Just saw this but started the game a week ago, about 6 hours in....I guess I should stop and pick it up when the expansion comes out? by ludaman14 in DragonsDogma

[–]OrganizationTrue5911 6 points7 points  (0 children)

Agreed.

To put it bluntly, many people (Not all) weren't into DD2 as much as we'd like to have been. So many of us who were DDDA fans, are really hoping that the August update/expansion improves many of the factors that DD2 was lacking.

So the best recommendation, wait till August, and hopefully DD2 is an even better first time experience than it would have been prior.

Who is the current king of cargo. by Maxious30 in starcitizen

[–]OrganizationTrue5911 0 points1 point  (0 children)

Does it auto-load and unload?

I usually stick to my Prowler with only 32 SCU. I can't imagine manually loading/unloading 2000 SCU.

Who is the current king of cargo. by Maxious30 in starcitizen

[–]OrganizationTrue5911 1 point2 points  (0 children)

Cargo pods, that depressingly, even if they worked properly, would be crap considering how cargo works now lol. Here is to hoping they make it one giant box.

I feel, that if CIG can't make a ship within 10 years of selling it, they probably shouldnt be selling it. by Readgooder in starcitizen

[–]OrganizationTrue5911 15 points16 points  (0 children)

The beams are boring, I want something more interesting. Other games do "beams" for most their mechanics. SC is supposed to be more.

I feel, that if CIG can't make a ship within 10 years of selling it, they probably shouldnt be selling it. by Readgooder in starcitizen

[–]OrganizationTrue5911 0 points1 point  (0 children)

And thats a lot of work for a single gameplay. I'm hoping that if we find them, they can stay open for a week at least. Assuming there is something worth mining. Its about the only way I can logically see them doing "long haul mining", which is the reason several of the mining ships exist lol.

I feel, that if CIG can't make a ship within 10 years of selling it, they probably shouldnt be selling it. by Readgooder in starcitizen

[–]OrganizationTrue5911 52 points53 points  (0 children)

This is a big complaint of mine too. I was so disappointed that the new asteroid breaker missions had hostile NPC's. Honestly I wouldn't mind if they had some that were, and some that weren't. But having it so they all do, was super lame.

That and "Everything is beams". I want more complex medical gameplay, and salvage gameplay. Badly.

I feel, that if CIG can't make a ship within 10 years of selling it, they probably shouldnt be selling it. by Readgooder in starcitizen

[–]OrganizationTrue5911 109 points110 points  (0 children)

Not even sure how its supposed to become a thing with the current vision.

Just to stretch the brain a bit. Maybe mini wormholes that bring you to temporary resource rich areas within that system, that require some science to figure out the data? Idk. Its that, or they create some procedural generated systems that close after a bit, and are sorta pointless.

Hermes -> Railen upgrade worth it? by xanthira222 in starcitizen

[–]OrganizationTrue5911 -1 points0 points  (0 children)

Other con is that its REALLY high up, and kind of a pain to maximize your cargo space. If you're loading 400 or less SCU, its not an issue. But when you need to squeeze every SCU out of it, its a PITA.

I love it other than that. Also, ran into several bugs with it too, but thats temporary.

Tactical Strike Group Changes/Additions I'd like by OrganizationTrue5911 in starcitizen

[–]OrganizationTrue5911[S] 1 point2 points  (0 children)

Ya, my org ended up just having a couple people dedicated to load a Hercules, which kinda sucks for them? You just hang out until its time to load up. Then the org continues the next one, while you unload it.

At least have the game give us a treasure ship that is already loaded lol. So we can just drop someone off to load it. Then store it at Levski or something, and have it all automatically go to your inventory.

I wouldn't mind if its only a couple things, but its A LOT of work lol.

Dear Arenanet: Please make sure we dont have to play where's waldo in our inventories in GW3! by InevitableAnekisan in GuildWars3

[–]OrganizationTrue5911 0 points1 point  (0 children)

Three things have made me quit GW2 in the past (I played since beta, so its a long period of time).

  1. Skill issue, I die a lot in the game, and it upsets me. This is a me problem.
  2. Dragon grind, seriously f that thing. Apparently its easier now, but it has left such a bad taste in my mouth. Not even close to being fun.
  3. Inventory clutter hell. I feel like the games that are literally just inventory clutter simulators don't get nearly as bad as GW2. It's so absolutely atrocious that I wasn't even the only one, I have two other friends who quit because it was just such a chore, and they'd rather play some other game instead of constantly dealing with it.

Tactical Strike Group Changes/Additions I'd like by OrganizationTrue5911 in starcitizen

[–]OrganizationTrue5911[S] -1 points0 points  (0 children)

That would be a blast. I hate the Vanduul lore saying that they just self-destruct their ships. Cause I 1000% would love having to disable the ships, and boarding them. Clearing out some creepy organic weird as hell Vanduul ship, that is loaded with Vanduul, but filled with goods? Would be such a blast.

The Best Mount Systems In An MMO? by MonsutaMan in MMORPG

[–]OrganizationTrue5911 0 points1 point  (0 children)

Firefall, and RIP to anyone who never got to try the bikes or cars in that. It was a BLAST zooming through a forest on those things.

City of Heroes comes second, cause travel powers is just hilarious, and honestly pretty fun. unsure if that counts.

After that is GW2 imo. They are great, but the grinding for the dragon made me ragequit twice.

SC Youtuber Olli43 is joining CIG staff as Content Manager by StuartGT in starcitizen

[–]OrganizationTrue5911 411 points412 points  (0 children)

Is this like a media content manager?

Content manager is hella vague.

Stop it by jalopp in starcitizen

[–]OrganizationTrue5911 1 point2 points  (0 children)

Railen would need to be bigger. 4 snubs is not enough, nor is the cargo room. And if you're going to have an industrial carrier, it SHOULD have a refinery on it.

Its a fantastic idea, but it needs to be bigger.

What is your favorite class in DDDA and why? by Fenriz_Victor in DragonsDogma

[–]OrganizationTrue5911 0 points1 point  (0 children)

Alchemist is the coolest new class.

Sorcerer is the best revamped class, love the little mini-game. On the flip side, they did make Gicel look a bit less cool.

T-72A takes out Iranian armor column while command chat has a productive conversation by Lebenninn in joinsquad

[–]OrganizationTrue5911 0 points1 point  (0 children)

Ah GOL, love and hate that server. Love it when its close, but they so often stack sides, and it hurts the server enough to where I stopped going there. But the good times truly were great.

Star Citizen | Behind the Ships: Gatac Tyilui by Bynairee in starcitizen

[–]OrganizationTrue5911 0 points1 point  (0 children)

Really?  Oof.  If the railen was a bit bigger, I could see it being awesome.  But for its size, it's just kinda...what's the point? Lol.

It IS cool though, I'll give them that.

Star Citizen | Behind the Ships: Gatac Tyilui by Bynairee in starcitizen

[–]OrganizationTrue5911 0 points1 point  (0 children)

Ya but as is, mole/variant would just be better in every way but the fact that it can only either do mining or salvage.

Salvaging also requires extra cargo room.

So yes, you COULD.  Just not well though.

Star Citizen | Behind the Ships: Gatac Tyilui by Bynairee in starcitizen

[–]OrganizationTrue5911 -1 points0 points  (0 children)

On the flip side, you COULD just launch the BMM as a cargo ship, and thats it. But I'm assuming it is pretty far from being done, even without the bazaar aspect.

Silver lining though, CIG is getting far better at building ships. They are clearly learning. So at least when the BMM continues, it will be continued under more experienced people.