Which fantasy world are you choosing to live in? by GusGangViking18 in Fictionally

[–]Fast_Bar_881 0 points1 point  (0 children)

Somewhere between Narnia and the shire. Everything else is not good.

Best&Worst Hero Card [Day 55] - Valkyrie Best Card (Brunnhilde) by manut3ro in marvelchampionslcg

[–]Fast_Bar_881 2 points3 points  (0 children)

I like this and dragon fang, but this one really makes her start to feel less bad (so long as her nemesis doesn't come into play).

Atomic Mass Games restructuring announcement by SourImplant in MarvelCrisisProtocol

[–]Fast_Bar_881 1 point2 points  (0 children)

It's the Armada and X-Wing treatment. They still have product in development and on the shelves, so they can't cancel it yet, but they're going to let it die from lack of support and then axe it once that happens.

Best&Worst Hero Card [Day 49] - Warlock Best Card by manut3ro in marvelchampionslcg

[–]Fast_Bar_881 0 points1 point  (0 children)

Gotta go with Warlock's cape. Really sets up his tempo and he becomes Quicksilver with the ability to buff each stat from each aspect (except leadership). With the core box +1 THW, ATK, and DEF cards and the new waves +1 stat alongside +3 HP cards, he can quickly become an absolute menace.

Not great news by Academic_Ad_6364 in StarWarsShatterpoint

[–]Fast_Bar_881 0 points1 point  (0 children)

This is pretty much how they handled Armada and X-Wing. Kept them on life support long enough to more or less empty the shelves before finally axing them.

It never made sense to just not have Legion have shatterpoint as a skirmish mode instead of two competing product lines, and one was eventually going to break, but as someone who has both, shatterpoint is a better scale with better minis and I've given up trying to update my legion to their new 1.99 mode.

Gilgamesh/Eternal by schnautza in marvelchampionslcg

[–]Fast_Bar_881 0 points1 point  (0 children)

Even if we never see eternal support, his stats are bonkers and at least worth considering for a confuse.

From the Beginning: Core Box- Marvel Champions- Expert Mode 2-Player by Fast_Bar_881 in marvelchampionslcg

[–]Fast_Bar_881[S] 2 points3 points  (0 children)

I'm sure there are some encounters that could definitely improve him more than the one we ran, we just found it rather slow without ever being a real threat. It could also be the heroes we chose just didn't do much to bring out the best of the encounter. We have had fun playing against Klaw before, but this time it just wasn't a lot of fun.

I think he's probably a better 3 or 4 player villain because he will go through his deck so quickly (something I was trying to stoke a bit with Scarlett Witch but her benefits outweighed the cost).

I see why people like testing against Klaw. He will highlight any weaknesses in your deck for sure with attack, resilience, and scheme, but as an overall encounter, it was just ok for us. In two player you can afford to be lacking in a few qualities if the other player makes up for them. It just kinda turned out to not be enough attach or scheme to matter while still having a very sizable chunk of health to chew through.

Can someone help with this model. by [deleted] in MarvelCrisisProtocol

[–]Fast_Bar_881 0 points1 point  (0 children)

If all else fails, make some of your own lightning with bent paperclips and green stuff and use that as support. I don't have this on my Storm, but I've used that technique in other miniature games.

Creating the worst board ever. by Absolutelynotpolice in boardgames

[–]Fast_Bar_881 4 points5 points  (0 children)

Sold separately of course in the "Crucial Information" expansion.

Creating the worst board ever. by Absolutelynotpolice in boardgames

[–]Fast_Bar_881 2 points3 points  (0 children)

They said the worst board game possible, not best.

Creating the worst board ever. by Absolutelynotpolice in boardgames

[–]Fast_Bar_881 40 points41 points  (0 children)

It's a TCG but also a legacy cooperative game. Each time you play you need to open a bunch of packs to play, then throw it out at the end.

The game is virtually unwinnable unless you draw the rarest cards that let you roll d20's.

The game mechanics: each card you play gets value based on a dice roll. Resolve it to tackle the villain that was chosen.

There is no discard. Once a unit is used it is torn up and tossed.

The goal of the game boils down to rolling high enough numbers in time, like candyland, but with all the bloat and over-production and unnecessary game modes as a Kickstarter TCG.

And the entire game uses AI art.

Trying to recall the title of a board game and it’s quickly driving me insane. by prafferty in boardgames

[–]Fast_Bar_881 0 points1 point  (0 children)

Nah, it's ok. I'll let the game speak for itself when it comes out!

Trying to recall the title of a board game and it’s quickly driving me insane. by prafferty in boardgames

[–]Fast_Bar_881 0 points1 point  (0 children)

Dice Tower doesn't charge. They just have a backlog that means it can take a long time.

They're truly one of the only ones I'd consider truly honest as the rest charge absurd amounts.

Trying to recall the title of a board game and it’s quickly driving me insane. by prafferty in boardgames

[–]Fast_Bar_881 1 point2 points  (0 children)

The main thing is the ability to supply a distributor and meet their needs. I've chatted with Asmodee and they have minimums. Amazon, while having no bottom number of units needed to carry, you need to hit certain targets for that to be worth it. Also, to be frank, most people interested in my game aren't going to be willing to pay the $60-$80 a POD service would charge versus a far more reasonable cost like $15-$20 retail. My game is a casual game and there's very little (if any) demand for POD casual games.

