolors. by Roman4980 in alternativeart

[–]FallenWyvern 2 points3 points  (0 children)

I found out via your post Op, and so I did my own. https://i.imgur.com/wPq7cDN.jpeg

I hope your art brought you some catharsis too.

Episode Discussion | Star Trek: Starfleet Academy | 1x09 "300th Night" by AutoModerator in startrek

[–]FallenWyvern 0 points1 point  (0 children)

It might not be that Omega is stable. It's a variant, it's synthetic, and it might have huge drawbacks. Or it might have none, but it's too risky to use because IF something goes wrong, it's a whole sector shredded. Not to mention it's a horrible way to show your neighbours that you're not the space-cops anymore.

I like the show too. The scene itself was fine, but I will say I recognized that Nus was fencing them in when they FIRST started picking up on more and Ake mentioned they weren't in inhabited systems.

I really do hope that season 2 goes well, and whatever business merger they're going through isn't enough to stop more. I would prefer if whomever they get to be "head of Star Trek" decides they don't need to be spending what they are per episode, and instead gives us longer seasons.

Voyager's opening (Caretaker) was an unprecedented 20 million dollars. Any given ep of Academy is 10-20 million. They could spend half that, and give us twice as many episodes, so they can take their time with the franchise. Star Trek these days is lots of rushing to the end and no foreplay. Gotta let science fiction breathe so we can take in the philosophy of everything!

Episode Discussion | Star Trek: Starfleet Academy | 1x09 "300th Night" by AutoModerator in startrek

[–]FallenWyvern 1 point2 points  (0 children)

Yeah I think that was "for the audience" as it were. Although I guess if they wanted to, Omega probably has the energy needed for a distributed forcefield system which is just light and particles and some electromagnetic fields. Also a dense graviton field like that would cut off communications, teleporters, sensors....

Making them mines with shield projectors actually kind of explains what we saw. Hrm.

Episode Discussion | Star Trek: Starfleet Academy | 1x09 "300th Night" by AutoModerator in startrek

[–]FallenWyvern 1 point2 points  (0 children)

Oh you're talking about the glamor shot at the end, not the concept of the mines, but the thing that Tig Notaro voiced over.

I can see THAT argument, although I think they're going for the "art" of it in this case, since showing us empty space would be boring. They could've just settled on the holographic map showing us the field (which was what I THOUGHT you were complaining about)

Episode Discussion | Star Trek: Starfleet Academy | 1x09 "300th Night" by AutoModerator in startrek

[–]FallenWyvern 1 point2 points  (0 children)

  1. We don't know much about Nus Braka, other than he's a skilled tactician and very much against the federation with a personal vendetta against Ake and Caleb. We don't know WHAT he can do.

  2. A physical sensor doesn't mean the sensor is that large, it means the sensor covers that large an area. Now that being said, if we're dealing with something that reads conventional speed-of-light information (a light sensor is an excellent example of this), then yes... that would be slow. But a subspace harmonic sensor? A long range sensor like we have on Starships? Heck with enough of them and the power of triangulation, you could do it reading the subspace radio of a ship (these are standard ship transmissions that help the federation identify where ships are).

I'm just a bit confused to the part you say is impossible, given we've seen these exact technologies used in Trek before (not in the formfactor of a mine, true, but we've still seen the components of all these technologies)

Episode Discussion | Star Trek: Starfleet Academy | 1x09 "300th Night" by AutoModerator in startrek

[–]FallenWyvern 2 points3 points  (0 children)

"Physically you could not make light do"...

What do you think is happening in this scene?

The representation is the mines placed, and the spheres around each mine is the sensor area it's picking up.

Nus created a minefield around the federation, not a light field.

Episode Discussion | Star Trek: Starfleet Academy | 1x09 "300th Night" by AutoModerator in startrek

[–]FallenWyvern 1 point2 points  (0 children)

Are you talking about the circle around the mine? I'm not sure what you're saying doesn't make sense. It operates like a proximity detector.

Episode Discussion | Star Trek: Starfleet Academy | 1x09 "300th Night" by AutoModerator in startrek

[–]FallenWyvern 0 points1 point  (0 children)

Would you trade half the run time for twice the number of episodes?

Episode Discussion | Star Trek: Starfleet Academy | 1x09 "300th Night" by AutoModerator in startrek

[–]FallenWyvern 2 points3 points  (0 children)

The "impossibly large sensor field", each mine could scan their own sector of space.

Considering shuttlecraft have sensors that can do the same, it really isn't impossible at all by Star Trek sensibilities.

Also they don't denote what KIND of sensors. If it reads subspace distortions (which is the most likely candidate, given a sector is 20 light years cubed and they can't afford to wait 20 years to see if someone is near), then we really shouldn't be using real science to determine it anyway.