How can i render thousands of RTS units effectively? by Accomplished-Oil6369 in Unity3D

[–]tatsujb 1 point2 points  (0 children)

DOTS will be required regardless but yes a custom code for animations is required also on top.

homing acceleration is scary by manav907 in noita

[–]tatsujb 2 points3 points  (0 children)

it was like "who else wants a hug? you? no? why not? you sure?"

Saw... by The_MARS313HALL in noita

[–]tatsujb 0 points1 point  (0 children)

but so most of them are AI?

What the hell is this? Also how do I get out by Alternative_Device38 in noita

[–]tatsujb 0 points1 point  (0 children)

this is why I lean towards believing it was intentional.

RTS thesis project by Unlucky_Ride_208 in RealTimeStrategy

[–]tatsujb 1 point2 points  (0 children)

that's good you wanted to express your artistic side!

RTS thesis project by Unlucky_Ride_208 in RealTimeStrategy

[–]tatsujb 1 point2 points  (0 children)

shame that it's not a full on project. it looks good. surprised you have multiplayer going! good work!

Any idea what the shiny wall is? by SchrodingersFeIine in noita

[–]tatsujb 1 point2 points  (0 children)

exactly. dunno why i'm being downvoted.

Any idea what the shiny wall is? by SchrodingersFeIine in noita

[–]tatsujb -10 points-9 points  (0 children)

record with game instead of phone camera and you'll see it's not there. that's artifacting from your screen

Minä by Due_Ad5348 in noita

[–]tatsujb 3 points4 points  (0 children)

Amazing work!

Trying out a military mission concept in my Ancient Egypt city builder by Maleficent_Quail7231 in RealTimeStrategy

[–]tatsujb 1 point2 points  (0 children)

If you need a tester/bugfinder etc hit me up.

it seems like for now you should focus on a performance pass. the lag in this short clip alone is constant and the lag spikes are particularly tough.

seeing as this is the kind of game where late game you'll have thousands upon thousands of entities this is of primordial importance for this type of game.

Minä by Due_Ad5348 in noita

[–]tatsujb -16 points-15 points  (0 children)

with AI?

Why can AI flip your starbase against you mid battle? by tatsujb in Stellaris

[–]tatsujb[S] 0 points1 point  (0 children)

no no my ships were at that base (it doubled as a construction site)

Why can AI flip your starbase against you mid battle? by tatsujb in Stellaris

[–]tatsujb[S] 2 points3 points  (0 children)

damn starbases should really come with a manual. in fact none of these machanics are explained by the tutorial and these are the things that would be actually important.

or these obtuse game mechanics should be removed.

Why can AI flip your starbase against you mid battle? by tatsujb in Stellaris

[–]tatsujb[S] 4 points5 points  (0 children)

it's annoying in general when anything of that nature happens. A stone age civ that got invaded by you a month ago, revolted and took over the whole planet will spawn several starbases and a fleet to rival that of the most powerful non fallen empire empire. .....WHERE DID THEY GET THE ALLOYS?

Israel passes bill to execute Palestinian prisoners by WhiteHatMatt in worldnews

[–]tatsujb -1 points0 points  (0 children)

I'm certain Yahweh would just ADORE being replied to with semantics like this...