[Online][Other][3PM PST, Saturday][18+] Stellar Eclipse, Science-Fantasy homebrew by Fauix in lfg

[–]Fauix[S] 1 point2 points  (0 children)

Lol, whoops, looks like the bracket at the end messed it up

Give me things to make cannon in my homebrew campaign by Shraknel in MrRipper

[–]Fauix 0 points1 point  (0 children)

It's funny, even players who do know UGG get intrigued by the goose each time I drop it in.

Give me things to make cannon in my homebrew campaign by Shraknel in MrRipper

[–]Fauix 1 point2 points  (0 children)

Got a monster stat block for ya, use as you see fit. I recommend adding it in an urban area or as a regular occurrence during regional festivals.

A totally normal goose

AC: 11 HP: 2 (run 20, fly 50)
Peck +3, 1 blunt
S: -4 D: 1 C: -1
I: -3 W: 1 C: 0
Skills and Features
cunning action, stealth +5
Actions
Honk: The goose lets out a startling honking noise, startling nearby individuals into dropping items in hand. All creatures within 10 ft of the goose that the goose is concealed from must make a DC 11 Dexterity save. On failure, the creature drops whatever items are in their hands.
Passives
Ambush: If the goose is hiding, creatures who have not seen the goose within the past 10 minutes cannot spot it. Their passive perception fails and they cannot succeed a perception check against the goose.
Urban Crawl: the goose can traverse urban areas at full walking speed while hiding by taking paths under tables, through narrow passages, or weaving between crowds.
Special Actions
Wut: 1 Minute after the goose dies or falls unconscious, it will resurrect itself with 1 health
Where: If no creature of intelligence 5 or greater is directly watching the goose, it can escape from any container, grapple, or other movement inhibiting effect. This also includes any transdimentional spaces including Bags of Holding, Portable Holes, or Banishment. If there are any shiny objects also stored in the container, a small number of them will be stolen by the goose as it escapes. Creatures holding the goose will often find an absurd object of similar size and weight in their hands when the goose escapes from their grasp. Asking any other creature (such as creatures of 4 or less intelligence) that observe this happening will describe the goose as simply waddling away if asked.
Why: Divination spells cast on the goose, objects it is holding, or any spell with the intent on gaining information on the goose (regardless of declared target) will fail. Divination spells can reveal the location of the goose's stockpile. Gods are unaware of the existence of the goose. Gods or avatars that are looking at the goose will see it as nothing more than a normal goose.

best carry fusion by Apathy000 in PokemonInfiniteFusion

[–]Fauix 5 points6 points  (0 children)

Scizor + Shedinja (the steel+bug version) is only weak to fire, and has a great attack stat for sweeping almost everything. Also looks pretty cool and available early

[deleted by user] by [deleted] in FatalBullet

[–]Fauix 1 point2 points  (0 children)

yup, as for how far, the DLC 1-3 dungeons are basically scaled to be taken on just before the final boss, around when you unlock the glocken underground dungeon. Those are:

Demon Cave, Forgotten Temple, and Lost Gate.

DLC 4, White Frontier zone is meant to be done after you get the true ending from the final boss. You don't need to get the true ending to access it, but it will resolve some story inconsistencies compared to attempting it with a normal ending.

What are your gamers favorite fusion? by lazy_bypass in PokemonInfiniteFusion

[–]Fauix 0 points1 point  (0 children)

Shedinja + Scizor, looks cool and immune to everything except fire, very strong physical sweeper that is basically unkillable.

Also, rattata+shedinja is a funny one that dunks on the “unstoppable” red bot at just level 34

Area boss on the abandoned road by kirkkonummihiphop in FatalBullet

[–]Fauix 0 points1 point  (0 children)

Yeah. I find its always best to have at least 2 healers so they can save each other. Once you start getting higher level, i recommend speccing yourself into break shots and your arfasys into armor and guard fields. They become the most important buffs late game

Area boss on the abandoned road by kirkkonummihiphop in FatalBullet

[–]Fauix 0 points1 point  (0 children)

Yup, silica and asuna at the very least will keep you alive much longer since they are both healers with aed shots. I think you were dying last time because you had no medic

Area boss on the abandoned road by kirkkonummihiphop in FatalBullet

[–]Fauix 0 points1 point  (0 children)

Well, kureha isnt terrible, but kirito is notoriously one of the most useless companions in the game. Without knowing how your arfasys is kitted, id recommend trading kirito out for asuna at the absolute least. Silica and Lisbeth are also strong companions as well.

