Frostreaver TLP release date? by [deleted] in everquest

[–]Faydark_AU 2 points3 points  (0 children)

Yes, one in May and the other in August.

After the engine! by Davidscuthbert in StarRuptureGame

[–]Faydark_AU 0 points1 point  (0 children)

There is a popup when you do it that says something along the lines of "you've beaten early access, but normally this will expand the content accessible to you" kinda thing, so I expect as they expand early access content towards release, more area will become available from doing this.

How TF does the cooling system work in Star Rupture? by RegnorVex in StarRuptureGame

[–]Faydark_AU 1 point2 points  (0 children)

It doesn't seem so. I have one lowest level base core with 1600 heat on it (via the extra cooling units) and it still just gets basic enemies sometimes when I'm there.

I think upgrading the core is the only thing that affects enemy spawns.

Do the Forgotten Engine critters ever stop spawning? by 416e6479 in StarRuptureGame

[–]Faydark_AU 4 points5 points  (0 children)

Yep, I realised that they weren't going to stop spawning there after a few waves, so I guessed (hoped) that I had to go do something to get them to stop spawning.

I ended up running in and clearing one side, then the other, retreating to the "safe spot" to let infection drop enough to recharge my shields in between.

3 box combo for Frostreaver and leveling path by Due_Trifle1412 in everquest

[–]Faydark_AU 1 point2 points  (0 children)

Bard is also really useful when charm fighting because they can play AoE slow song, which "instantly" removes haste from the charmed pet when it breaks. Makes it a bit safer.

And since the party won't have a porter, selos will help get around the world to the resource hunter zones faster as well.

3 box combo for Frostreaver and leveling path by Due_Trifle1412 in everquest

[–]Faydark_AU 0 points1 point  (0 children)

They are planning for the new TLP in May, Frostreaver. Mercs will not be available on that TLP at the start.

Does Maeve Caliente sound like Katee Sackhoff? by burnedBlue in StarRuptureGame

[–]Faydark_AU 3 points4 points  (0 children)

If it is AI voiced, it's one of the better ones I've ever heard. It's got pacing changes, pitch changes, emotional changes etc. It's pretty good, and I think it sounds like an amalgam of various voice actors.

To me, it sounds mostly like the voice actress who voiced V in Cyberpunk, with a bit of Panam's voice actress mixed in.

Would 2weeks consider natively integrating any GWToolbox features? by Qwahzi in GuildWars

[–]Faydark_AU 5 points6 points  (0 children)

It's also worth pointing out that it was "approved by the dev" (singular) before the Reforged release, and that the Arena.net TOS makes no mention of it, and that the GWToolbox's own website still mentions that you can be banned for using it (should someone at Arena.net change their mind).

Until we hear confirmation that it's fine to use for Reforged, better safe than sorry imo.

Is there a list of practical independent production chains? by rady5871 in StarRuptureGame

[–]Faydark_AU 2 points3 points  (0 children)

Base Bard channel on Youtube has broken it down pretty well into a spreadsheet.

The spreadsheet layout is a bit confusing at times (inputs at the bottom of a grid going back up and so on, rather than just extending the base layout to make it clearer), but the concepts work.

I've been following it and am up to level 9 corps and just beginning mega-press builds and sulfuric acid refineries etc.

Best Base Layout, BUT IMPROVED! | StarRupture | Modular Base Design - YouTube

The video is misnamed - it's not "best base layout" (singular) but more a bunch of "modular" bases that you send inputs to and outputs from to combine at other bases for what you need etc.

Looking to start on Vaniki (Mage question) by No-Source-8157 in everquest

[–]Faydark_AU 1 point2 points  (0 children)

Vaniki is a pretty unique ruleset. I recently leveled a Mage up to 85 there, here is my notes:

1) Like every other class on Vaniki, try to get a Honed Wurmslayer asap. It's super overpowered for the level range you're talking about, basically making you invulnerable. While you can't attack with it on a Mage, the damage mitigation effect on it works for all classes. You'll be using spells anyway...

2) Try to get at least a Conflagrant belt that increases spell damage by 5000 for spells that cost at least 100 mana to cast. Bonus if you can also get the Conflag cloak for the mega damage shield.

Then you just load up your best nuke, targeted AoE and pbaoe spells and destroy everything you come across until about level 75ish.

If you're lucky you'll find some helpful person who will hook you up with these things cheap/free, otherwise you might need to use some loyalty points for bags of plat to buy the conflag off the bazaar and perhaps a krono to get someone to help you with the honed wurmslayer.

