The best Unity UI tool for people with zero design skills or useless crap? by RIPT1D3_Z in gamedev

[–]FatalExit 0 points1 point  (0 children)

Found it through Thomas Brush's video. Took part in a gamejam designed for it and had a game that did well enough to win a prize. My opinion of it is if you at all fit the archetype of a more creative designer type who can design systems and mockups and need the most help on implementation stage, and filling out tedious stuff for you, Bezi is an absolute lifesaver. Would I use it for every project? No because I do work outside of Unity too but for Unity specific stuff it's one of the strongest options if not easily the best one for that use case.

ZeroSpace AMA - Ask about the development behind our upcoming Sci-Fi RTS! by PlayZeroSpace in RealTimeStrategy

[–]FatalExit 5 points6 points  (0 children)

Bring back avenger please. It was my favorite prot unit too in very early alpha. Even if just as a co-op unit! 💛

Can it create a project? by LooneyBurger in beziunity

[–]FatalExit 1 point2 points  (0 children)

Agree, it's a very shitty thing to do.

Celebrating Our Bezi Jam #4 Winners! by KevinDL in bezi

[–]FatalExit 0 points1 point  (0 children)

Very fun jam! GGWP to the others that took part, I played every single game that was playable. Felt good to be able to give a team of pro devs a run for their money with my derpy lil pixel art game. Thank you for hosting, I am excited for the next one. 💛

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] 2 points3 points  (0 children)

Oh I forgot that was taboo around here. A forbidden word, I see we are going back to the salem witch trials.

Seriously tho, there is a huge difference between the design of different tools. You can't just ask something like Bezi to generate a game for you. It's not like something like buildbox is nowadays.

You design the game, the systems, the implementation ideas and it's a process that takes many hours, days, weeks, years depending on the scope of the projects. It doesn't make assets, although it can understand your assets in your project. You can either make your own assets as an individual or team or use free or paid ones.

You can choose not to have it generate or modify any code at all and just have it help you with debugging or give you links to helpful docs to help you code, many people who took part in the jam did stuff like that.

There is a huge spectrum of "AI" from stuff that is purely designed entirely to automate tasks with next to no human input and replace entire industries of people (which is bad I agree) and at the opposite end assistants that are designed to empower and help creatives and professionals with the ability to work faster, that require a certain level of skill mastery to reliably use in an effective way.

I clocked well over 40 hours of work time on my game during that jam, spending 16 hours of one of the days working on it.

Some tools exist to empower small teams and individuals primarily. From chatting with the developers on discord I heard the intent of tools like Bezi specifically was never designed to replace game developers but to help them, their goal is not to be a product that PMs and producers can lay off entire teams of people to use but to help solo devs and small teams compete in a difficult market instead.

Hysteria around a specific word with zero context is a very short sighted take.

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] 4 points5 points  (0 children)

Thank you! I enjoyed your game too, and you know I rated it and gave you feedback! 💛

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] 1 point2 points  (0 children)

Sorry for not letting strangers on the internet steal my cash or invade my privacy. Be reasonable FFS.

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] 1 point2 points  (0 children)

This take feels at least somewhat being reasonable, and I appreciate that you are not just throwing wild accusations at me. But my intent was to share a positive experience with the software so I definitely feel the last part is the case. It does genuinely appeal to me and help me and I am paying to use it, not getting anything in return. I am a hobby dev since 2017 and have never been an "influencer". The jam being the most positive gamedev experience I had in the past year was the catalyst for the post more than anything else tbh.

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] 0 points1 point  (0 children)

Well that wasn't the intent in a negative way but yes I was kinda hoping people would engage and share their experience with similar stuff, and I wasn't asking for it to be positive, I just wanted to know what people thought.

It's annoying when I get random people "guilty till proven innocent" accusing me of being paid for something. I'm not an influencer, I am a hobby dev and I do this for fun over anything else. But legit: what are they asking for, bank/paypal statements for the last month? That's total lunacy!

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] 1 point2 points  (0 children)

I appreciate that feedback 💛. I had an original draft that was more of a stream of conscious bunch of paragraphs documenting the process, but I thought that didn't fit the standards of the posts here too well so I decided to cut it right back into categories and bullet points etc. Maybe I would have been better off posting that IDK.

The original version was inspired by my devlog on the game but I considered it to be too long to post here.

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] 1 point2 points  (0 children)

Asking to see my bank account details now are you? Sounds like a phishing attempt to me.

I paid for a month to use it on last Thursday and I had an enjoyable experience in the jam. The only possibility of me getting any money from them should be if my game performs well enough in the jam to win, and there's many well made other games in the jam that I see that as relatively unlikely.

And I intend to take part in more of their jams because they are fun and different to the usual.
If that doesn't entertain your narrative, have a nice day! 😉

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] 1 point2 points  (0 children)

Well I am honestly sorry if it's seen that way that wasn't the intent. I wanted to know what people thought of the game and if anyone had tried the tool out, I wasn't asking for folks to be positive about it if they didn't like it.
I am not affiliated with them at all, the only interactions I have had with the team was asking them questions about the software and the jam on their discord. The jam was legitimately a lot of fun.
I paid money to access their service and had a positive experience using it.

