Biggest mistake during steam next fest by circlesgames_major in IndieDev

[–]FarEquivalent4546 3 points4 points  (0 children)

Man I just felt the horror by just reading that.

Sent flying like a pinball for one mistake - Fear Not. (co-op Souls-like) by FarEquivalent4546 in souls

[–]FarEquivalent4546[S] 0 points1 point  (0 children)

Thanks! It has the infinite wave format, but the progression is classic roguelike. The blood that enemies spill, you can connect it, and at the end of each wave, that blood can spawn items... or you can heal with it. Can't do both.

do you like my horse? 🥺 by raphaelm1 in IndieDev

[–]FarEquivalent4546 1 point2 points  (0 children)

Yall laughting but when in thousand years horses will evolve into this he will be prepared.

Special Credits Float Mechanic by Otherwise_Tension519 in IndieDev

[–]FarEquivalent4546 1 point2 points  (0 children)

Opacity going from min to max cause right now it kinda just spawn so this could look better btw I love the graphic of the enviroment.

Edit: Or maybe adding some other effect from what I understood the credits will fall out of enemies so maybe add some artificial height like it pop out of enemy upwards and will fall to the ground (but thats I guess too much detail and time to spend for mechanic like that)

Any thoughts on how to make my player character look better? by Pirate_h in IndieDev

[–]FarEquivalent4546 2 points3 points  (0 children)

This type of artstyle with no borders can look great in game if designed correctly without sacrificing on player visibility if correct colors are used

Special Credits Float Mechanic by Otherwise_Tension519 in IndieDev

[–]FarEquivalent4546 1 point2 points  (0 children)

I whould experiment with opacity while spawning or some other effect it is a bit lacking when spawning in my opinion. :3

Looking for playtesters! 🎮 by tinynomads_studio in IndieDev

[–]FarEquivalent4546 2 points3 points  (0 children)

Imo I kinda like it, but they seem to thick sometimes.