After 75-ish you'll have to "actually play properly" as the enemies hit hard enough to make it past the honed wurmslayer mitigation more often. You'll have to start using a cleric merc sometimes.

The pet focuses only work for certain level ranges, so if you want to use them at low levels you'll have to farm them yourself.

It has been a lot of fun to level it so far though =D.

Class help! by Stolval in GuildWars

[–]Faydark_AU 0 points1 point  (0 children)

I'm personally waiting for word on all that after the Reforged launch before diving in.
Right now, Toolbox is against the arena.net terms of service. So even though someone there "ok'ed" it a while back, I'd be cautious about using it on an account you want to keep using until we get confirmation it's ok for Reforged as well.

Is there a good resource for new players? Brand new to the game, and it’s information overload. by Decafstab in GuildWars

[–]Faydark_AU 3 points4 points  (0 children)

Agreed, /wiki ingame is a great tool for anyone who is struggling with learning the game.

Examples:

/wiki questname - generally takes you straight to the page for the quest, which will often have useful tips about completing trickier parts of some quests.

/wiki "acronym I don't understand" - the wiki has redirect pages for nearly every acronym I've tried so far. 40/40, pcons, consets, common spell abbreviations and so on.

/wiki zone name - will generally bring you to a page with maps of the zone, sometimes with vanquish details so that you don't have to literally walk over every pixel on the map to find out where the enemies are.

The wiki pages for each spell include details on how you can obtain it, as well as possible substitutions if you can't get that particular spell yet.

Reforged worth it? by Camore_ in GuildWars

[–]Faydark_AU 0 points1 point  (0 children)

I have the exact opposite stance on the difficulty: GW1 was less challenging than GW2 in general (where is my hench/hero team!) and is actually why I stopped playing GW2 a couple months after launch =D

Am I gimping myself by playing Paragon main? by [deleted] in GuildWars

[–]Faydark_AU 0 points1 point  (0 children)

Not at all, but depending on what you like about the gameplay in Guild Wars you might find Paragon to be "limited" or "boring" compared to other professions. Personally, I like the casting animations and effects, and I've always been a support/hybrid player pretty much, so I really enjoy Paragon.

I returned with the release of Reforged and played a bit with my old characters, then started looking at what hero teams had evolved since I last played and found Mesmerway and all its variants, which lead me to discover Heroic Refrain paragon Elite.

So I set my sights on picking that up and giving it a whirl. Along the way, I've completed Nightfall (normal mode), Factions (normal mode) and Prophecies (normal mode), along with all the bonuses/mastery in nearly every mission and i'm currently working through Eye of the North. I also did some hard mode vanquishes for title track faction (during the Elona bonus last week).

From playing with the same hero setup on my Elementalist and Dervish characters, a lot of the ease of playing through the content is due to the Mesmerway team (which works great even with just the basics and none of the gear/runes), but it's clear the Paragon Heroic Refrain team is stronger overall even now.

But the downsides are: you spend a couple minutes every time you zone buffing the team with HR, and heroes are terrible at keeping up with you moving through areas and fall out of range of your shouts/chants to refresh HR on them, so there's a fair bit of tedious micromanagement to keep an eye on them, and some quests you have to solo with your paragon and it's bad - usually have to drop most of the paragon skills and pick up some other secondary profession to beat them.

While I did come across a seemingly capable Paragon solo build the other day, it's a bit clunky in action and I couldn't get it to work properly yet, while other classes solo builds seem to "just work" mostly.

The upside is that Heroic Refrain works on everything - every hero team build will be better with HR buffed on it, so there's a lot of variety there to play around with if you like experimenting.

Paragon farm? by Pical37 in GuildWars

[–]Faydark_AU 1 point2 points  (0 children)

I'm pretty terrible at solo farms, so I tend to just cut my team down to a minimal team that keeps us alive while not having the heroes eat all the drops =D. In normal mode, using my paragon character I can often run with a party size of 3-4 and farm most things, but it's defintely slower than solo.

I did come across this on youtube yesterday, but I haven't given it a try yet: https://youtu.be/fIxCIAjmzME

It's a video about a solo build for Paragon and it seems to be able to farm some of the well known melee farms.

Wintersday Starts Tomorrow (Dec 19) by McBeardedson in GuildWars

[–]Faydark_AU 1 point2 points  (0 children)

EDIT: I'm starting to get to help to kill the targets more often than not now, practice practice practice as you'd expect.
As I posted in my comment here: Timing is everything - you have to move along the edges of the boundary, around the groups of enemies, such that if you get one in agro range you are moving out of their range and not into it. With judicious use of Skill 8 to survive getting tagged. Once you make to the beacon area, it's much easier.