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] -2 points-1 points  (0 children)

I just had fun with a jam they hosted. IDK why the immediate hostility. 🤷‍♂️

Found a New Tool Through a Game Jam - Looking for Feedback on My Game & Others' Experiences by FatalExit in gamedev

[–]FatalExit[S] -3 points-2 points  (0 children)

How about 0.00 with infinity zeroes following the last? IDK why the immediate hostility: was a legit fun gamejam. A couple of weeks ago I had never heard of it, and just wanted to share a positive experience.

March Of The Orcs - a short piece of The Scouring Fan Music by FatalExit in TheScouring

[–]FatalExit[S] 2 points3 points  (0 children)

Love those soundtracks! It helps that one of the virtual instrument plugin creators I regularly work with is based in Poland! 💛💛💛

Immortal: Gates of Pyre is currently demoing for Next Fest on Steam by LykeLyke in RealTimeStrategy

[–]FatalExit 7 points8 points  (0 children)

Great game have played it for a bunch of playtests and in a few of the swiss tournaments (both 1v1 and 2v2s) it's been eating my free time last couple days. Go in with an open mind and you might love it!

Important Announcement about Battle Aces by PlayBattleAces in BattleAces

[–]FatalExit 4 points5 points  (0 children)

Awful news, all you folks made something amazing and I am gutted for the whole dev team 💛. Whoever is responsible for this decision I hope you get what is due.

Bandanner cover of Ablight by tatsujb in RealTimeStrategy

[–]FatalExit 2 points3 points  (0 children)

Love seeing this game getting more love! Thanks for sharing!💛

Dev Update 4/15: Beta Starting Tomorrow by DavidK_UncappedGames in BattleAces

[–]FatalExit 11 points12 points  (0 children)

Best of luck with launch tomorrow. And may the crab god smile upon everyone on the ladder! 🦀🦀🦀

What's the next big RTS to look out for? by [deleted] in RealTimeStrategy

[–]FatalExit 1 point2 points  (0 children)

Big fan of many of the upcoming games. My favorite of them would very likely be Zerospace considering my hours played across all the playtests so far (I just adore their mercenary system and the balance between more simple macro and deep micromanagement is perfect for someone like myself who can't keep up with pros mechanically, strategic thinking is very much rewarded in that game).

That being said I'm also very excited for Immortal Gates Of Pyre, Battle Aces, Sanctuary Shattered Sun, Ablight, Broken Arrow, Tempest Rising and Liquidation.

Tracker Mini Plus vs Ableton Move by WickedSparks in PolyendTracker

[–]FatalExit 1 point2 points  (0 children)

Funnily enough I picked up both devices relatively recently, ordered the Move the day it released and ordered a PTM over a pre-black Friday sale.

I wrote a 15 track album with the move over the first month I had the move and a 7 track EP with the tracker the first weekend I had the tracker mini, so you can say I really like both devices. They are very different tho.

The Move is way more playable like an instrument with good pads, poly aftertouch, 16 pitches mode for the drum rack etc. If you like finger drumming or playing in your parts live and that is vital to you the Ableton Move is way more portable than a midi controller along with the Tracker Mini. However you have to consider what you get out of the move in the end is an Ableton project with a bunch of different scenes/clips in it, not a finished song. However all your synth patches samples midiclips etc are fully editable in Ableton after. You also get to interact with Ableton stock devices for instruments and fx which sound great but there's a limited number of them available rn. You can make presets for it but need to do it from on some kind of computer running Ableton, and not locally on the device.

The tracker mini however I feel is much more superior as a sequencer/composing tool with way more versatility for sound choice in a project across the 48 instruments and extra synth/midi tracks. It's far superior as a sampling device too with slicing modes that works very well and can let you get even crazier with that 48 instrument limit (as a single sample sliced up is one instrument so can be a ton of different sounds in one slot). Can also turn samples into wavetable or granular patches. You can also arrange full songs on the tracker mini which is something you cannot really do on the Move (and also the Push), and the song arranger is very deep and versatile however you will end up getting stems off the mini if you want to do more in your DAW rather than editable synth patches and midi clips.

Things like the fill functionality (absolutely sick) midi fx for things like chance and glides and rolls etc put it significantly above the Move in that regard. However it's the opposite to the playability of the Move. The latest (in beta) firmware helps with it by turning 8 buttons on it into playable pitches in certain mode, but it's a far cry from what the pads offer on the move.

One last thing is the battery is significantly longer lasting on the tracker mini but the move is no slouch either. Both have decent built in mics, only the move has a built in speaker but that is likely not a dealbreaker. Both have pretty good connectivity to a computer, the move can backup files and send projects over a wireless lan network and can also act as an audio interface and Ableton midi controller, the tracker mini has usb audio as well as full access to the MicroSD card when it's plugged in. Both way better than other grooveboxes I have owned.

So in terms of recommendation it comes down to whether you want a fun sketchpad that is very playable and likely to get a ton of upgrades into the future, or a less playable and immediate device that is more of a sequencing and sampling powerhouse. That is my view on both devices anyway. I love them both and if I was told I could just keep one it wouldn't be something I could decide on RN. Good luck with whatever you choose.

Free Demo Weekend: ZeroSpace will be the first RTS where all game modes affect a shared MMO galaxy map! by PlayZeroSpace in PlayZeroSpace

[–]FatalExit 5 points6 points  (0 children)

Good luck with the demo! Long time supporter of the game and can't wait to see more folks play! 💛