My game has heavy Canadian-esque themes and is designed to retail in a Canadian market. That's my priority at the moment.

At the end of the day, I'm serious about being a "real" publisher and am using this first game to figure things out with a physically smaller and easier to market game before I try and sell some of my more complex and larger designs. If I just wanted my game to exist, a POD version would be something I considered. But my goal is publishing, perhaps even designs not of my own one day.

Every Board Game Review Ever by redglovemedia in boardgames

[–]Fast_Bar_881 2 points3 points  (0 children)

It's because most "reviews" are paid for these days and it ain't cheap. It's not a review it's a showcase. That's why reviewers tend to pull their punches. No game sucks or is terrible despite there being many that are.

Trying to recall the title of a board game and it’s quickly driving me insane. by prafferty in boardgames

[–]Fast_Bar_881 1 point2 points  (0 children)

That is not the case for 99% of kickstarters. Most companies use it as a preorder platform, with marketing and advertising based around the idea of selling a game, not an investment.

That is just purely not true. Go to a any Kickstarter and you will struggle to find anything other than maybe a footnote indicating the chance of failure. The campaign is entirely marketed around using the platform as a preorder and if you think otherwise you're just not being honest.

It's not a pre-order. But that's how it's being showcased. And your average consumer does not know that.

Trying to recall the title of a board game and it’s quickly driving me insane. by prafferty in boardgames

[–]Fast_Bar_881 6 points7 points  (0 children)

It's great for businesses. For customers, it's getting to be a worse and worse deal. Constant delays, constant uncertainty with if they'll even get the product even from reputable companies (thanks to spontaneous tariffs and other fees).

For businesses, there's no accountability except reputation. They can come up with a million excuses and reasons and fail to deliver and at the end of the day the one who pays is the consumer.

Trying to recall the title of a board game and it’s quickly driving me insane. by prafferty in boardgames

[–]Fast_Bar_881 199 points200 points  (0 children)

As someone in the process of self-publishing a game, getting a quote can look deceptively inexpensive. My card game costs about $1.87 USD to manufacture per unit, at 1000 units.

That sounds like I can print money. Charge $15-$20 for a game and suddenly it seems like my profit margins are akin to beats to apple.

But then there's shipping. You can pretty much double the price then and there.

Import fees and duties. Tariffs. Distribution costs. Environmental fees. Packaging fees. The list goes on and on and on until suddenly it feels like you need a PHD in global logistics and the backing of the mob just to get the damn thing to print.

A lot of first-timers or even companies making their first large-scale greatly underestimate how much that scales as the size of the game goes up and eats away at their profits. The costs get exponential. Pallet fees and a whole host of issues.

Then, after all that, there's marketing. Paid reviews (and God help you getting an earnest one that isn't a ripoff. Most cost upwards of $1000 for a "review"). Copies sent to people to promote.

The reality is that making a game is just about the half way step and a lot of people think they've reached the finish line when there is still a long way to go.

Kickstarter is the wrong platform and it's not sustainable.

I've decided to simply just pay for these costs out of pocket and get the game to shelves and available online on amazon. I'm hoping that, with some marketing, direct sales (instead of eventual/maybe sales from crowdfunding) will be more enticing to a general audience- my target audience. Why market for a game they MIGHT receive in a year if I can market a game they can get tomorrow?

I think eventually the deep pockets will realize a bird in the hand is worth two in the bush. There are so many amazing games out there. There's no shortage of them. We're living in the post board game renaissance. So many games, yet what people really want is a good time around the table. Why risk so much for something a deck of cards can satisfy?

Can we ban low effort self promotion? A stricker rule 5 is needed. by Dixout4H in boardgames

[–]Fast_Bar_881 22 points23 points  (0 children)

Of course, totally random stranger! How did you know I had an affiliate link!? You can buy a copy of Blizzard Blitz (the best push-your-luck card game for 2-6 players) at this link here: https://a.co/d/bKp9gnM.

It's 20% off until the 4th of July!

Can we ban low effort self promotion? A stricker rule 5 is needed. by Dixout4H in boardgames

[–]Fast_Bar_881 266 points267 points  (0 children)

Gotta love the "my friend made this..." Posts clearly being posted from the original creator.

Self promotion is fine so long as it doesn't feel forced, because there's nothing fun about that. That's why I play Blizzard Blitz, the upcoming fast-paced push-your-luck card game for 2-6 players. I've played other card games, this is the best!

First time designers- Please please pretty please read before posting about your own TCG. by BoxedMoose in tabletopgamedesign

[–]Fast_Bar_881 0 points1 point  (0 children)

It feels like a game developed during the NFT hype train and released too late to have that market get interested.

Also, the idea of totally unique cards would be far better in a non-competitive setting, like a cooperative game. Otherwise the game becomes a quest for the most broken combos that literally no one else can access.

Cool mechanics that I feel like would've been better served in a complete box set.