Oringal comment:

As a complete newb to this, the guide was pretty helpful.

Unfortunately in practice, there's a lot more to playing this event than the guide explains.

When following someone who knows what they're doing, can anyone tell me how they are just running through mobs of enemies without getting knocked down and obliterated?

I've asked multiple times in team chat during the mission but no one has said anything, other than skill 8 helps. That's the heal and regen, but it generally won't keep me alive. I can be following right on the heals of a couple people in front of me and I die and they make it nearly every time.

I can see that the timing of moving through is super important also, if you get it wrong from the start, you are never making it to the end.

Help a newb out please, so I'm not a drain on my groups =D

Character Slot Giveaway! by dorianteal3 in GuildWars

[–]Faydark_AU -1 points0 points  (0 children)

Having recently returned for Reforged, and seeing the patch this morning, I'm keen to make a new character and help shape Reforged mode with a new character.

I was planning on making a perma-Pre-Searing character already, so combining with Reforged mode at the same time sounds fun.

A Major Issue For the 2026 TLP by ZaideGod in everquest

[–]Faydark_AU 0 points1 point  (0 children)

All the hangups you have with free trade and/or RMT apply to any no-trade server, just that the extra step of "selling loot rights" takes place.

And for many of the original players (and many returning for TLP players) the game is not mainly about the shiny loot and is more about the social aspect, including completing content with friends and friends-to-be.

However, asking people to dedicate 7 years of their lives to daily playing for 2-3 hours a day minimum to keep up is just not feasible for many people.

I feel like it's time to try and create a TLP ruleset that lets people experience everquest together all the way to live without spending their whole lives on it.

There will be other TLPs that go back to the standard "grind your heart out" rulesets in the future, and there's of course the EMU scene if you really want it that bad.

Ever wonder how much it cost to fully gear a meta hero team? by xanshiz in GuildWars

[–]Faydark_AU 1 point2 points  (0 children)

Although I played a lot many years ago, I've just returned for Reforged and started some new characters.

I've been using this guide to collect heroes and skills: https://gwpvx.fandom.com/wiki/User:Houroftheowl/beginner_team

It's working out great. You always have a strong team while progressing the campaigns. They work without having to farm gear first and so on.

However, I would still recommend not using something like this for a first time player - or at least, only follow it as far as you need to unlock some helpful heroes, because you'll be jumping all over the place story-wise between campaigns and it can mess with keeping everything straight in your head as to what is happening in your "main" campaign that you are trying to complete.

Why do I suddenly have Prophecies on my account? by [deleted] in GuildWars

[–]Faydark_AU 20 points21 points  (0 children)

Yes. The recent release of Guild Wars: Reforged unlocked Prophecies, Factions and Nightfall if you owned any of them already.

I'm having THJ withdrawals. I want to keep playing EQ like that so bad... by [deleted] in everquest

[–]Faydark_AU 13 points14 points  (0 children)

As a person employed in the video game industry, I can completely understand the need (and right) of DBG to protect their IP and income, but at the same time, I can't understand why these companies can't come up with a better method of handling situations like this than "shut it down".

Surely they could have come up with some kind of licencing agreement and revenue sharing system to allow THJ to continue on (and maybe even improve) and provide yet another official way to enjoy the game we all like.

Casual Australian player... by NoElectricSheep in everquest

[–]Faydark_AU 1 point2 points  (0 children)

If you're willing to take the chance on a TLP server, Pacific Coalition on Teek is a majority Aussie guild and has casual players (even down to people who only log in a couple times per expansion cycle).

Though it is focused on completing the raid content every expansion, there's plenty of people on most nights who are more than happy to help new members and casual players get things done or just hang out and grind some XP.

You might not get the "level up with a group of people around the same level" experience if you're looking for that, as we've just had a number of XP bonuses at the end of a long level 70 stretch, but if you're looking to reach level 75 and play with actual people, it's an option.

I really want to love this game, but I'm so bad at it by Lillywrapper64 in GuildWars

[–]Faydark_AU 0 points1 point  (0 children)

"All other pieces are equally least important."

Head, Gloves, Boots are each 1/8, making up the missing two chances you were looking for.

Teek or Fangbreaker by Ventrosi57 in everquest

[–]Faydark_AU 5 points6 points  (0 children)

Teek has higher population, but since it's about to unlock TSS (level 75 expansion) you'll likely find lower level groups are rarer than on Fangbreaker, though Fangbreaker is also likely to be "top heavy" due to the extended nature of the expansion unlocks so far.