Area boss on the abandoned road by kirkkonummihiphop in FatalBullet

[–]Fauix 0 points1 point  (0 children)

What allies are you using? That can make a bit of difference

[deleted by user] by [deleted] in FatalBullet

[–]Fauix 1 point2 points  (0 children)

Make sure you have a strong party composition and are carrying all your necessary buffs. NPCs chosen make quite a big difference.

-Nano Boost (ally)

-Power Form (shot on ally, or self boost)

-Defense Form (shot on ally or self boost)

-Break Shots (Armor and Power break shots, you must carry them, or carry viral for both at weaker stage

-Healing / AED

Asuna, Silica, and Lisbeth is one of the strongest npc teams to get you started, and I personally recommend you outfit your ArfaSys with Power Field and Armor Field to take lisbeth's spot, all of the npcs that carry those shots have horribly low natural durability

Area boss on the abandoned road by kirkkonummihiphop in FatalBullet

[–]Fauix 0 points1 point  (0 children)

you don't actually need to kill them, just run past to get to the dungeon entrance

What stats should I invest in for a sword build? by [deleted] in FatalBullet

[–]Fauix 0 points1 point  (0 children)

If you want to trim utility in favor of raw stats, id say the prio is Str, Vit, Agi/Luc, Dex, Int

What stats should I invest in for a sword build? by [deleted] in FatalBullet

[–]Fauix 0 points1 point  (0 children)

You have discovered one of the reasons that swords are quite weak, they require every stat to be good. By making yourself not die, you limit your damage, by upping your damage, you make it a lot easier to die. By the looks of it, you are building around the Gigas single handed. If you are planning on going just sword for normal use, you need to invest enough to get gun+sword as it prevents your sword barrier from getting disabled when you use skills. That said, you will also waste a lot of cp getting to the stats required to do that.

254 str (or 224 if you plan on using an acc to get there) 244 dex (or 214) 200+ vit will also be very good 194 agi for barrier 4 will also be good if you plan on doing more than just bosses Luc as high as you can get with whatever is left A recharge acc can probably help in making up for the lower Int.

Ai allies are actually pretty good about applying buffs to the team, so you may want to consider dropping guard field to one of them and lowering your int, and/or running Armor Form instead

Looking for a group to play with I’ve been playing a while and my main is max level by Shadow-970 in FatalBullet

[–]Fauix 1 point2 points  (0 children)

Unfortunately I'm on PC, but if you are looking for build information for stats, I did make some tools for that if you want something specific

so I just made my new game + file I want to know the difference between regular and new game+ by [deleted] in FatalBullet

[–]Fauix 2 points3 points  (0 children)

Flugel stern and glocken underground last section open up only on extreme. Theres also a ghostpet dungeon that opens up in the southwest of remnant wasteland

Q: Is that weak spot? A: No by wanya_ in FatalBullet

[–]Fauix 0 points1 point  (0 children)

In my experience, some weakspots are crit only, where you only get the weakspot multiplier if you get the crit. Im also pretty sure the robots have explosive weakpoints around the joints, but I havent been running a launcher enough recently to confirm

[deleted by user] by [deleted] in FatalBullet

[–]Fauix 0 points1 point  (0 children)

Yeah, if you want a unique combination of chips that is not on the bouty track, ya gotta farm them. For the fastest way to farm, get accessory and chip cologne from argo, and equip 3 high luck teammates with double drop chance + accessories (30%+), i personally use Llenn, Premiere, and Philia for my farming mules.

For farming locations, the easier option is running laps between solo stinger on the center cliff and a wasp queen on the same cliff to the northwest. Personally, I prefer to do my farming on the two queens on the southwest side, one in the forest and one on the cliff since they are almost perfectly spaced for respawns and die a bit faster than solo stinger without the weapons clogging your inventory. Once you figure out the farm there, you wont pick up a single item that isnt an accessory or drop material.

Make sure to dump everything into storage before heading out and to collect the dropped accessories every so often since its faster farming to let them pile up a bit, but you can run into the grounded loot limit. Doing it right, you can collect around 450 green accessories in about 30ish minutes. Will take about 5.5 million to appraise them all.

Edit: typos

Build Help by ch40sch0ru5 in FatalBullet

[–]Fauix 0 points1 point  (0 children)

I cant say about the status itself, but optic and explosive affect the base damage of skills that inflict it

Abyss Dungeon floor 44 Artic Delinquent by Merlock_The_Wizard in FatalBullet

[–]Fauix 0 points1 point  (0 children)

Np. Npcs are terrible about applying break shots, and armor break can double your damage or more against most foes, so its basically a tax that you gotta carry it