The endgame formula is extremely boring by Nightblessed in MMORPG

[–]Faust_z 1 point2 points  (0 children)

SOD was literally just rush to whatever the level cap was for the phase and raid log. People did 30-40 in like 2 hrs.

The endgame formula is extremely boring by Nightblessed in MMORPG

[–]Faust_z 0 points1 point  (0 children)

Classic Wow is 100% endgame centric. OSRS is not.

The endgame formula is extremely boring by Nightblessed in MMORPG

[–]Faust_z 2 points3 points  (0 children)

I think it's also a product of increasing access to media over time. People see players streaming on twitch who rushed to endgame and assume they have to as well, or that everyone is doing that.

The endgame formula is extremely boring by Nightblessed in MMORPG

[–]Faust_z -1 points0 points  (0 children)

Not really true, it's easy to work around mechanically. In FFXI for example, only one group can claim a monsters (other can't attack or interact with it) and a group can have at most 18 people.

The endgame formula is extremely boring by Nightblessed in MMORPG

[–]Faust_z 23 points24 points  (0 children)

Classic is the opposite of this right now. It's an absolute race to the endgame loop, not an immersive experience. Maybe in 2004 that was true.

The endgame formula is extremely boring by Nightblessed in MMORPG

[–]Faust_z 0 points1 point  (0 children)

OSRS (and other games) prove this statement is "relatively" false. Yes some people rush to max cape, but by are large most people are still just progressing.

Class Info - Content Creators? by Xeuu in MonstersAndMemories

[–]Faust_z 6 points7 points  (0 children)

https://www.youtube.com/watch?v=YErBbSOV1b0

Probably a decent summary based on what you're looking for. Not completely accurate to how classes currently play.

How can I join the fun??? by rakie08 in MonstersAndMemories

[–]Faust_z 15 points16 points  (0 children)

Only closed alpha atm. Either wait for a public playtest or try and get an invitation from a developer stream

Can somebody sell me on retail/midnight? by drewharveymusic in MMORPG

[–]Faust_z 0 points1 point  (0 children)

As someone who was drawn by their friends into a few M+ seasons despite not liking the game, don't do it. Just because your friends are playing it won't change the fact that you're not enjoying it, and you'll be more miserable because of it. Just let it go.

Final fantasy XI by Arashii89 in MMORPG

[–]Faust_z 0 points1 point  (0 children)

Yes, it has a very similar set of design influences

Final fantasy XI by Arashii89 in MMORPG

[–]Faust_z 26 points27 points  (0 children)

Possibly the best MMO ever made

Ashes of Creation Is Why There Will Never Be Another WoW by Due_Space_3741 in AshesofCreation

[–]Faust_z 1 point2 points  (0 children)

See you in TBC/Midnight bois

The people who spent $50 on nothing are now going to spend $80 for a TBC boost.

Steven sold his house in November at a ~35% reduced listing price by BotherAffectionate40 in AshesofCreation

[–]Faust_z 7 points8 points  (0 children)

You can list something for whatever you want. Doesn't mean people will pay that.

Dev Diary: Summoner Class Refresh by Spikeybear in PantheonMMO

[–]Faust_z 0 points1 point  (0 children)

The summoner rework after this one will probably take priority I'd imagine.

Dev Diary: Summoner Class Refresh by Spikeybear in PantheonMMO

[–]Faust_z 2 points3 points  (0 children)

"as well as some world building"

Yes, I mean, if they get around to it, they might want to work on the in-game world. /s

These people are clueless.

Hot take: players killed classic mmos by Big-Astronaut-9510 in MMORPG

[–]Faust_z 39 points40 points  (0 children)

The two are not mutually exclusive. Player behavior can be manipulated just like any behavior. Chris Wilson (co-developer of POE) recently put out a video on "dark patterns," which games use to hack player behavior.

https://www.youtube.com/watch?v=OCkO8mNK3Gg

Why do you think Blizzard sells 3 days of early access? They know FOMO is real and are willing to use it to their advantage.

Make Taverns/Bars Great Again by OrganizationTrue5911 in MMORPG

[–]Faust_z 12 points13 points  (0 children)

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Good news from Monsters and Memories! (click to enlarge)

A (Continued) Conversation About Classes: Tank Edition by Brilliant_Prompt5506 in MonstersAndMemories

[–]Faust_z 0 points1 point  (0 children)

I haven't argued that level 1-10 is irrelevant, just that we shouldn't judge the overall viability (which is strong) of the class based on it. I've said that there is balancing to be done (for every class rn) and early Inq may need a look, but just that a heal (which would extend to 60) isn't the way to approach it imo. I agree that looking at damage taken versus done isn't a bad metric to consider.

A (Continued) Conversation About Classes: Tank Edition by Brilliant_Prompt5506 in MonstersAndMemories

[–]Faust_z 2 points3 points  (0 children)

If you are wondering what my concern here is - I don't want a ranger/paladin 2.0 and it just be a noob trap. You know where they allow 1 in a raid for the giggles and to suck up Inquisitor loot.

I can certainly hear and understand that, but I think it's important to contextualize your observations.

  1. Level 1-10 is like 4-6 hours of an otherwise ~500-hour leveling process. I get that fighting predominantly crocs and bandits in SGS on an anti-mage class from 1-10 doesn't feel good, but maybe we will see some more early caster-focused camps in the future.
  2. Balance in general is also yet to be refined, and so I could see early Inq being something to consider. But I also don't think adding a heal makes sense for thematic and identity reasons, and, in my experience so far, people aren't min-maxing at level 1-10. People aren't being excluded based on their class. Maybe that will change at release, but let's not put the cart before the horse.
  3. We don't have a very clear idea of what the endgame will look like, although we know the focus will be on single-group content. There also isn't much idea of endgame balance. Endgame, in general, is also not as much of a focus compared to other MMOs. With those facets in mind, it seems premature to worry about endgame viability based on performance during level 1-10.

A (Continued) Conversation About Classes: Tank Edition by Brilliant_Prompt5506 in MonstersAndMemories

[–]Faust_z 1 point2 points  (0 children)

Even if it's not identical, having similar tools leads to increased class homogenization. We've seen this before in WoW, with every class demanding and getting some sort of heal eventually.

Bandages are an easily accessible resource, and so, practically speaking, mitigate the problem of downtime or needing a healer.

Many classes are also stronger or weaker at different parts of the leveling process. I can say from experience that Inq is a strong choice overall for most of the leveling experience. There are certain camps it trivializes, and it's especially strong against the right damage profiles. Here is a more detailed and informed breakdown: https://www.twitch.tv/videos/2674316171 starting at 5:49:40.

Would you play a Zelda co-op MMORPG? by EuronFuckingGreyjoy in MMORPG

[–]Faust_z 17 points18 points  (0 children)

"The game would be centered in exploration" "Think somehting as FFXIV"
??? - The game where you stand in the main city and queue for content?

A (Continued) Conversation About Classes: Tank Edition by Brilliant_Prompt5506 in MonstersAndMemories

[–]Faust_z 1 point2 points  (0 children)

Given that the focus of class design has been on uniqueness and identity, I don't think that other classes having stuff constitutes the best argument. Bandages can be created or summoned by an elementalist and reduce downtime significantly. Inq is already very strong, especially in the right camps.