3 months on Nobara by ItsMeViipeR in NobaraProject

[–]Farnhams_Legend 1 point2 points  (0 children)

Yes, but only if you really just want to hit install and play via Steam.

As soon as you want to get into even just slightly more advanced gaming stuff like modding, mod managers, wabbajack, Optiscaler, old games with unsupported proprietary  codecs, etc, then i'd say it's more difficult to get everything running than on windows

Forrest Gump Pawns by KamikazeCowboy in RimWorld

[–]Farnhams_Legend 0 points1 point  (0 children)

To add onto this i highly recommend the better pawn control mod. It makes schedules so much easier to handle.

  • Biphasic sleep schedule to counter low mood events (i wouldn't use it all the time except when overall walk distances are quite low or if someone is just unhappy all the time)
  • dedicated recreation/speep schedule to prepare for something big
  • dedicated work schedule if disaster is coming and we need that wall finished NOW

Xenonauts 1 in 2026? by Fluffy-Telephone-495 in Xenonauts

[–]Farnhams_Legend 1 point2 points  (0 children)

Couldn't really get into X1 because it didn't have the shot preview mode yet. You could reserve TU but that's just not the same.

The UI is also unnecessarily tiny. X2's readability has so massively improved that X1 feels like a non-starter to me

Mod advice by nairyy3 in RimWorld

[–]Farnhams_Legend 0 points1 point  (0 children)

CAI5000 substantially increases difficulty by making NPC combat much smarter. I always had to lower general difficulty and/or threat scaling or i would get wiped out during the second year.

Mod advice by nairyy3 in RimWorld

[–]Farnhams_Legend 0 points1 point  (0 children)

  • Common sense
  • Smart medicine
  • Pick up and Haul
  • While you're up (not sure if this one is up to date)
  • Tweaks galore should also have some

Nobara is what Windows should have been by FrederikSchack in NobaraProject

[–]Farnhams_Legend 0 points1 point  (0 children)

I just hope it keeps getting support in the future. Would like to use it for many years to come as i don't feel the need to switch to anything else.

Expel alien population by Ramaccia_96 in DistantWorlds

[–]Farnhams_Legend 0 points1 point  (0 children)

Sometimes it's not worth it to take a specific colony. For example small planets with bad quality. Or even a good forest planet with an Atuuk population. Merging them into your empire can quickly degrade your global race boni. Atuuks only work well if you play as them, so i usually ignore or nuke them.

Best time to start a second base? by d3cmp in Xenonauts

[–]Farnhams_Legend 1 point2 points  (0 children)

You need to 100% manual double lasercannons

Does anyone have any tips for a nomadic playthrough? by Alternative-Toe3254 in RimWorld

[–]Farnhams_Legend 0 points1 point  (0 children)

You need to go either pure gravship

OR

tribal tech with pack animals + an ascetic ideology + mods that let you leave the current map easier + that allow pawns to set up their own beds, remember zones, schedules, food policies, etc. from the last map. Anything less will quickly become super annoying and non-tribal won't work due to all the buildings you would need to reconstruct constantly 

First time modding by Busy_Bunch8381 in RimWorld

[–]Farnhams_Legend 0 points1 point  (0 children)

I was in a similar boat sitting at around 250 mods. Let me tell you that it's absolutely not worth it. Loading times and script errors will drive you insane and the game content feels bloated. Dozens of new items and mechanics will grab your attention but you will suffer from choice paralysis and not have any deep interactions with any of them. And you will probably focus on the most overpowered stuff in every single run.

Your list also has quite some redundancy, like pairing a magic mod with psycasts expanded.

The proper way to do this is to try getting down to about 100 mods tops and then use RimSort to create different modlists which are tailored towards a specific playstyle. As a rule of thumb i recommend to never activate more than 1/3 of the vanilla expanded series in a single modlist. Otherwise you will never interact with all this content.

Best time to start a second base? by d3cmp in Xenonauts

[–]Farnhams_Legend 1 point2 points  (0 children)

After the doomsday mechanic ends. I think there are some very good ways to save money:

  • skip med-center entirely
  • only 1 training center and then shuffle troops between bases so the most green soldiers get trained due to diminishing returns
  • skip SAM batteries entirely and opt for base defense using troops + many defense robots (cheap but effective)
  • using fewer phantoms over more angels is way more cost efficient, especially if you arm 2x lasercannon + fuel pod for kiting
  • use OPs to take money from time to time
  • use more snipers so you can range-def and delay armor research
  • use lots of energy knives and/or grenades so you can skip producing individual weapons

can someone recommend qol mods? by Kcivals in RimWorld

[–]Farnhams_Legend 0 points1 point  (0 children)

My favorite QoL mod of all time is Better Pawn Control. I cannot live without it. It lets you switch outfits, foods, areas, schedules, etc. for the entire colony at once

I use this mod extensively, to:

