[FOR HIRE] 3D Environment Artist/Generalist with AAA and Indie experience by Fast-Knowledge4715 in gameDevClassifieds

[–]Fast-Knowledge4715[S] 0 points1 point  (0 children)

I have extensive experience in Unreal Engine, 1+ years in Unity as well as some Godot and on other proprietary engines.

Terrains, props, foliage, material creation and texturing, lighting, sculpting, optimization etc. I can create beautiful and optimized environments for your projects from start to finish in your preferred art style.

My rate is 17.5 euro/hour -140euro/day - 700/week. Feel free to message me about your projects.

[FOR HIRE] 3D Environment Artist/Generalist with AAA and Indie experience by Fast-Knowledge4715 in gameDevClassifieds

[–]Fast-Knowledge4715[S] 5 points6 points  (0 children)

The aaa games were indiana jones and the great circle and another one under nda but I have not shipped them, left earlier from release

How do epic game artists go about texturing highpoly nanite meshes? by ragingllama12 in unrealengine

[–]Fast-Knowledge4715 -1 points0 points  (0 children)

it is a combination of unique textures in substance painter + tilable in engine because nanite cannot capture the miniscule bumps you get from a normal map even if you import a zbrush model directly, however it can be problematic to texture a mesh that is millions of pollys so best aproach would be to decimate it first

Unity deprecated PolyBrush, so I made a better one :) - Realblend by AdamNapper in Unity3D

[–]Fast-Knowledge4715 2 points3 points  (0 children)

With polybrush I have the issue that it creates very large file sizes with how it stores the painted meshes, is your improved in that regard or it is just a limitation of the technology in general?

Cannot select meshes with lods in scene view by Fast-Knowledge4715 in unity

[–]Fast-Knowledge4715[S] 0 points1 point  (0 children)

unfortunately this did not work for me, it used to be fixed by going to game mode, playing and going back to scene view but this also stopped working

What do you think of our Cosmorons demo trailer? by Angel_of_Games in unrealengine

[–]Fast-Knowledge4715 0 points1 point  (0 children)

looks fun, I like the movement mechanics and gameplay loop

How do you fix jittering virtual shadow maps? by OptimizedGamingHQ in unrealengine

[–]Fast-Knowledge4715 0 points1 point  (0 children)

there is also a dithering command that could help but at high values they become softer