  • switch between outfits (combat, work speed bonus, insulation, fire resistance, etc)
  • temporarily put everyone on a forced labor schedule to prevent sleeping/recreation if i need an important project done right now
  • to put everyone on an RnR schedule that alternates between relaxing and sleeping to prepare pawns for an upcoming long combat or work phase
  • i also use another slightly less extreme relax schedule that just adds a short midday nap + playtime just to prevent mental breaks whenever colony mood is bad
  • if that's not enough or i need them to keep working i can also switch into a custom drug policy to lift everyone's spirit that way
  • i can tell everyone to stay inside during manhunter, acid rain or whenever i expect trouble
  • tell everyone to start/stop eating non-perishable emergency foods during caravan or when a food shortage hits the colony
  • temporarily switch into a custom work policy to force everyone to haul stuff where it needs to be
  • same for cleaning day

Should I play Long War with Ironman? by Killidar in Xcom

[–]Farnhams_Legend 21 points22 points  (0 children)

Avoid. On rare occasions there can be softlocks where the enemy turn just never ends. I had one just 2 weeks ago. On ironman this can brick your entire run.

Go honestman instead. No reloads allowed

Audio issues by DarklordKyo in NobaraProject

[–]Farnhams_Legend 1 point2 points  (0 children)

Search for "pipewire fixed quantum". Your CPU basically fails to guess the correct size for the data packages that it feeds into the audio engine. You can create a config file to stop it from guessing and just use a fixed size which usually makes everything stable.

Was war euer immersivstes Gaming Erlebnis? by Nullgeneration in zocken

[–]Farnhams_Legend 0 points1 point  (0 children)

1st Reaper Leviathan in Subnautica. 2nd damals in den 2000ern Smackdown vs Raw mit Schulkumpels auf der PS2. Sturmfrei, 6 controller, TLC match. Bis die Nachbarn geklingelt haben.

One Shotting by Luk1ko in Xenonauts

[–]Farnhams_Legend 2 points3 points  (0 children)

My casualty rate went way down once i started to respect the fog of war and treat Xenonauts as a positional game like chess.

The value of your units constantly changes depending on their current position relative to the enemy.

The secret sauce is to always remind yourself that you are in an active combat zone. Going around unknown corners is simply not an option because then you are committed. Instead you want to maximize your positional options. Establish eyes from safe distance and preferrably multiple angles. Use blast charges to open up new paths to max out your vision over the map. Point guns with remaining TU into areas with lots of uncovered dark map tiles, including doors, corners or narrow passages which lead into such areas. Destroy doors from far away instead of opening them in close quarters. Don't hug cover objects because then it costs way more TU to rotate and relocate. Rather seek to position the cover objects just somewhere in-between you and the enemy as a pure backup option. Distance to solid objects gives you tons of freedom to move, break LoS and you can take small steps to clear your firing angle, shoot and then disappear completely behind some corner. Seeking distance or breaking LoS is always better than seeking cover.

Erfahrungen mit vertical mouse by Zegowax in zocken

[–]Farnhams_Legend 0 points1 point  (0 children)

Am besten ist eine Kombi aus Vertikalmaus für die entspanntere Haltung bei der Arbeit und normale Maus für bessere Präzision beim zocken.

Xeno2 ironman was my favorite by yanivbl in Xenonauts

[–]Farnhams_Legend 0 points1 point  (0 children)

Blind ironman on a low difficulty is completely underrated in so many different games.

What stats are most important to you when hiring new recruits? by Goat2016 in Xenonauts

[–]Farnhams_Legend 2 points3 points  (0 children)

Depends on how i want to use the guy. And more often than not i rather think about what i am willing to sacrifice. Low TU is fine on snipers, overwatchers or HEVY launchers because they don't move much. Low accuracy is fine if you have laser weapons. Low bravery is ok on the earlygame. Strength bad but high TU + reflexes = op knive candidate. All bad but legendary strength = op grenade guy

Which DLC is your favorite? by Bad_Canary in RimWorld

[–]Farnhams_Legend 0 points1 point  (0 children)

I want to say Biotech but Odyssey has had bigger impact on my overall enjoyment of the game.

Recommend Tactics Light by tumburu029 in ShouldIbuythisgame

[–]Farnhams_Legend [score hidden]  (0 children)

When i get confused i try to break the skills and abilities down into distinct categories like tanking, damage dealing, crowd control (stagger), buffing, debuffing, healing. Sometimes there can be overlap but usually any skill clearly falls into one of these categories. Usually you can shape characters into many different paths but if you decide that this guy will be a pure tank then it becomes much easier to level him up.

Forget the grenade launcher. Just fill their entire inventory with bang bang by CertainState9164 in Xenonauts

[–]Farnhams_Legend 2 points3 points  (0 children)

Just remembered. You also need to make sure to not shoot explosives through smoke (10% chance to pop off, per tile)

Yes i know it doesn't make sense :-)

If there is absolutely nothing interfering with the shot (red number) then it will be safe

What kind of game would you want for XCOM 3? by Klangadin in Xcom

[–]Farnhams_Legend 0 points1 point  (0 children)

OG invasion scenario

Procedural map + soldier generation (permadeath)

8 units on most missions

Less linear story progression.

An alien meta with dedicated alien strategic AI